asc60 conference program

  • Saturday 15 Jun 2024
  • Sunday 16 Jun 2024
  • Monday 17 Jun 2024
  • Tuesday 18 Jun 2024
  • Wednesday 19 Jun 2024

Saturday 15 Jun 2024

2:00 PM

Registration Desk Open

american society for cyberneticsFriends Meeting

Sat 2:00 PM - 3:00 PM
95 max

3:00 PM

Opening of the Conference

Paul Pangaro and Claudia WestermannFriends Meeting

Sat 3:00 PM - 3:20 PM
95 max

3:20 PM

Archiving the Systems Counterculture Archive || On Second-Order Archival Futures || Archiving Archiving Cybernetics

Bruce Clarke | Bethany Anderson | Paul Schroeder | Peter TuddenhamFriends Meeting + Streamed Online

 


Follow this link to watch an online stream of the session.


 

Bruce Clarke: Archiving the Systems Counterculture Archive

Since 2005 I have been raiding the von Foerster archives in Illinois and in Vienna, collecting materials from the later years of the Biological Computer Lab around the eclectic systems thinkers in that orbit, including Gregory Bateson, Stewart Brand, George Spencer-Brown, John Lilly, Humberto Maturana, and Francisco Varela. On a parallel track, since 2011 I have been documenting the correspondence of Gaia theorists James Lovelock and Lynn Margulis, whose collaborative career had major intersections with the systems countercultures around von Foerster’s group and Stewart Brand’s remarkable Whole Earth network, especially as published between 1974-84 in CoEvolution Quarterly (see "Systems Countercultures Network" diagram). Recently I have also culled extensive materials from the Gregory Bateson papers at the University of California at Santa Cruz. The time has arrived to fully set my archival house in order and harvest the full set of insights to be culled from these illustrious associations. However, as one gathers up a private research stash of archival items over the years, eventually one possesses their own unruly archive. Where precisely—in what folder, on what hard drive—did I put that curious item I had forgotten for years but just now recollected? What system should I now apply to effectively cross-reference related items from disparate sources? And in light of the work of my colleagues in this conference stream, how can I further connect to related resources also under continuous development? At ASC 60, in preparation for a book crafting an overarching account of the conceptual saga of the systems countercultures of the 1970s and 80s, I hope to join a conversation on strategies for remediating and extending my systems countercultures collection and for extracting the wealth of historical and conceptual interconnections to be plotted among these collegial thinkers.

Bethany Genn Anderson and Paul C. Schroeder: On Second-Order Archival Futures: Cybernetic Dialogues Within and Beyond the Biological Computer Laboratory Archives

Taking the second-order archives from the Biological Computer Laboratory (BCL) at the University of Illinois Urbana-Champaign (UIUC) as a point of departure, this presentation by an alumnus and archivist seeks to open up a dialogue about the nature and the future of second-order cybernetic archives. The BCL–and its director, Heinz von Foerster–was enmeshed within a broad international network of cyberneticians who debated and developed second-order cybernetics ideas. In a recursive sense, this network shaped the BCL as much as the BCL shaped the network. The archives at UIUC and beyond are both evidence of this reflexive international network and extensions of it. However, the archives of second-order cybernetics are distributed across the globe, which creates challenges for understanding these archives and their ability to provide context for each other. Considering possibilities for the future of these archives, the presenters will discuss cooperative relations across distributed archives; the identification of collections in cybernetics whether they are officially in institutional archives or not; the special problems involved in collecting and sharing materials in an international setting; and the maintenance of collections that are generated in digital-native formats.

Peter Tuddenham: Archiving Archiving Cybernetics on Using Organizational, Global, and Thematic Languages and the Application of Archiving and Acting Technologies

This activity and this session is weaving the themes of the conference and is designed to design and develop a process for an experience around the process of archiving, the purpose and languaging in the present of archives, and the technologies required to acquire, store, index, categorize, apply, and use archives. There is a public linked ASC Archive web-page at https://asc-cybernetics.org/archives/ which has limited information. Over recent months a number of ASC members as a working group have been contributing to gathering more ASC archives, both digital and physical. The digital records have been put on a working group page that is not linked yet to the main page at https://asc-cybernetics.org/wg-archives/The ASC effort prompted a wider net to be cast to members of other systems and cybernetics communities and has resulted in the creation of several "sub working groups" that are trans-organizational in nature and not directly connected to the ASC effort. They provide a broader context and global possibilities.


Follow this link to watch an online stream of the session.


Bruce Clarke is Paul Whitfield Horn Distinguished Professor of Literature and Science at Texas Tech University. His work explores critical ecologies of narrative and systems theory, especially in relation to posthumanism and Gaia theory. In 2010-11 he was Senior Fellow at the International Research Institute for Cultural Technologies and Media Philosophy at Bauhaus-University Weimar; in 2019 he was Baruch S. Blumberg/NASA Chair in Astrobiology at the Library of Congress. His latest books are Writing Gaia: The Scientific Correspondence of James Lovelock and Lynn Margulis, co-edited with Sébastien Dutreuil (Cambridge 2022), and Gaian Systems: Lynn Margulis, Neocybernetics, and the End of the Anthropocene (Minnesota 2020). Other books include Neocybernetics and Narrative (Minnesota 2014), Posthuman Metamorphosis: Narrative and Systems (Fordham 2008), and, co-edited with Manuela Rossini, The Cambridge Companion to Literature and the Posthuman (Cambridge 2017). He edits the book series Meaning Systems, published by Fordham University Press. |||||||||||||||||||||||||||||||||||| Bethany G. Anderson is the Natural and Applied Sciences Archivist and Assistant Professor in the University Archives at the University of Illinois at Urbana-Champaign. She is also a PhD candidate in the History of Science at UIUC. Her research focuses on the history of anthropology and recordkeeping, cybernetics, computational approaches to archives, and women and gender in STEM. Anderson holds a bachelor of arts in Anthropology from the University of Michigan, a master of arts in Near Eastern Art and Archaeology from the University of Chicago, and a master of science in Information Studies from the University of Texas at Austin. |||||||||||||||||||||||||||||||||||| Paul Schroeder is a retired academic librarian who has been attracted to conversations in cybernetics since meeting Heinz von Foerster in 1967. He lives with his wife Mazie Hough in central Maine, where his current activities focus on transparency in public process and the protection of human and natural resources in his home region. |||||||||||||||||||||||||||||||||||| Peter D Tuddenham http://www.tuddenham.com currently works at College of Exploration http://www.coxploration.org For 2018-2019 President of the International Society for the Systems Sciences https://www.isss.org Peter does research in Exploration, Ocean and Earth Literacy, Systems Science and Theory, Cybernetics, Social Psychology, Organizational Psychology and Pedagogic Theory, Patterns and our relation with nature . Their current project is 'Systems Literacy'. Peter has worked in ocean exploration education around the world. He has founded and run several non-profit organizations providing educational programming about the ocean. As a leader in the development of telepresence and the use of new technologies for education and outreach, he has taken students and adults on virtual expeditions to the ocean and to talk to scientists and explorers through interactive broadcasts. He is currently President of the College of Exploration, a non-profit organization celebrating a human sense of wonder and offering science, sustainability, and cultural experiences to lifelong learners through interactive livestreaming video on the internet and social media.
Sat 3:20 PM - 5:20 PM
95 max
archiving archiving
Biological Computer Lab, Biological Computer Laboratory, CoEvolution Quarterly, counterculture, distributed collections, Domestic Policy, Ecology, Global Archives, health, International Relations. Global Security, Peace Studies, reflexive networks, social, systems, von Foerster, Whole Earth Catalog

5:20 PM

Towards a Typology of Circularities

Ben Sweeting | Jon GoodbunFriends Meeting + Streamed Online

 


Follow this link to watch an online stream of the session.


 

The core theme of cybernetics is circularity—processes in which the outcomes of action are inputs for further action. Cybernetic circularities can take many forms: runaway, homeostasis, feedback, feedforward, recursion, reflexivity, self-organisation, and more. Differentiating between these, and what they mean in different contexts, is not always straightforward. A typology of circular processes, their similarities and differences, could help introduce and clarify cybernetics and its concepts.

What could such a typology be like? How abstract should it be? How embodied or experimental? Which examples and activities would help exemplify each type of circularity?

Cybernetics’ concepts rest on patterns that are common across disparate contexts, resulting in their wide applicability but also in abstraction and ambiguity. In what ways could a typology help explore the ways that the same form of process might be thought of in different terms across multiple domains and contexts? Could this help deepen the criticality with which cybernetic concepts are applied?

Format

Conversational with further details to come.

Indicative bibliography

  • Andres, Josh, Alexandra Zafiroglu, Katherine Daniell, Paul Wong, Mina Henein, Xuanying Zhu, Ben Sweeting, et al. "Cybernetic Lenses for Designing and Living in a Complex World." Proceedings of the 34th Australian Conference on Human-Computer Interaction, Canberra, ACT, Australia, Association for Computing Machinery, 2023. https://doi.org/10.1145/3572921.3576209
  • Ashby, W. Ross. An Introduction to Cybernetics. London: Chapman & Hall, 1956.
  • Chapman, Jocelyn, ed. For the Love of Cybernetics: Personal Narratives by Cyberneticians: Routledge, 2020.
  • Foerster, Heinz von, ed. Cybernetics of Cybernetics: The Control of Control and the Communication of Communication, B.C.L. Report 73.38. Urbana, Illinois: The Biological Computer Laboratory, University of Illinois, 1974. https://digital.library.illinois.edu/items/2504bc20-2c83-0136-4d81-0050569601ca-5
  • Scholte, Tom, and Ben Sweeting. "Possibilities for a Critical Cybernetics." Systems Research and Behavioral Science  (2022). https://doi.org/https://doi.org/10.1002/sres.2891

 


Follow this link to watch an online stream of the session.


 

Ben's work is situated in the fields of cybernetics, systemic design, and architectural theory, with focuses including relations between design, ethics, place, methodology, technology, and education. ||||||||||||||||||||||||||||||||||||||||||||| Jon trained as an architect, and currently is a researcher, practitioner and educator at the RCA, the University of Westminster (MSc Advanced Environmental Design), and the Bartlett (MArch). Jon Goodbun’s research develops an understanding of architecture in relation to a wider field of systems-theoretic discourses, working in particular with concepts of ecological aesthetics and environmental semiotics that he develops out of the anthropological cybernetics of Gregory Bateson.
Sat 5:20 PM - 6:00 PM
95 max
languaging in/for action
Circularity, Feedback, Typology

6:00 PM

Cybernetics is Dead! Long Live Cybernetics! Relevance, Value, Futures — ASC at 60

Paul PangaroFriends Meeting + Streamed Online

 


Follow this link to watch an online stream of the session.


Please feel free to add directly to the Miro board for collaboration.

Introductory Session: Here we briefly review the intentions of this series of sessions each day under the same title—outline how to gather insights during your conversations and bring them together at the end of day to collect them—all in preparation of our final conversation on Tuesday at 7:30pm where we will summarize: What evidence did you see for Cybernetics offering value to modern challenges, great and small? What concepts and conversations, models and methods, can we gather and offer in future? What did you see that implies lack of impact, need for revision? Here is the full description of intention:

Within the celebration of our 60th anniversary meeting we invite ourselves to critically consider the prior, current, and possible-future contributions of the discipline of Cybernetics. The recent, rich flourishing of "thinking in systems" is of course welcome, as agents at scales from individuals to nations to global populations seek methods for addressing today's wicked challenges.

How can distinctions from Systems that are brought forth by Cybernetics— embrace of the bridging of machine and animal, digital and analog, reflexivity and responsibility—make a difference? Given Cybernetics from the 1940s and the activities of the ASC from the 1960s, how might self-reflection have us steer through the next 60 to 80 years?

We invite all attendees to invoke their critical eye and practical experience during conference sessions and side conversations for encounters with these questions. At the end of each day we will informally gather for 30 minutes to reflect and collect our thoughts. Then in a 90-minute workshop format late in the meeting, we will collate, categorize, prioritize, and articulate mechanisms for action across timescales to be agreed, perhaps from 3 years to 10 years to 60 or even 80 years. Outcomes may become triggers to the Society’s efforts over the current 3-year terms of its governing committees and beyond.

Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts.
Sat 6:00 PM - 6:15 PM
95 max
archiving archiving
American Society for Cybernetics, Cybernetics, governance, wicked challenges

6:15 PM

#NewMacy: The Little Books Zine Project (I)

Kate Doyle | Mark Sullivan | and the #NewMacy groupFriends Meeting + Streamed Online

 


Follow this link to watch an online stream of the session.


 

Introductory session of #NewMacy: The Little Books Zine Project

The #NewMacy group's program invites participants of ASC60 to collaborate in the production of a multi-media zine that acts partly in homage to the 'little books' produced by Annetta Pedretti at prior ASC conferences. We will hold an introductory session for the project on Saturday evening (before dinner). On Sunday morning, we will head to Rock Creek Park (near conference sites) to take a walk and begin initial zine entries in video, sound recording, drawing, etc. The zine construction will continue throughout the conference. All conference participants can observe ongoing updates on a monitor in the DC Arts Center, where there will also be a space for collective hand-made work and conversation.

Kate Doyle is assistant professor of music in the Department of Arts, Culture & Media at Rutgers University in Newark. She is a writer and explores experimental approaches to form, process and poetics. She has been an invited speaker and collaborator at such institutions as Chelsea College, the University of the Arts London, the Australian National University School of Cybernetics and the Library of Congress in Washington, DC. Other recent publications include ‘Problem as possibility: A dialogue about music and performance with Lucia Dlugoszewski’s experimental notation as case study’ (co-authored with Agnese Toniutti, Contemporary Music Review, 42:1) and ‘On music, knowing and black boxes’ (Cybernetics & Human Knowing, 30:1&2). |||||||||||||||||||||||||||||||||||| Mark Sullivan is a composer, photographer, curator, and educator. Over the last three decades, he has taught music composition, computer music, photography, and aesthetic theory, and has worked with scores of young people on how to use various media to create imaginative and incisive creative works, performances, presentations, and exhibits. As an artist and curator, he has been deeply involved in a range of interdisciplinary projects during the last four decades. He is currently the Creative Director of the MSU Museum CoLab Studio, the museum's innovation area, dedicated to public engagement with science and art. He is the co-author of a highly successful set of online courses on photography, and his photographs have been published and featured in galleries, books, and magazines in the US, Europe, and Asia. His musical works have been performed around the globe, and range across interdisciplinary scientific and artistic thought. He has been the lead curator on multiple exhibitions with an art/science focus, including ‘Depth’ about all things connected to water, which drew over thirty thousand visitors, and the 2022-23 season, 1.5 °Celsius about Climate Change and Global Warming, """"Tracked and Traced"""" about the dystopian and utopian aspects of surveillance, and the current exhibit “Food Fight” about global inequality in food production, ideantity and food, and genetic modification."
Sat 6:15 PM - 6:30 PM
95 max
languaging in/for action
biology of love, conversation, improvisation, languaging, mapping, navigation, performance, wayfinding

6:30 PM

Dinner and ASC Awards

Jude Lombardi | Cliff Joslyn | Sevanne Kassarjian and the awardeesFriends Meeting + Streamed Online

We are looking forward to a barbecued dinner at the Friends Meeting, with vegetarian options. Thanks to Jude Lombardi for organizing the dinner.

Chaired by Cliff Joslyn, the ASC Awards session will be held during dinner.

 


Follow this link to watch an online stream of the session.


 

The ASC Awards were revamped for 2024, and we will honor the following luminaries in our field. 

Margaret Mead Prize

established in 2024 to recognize accomplishments in growing the cybernetics community through education and/or advocacy activities.

  • There was a design competition for the new Mead Prize, to be presented to the winner, Mateus van Stralen, by Sevanne Kassarjian, granddaughter of Margaret Mead.

In 2024 we will award these Mead prizes:

  • Distinguished Prof. and Vice-Chancelor Genevieve Bell, Australian National University:  Founder and inaugural director of the School of Cybernetics at ANU, granting both MS and PhDs in cybernetics. 
  • Prof. Norman Gunderson, San Jose State University (posthumous): Founder of the Cybernetic Systems Program, one of the world’s first two degree-granting programs for cybernetics. 
  • Dr. Claudia Westermann, Xi’an Jiaotong-Liverpool University: Artist and architect, educator, applying cybernetic ideas in practice and education. Vice-president of the ASC. 

Heinz von Foerster Award

to a cybernetician new to the field, including both early career cyberneticians of distinction, and seasoned professionals in other fields who have come to work in cybernetics. 

  • Dr. Shantanu Tilak: Director, Center for Educational Research and Technological Innovation, Chesapeake Bay Academy. 

ASC Travel Scholarships

  • Mr. Annan Zuo: Languaging the Umwelten, Formulating Interspecies Enkinaesthesia.
  • Prof. Dr. Juliana Mariano Alves: The Water-Energy-Food Nexus: an integrative lens on a fragmented landscape.
  • PhD cand. Eryu Ni: Interactions between the body, time, and space — Within the design practice of the Chinese context.

ASC Fellows

for a lifetime career achievement in cybernetics and system.

  • Dr. Pille Bunnell: Past-president of the ASC. A renowned expert on the biology of love.
  • Dr. Allenna Leonard: Past-president of the ASC and the International Society for the Systems Sciences, and a key contributor in developing applications of the Viable Systems Model.  

Warren McCulloch Award

for achieving significant impact in the community, whether externally by applying cybernetics methods and principles in real-world applications, and/or internally via  service to the ASC itself. 

  • Prof. Roy Ascott: DeTao Master of Technoetic Arts, Shanghai Institute of Visual Arts, China, Emeritus Professor University of Plymouth, UK. Pioneer in cybernetic art and reformer of art education applying cybernetic ideas.
  • Dr. Jasia Reichardt: Art director and curator of the landmark Cybernetic Serendipity exhibition at London’s Institute of Contemporary Arts in 1968. 

Norbert Wiener Medal

for high achievement in transdisciplinary research in cybernetics and systems. 

  • Prof. Raul Espejo: President of the World Organization of Systems and Cybernetics, Cybersyn operations manager, developer of the Viplan methodology for VSM. 
  • Prof. Emeritus Michael Arbib, University of Southern California: Pioneering researcher in cybernetics, mathematical systems theory, artificial intelligence, and neuroscience for architecture. 

 

Please note that not all awardees will be on-site or online during the award session. Jasia Reichardt, Roy Ascott and Raul Espejo wil join us on Monday morning during the DC Arts Gallery coffee break.


Follow this link to watch an online stream of the session.


 

 

Sat 6:30 PM - 9:00 PM
95 max

Sunday 16 Jun 2024

9:00 AM

#NewMacy: The Little Books Zine Project (||)

Kate Doyle | Mark Sullivan | and the #NewMacy groupDC Arts Center | Meet at the Door

 


For this session, we will meet at the DC Arts Center at 9 AM. We will then walk to the Zoo for a session and return to the DC Arts Center before lunch.


 

#NewMacy: The Little Books Zine Project

The #NewMacy group's program invites participants of ASC60 to collaborate in the production of a multi-media zine that acts partly in homage to the 'little books' produced by Annetta Pedretti at prior ASC conferences. We will hold an introductory session for the project on Saturday evening (before dinner). On Sunday morning, we will head to Rock Creek Park (near conference sites) to take a walk and begin initial zine entries in video, sound recording, drawing, etc. The zine construction will continue throughout the conference. All conference participants can observe ongoing updates on a monitor in the DC Arts Center, where there will also be a space for collective hand-made work and conversation.

 

Kate Doyle is assistant professor of music in the Department of Arts, Culture & Media at Rutgers University in Newark. She is a writer and explores experimental approaches to form, process and poetics. She has been an invited speaker and collaborator at such institutions as Chelsea College, the University of the Arts London, the Australian National University School of Cybernetics and the Library of Congress in Washington, DC. Other recent publications include ‘Problem as possibility: A dialogue about music and performance with Lucia Dlugoszewski’s experimental notation as case study’ (co-authored with Agnese Toniutti, Contemporary Music Review, 42:1) and ‘On music, knowing and black boxes’ (Cybernetics & Human Knowing, 30:1&2). ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Mark Sullivan is a composer, photographer, curator, and educator. Over the last three decades, he has taught music composition, computer music, photography, and aesthetic theory, and has worked with scores of young people on how to use various media to create imaginative and incisive creative works, performances, presentations, and exhibits. As an artist and curator, he has been deeply involved in a range of interdisciplinary projects during the last four decades. He is currently the Creative Director of the MSU Museum CoLab Studio, the museum's innovation area, dedicated to public engagement with science and art. He is the co-author of a highly successful set of online courses on photography, and his photographs have been published and featured in galleries, books, and magazines in the US, Europe, and Asia. His musical works have been performed around the globe, and range across interdisciplinary scientific and artistic thought. He has been the lead curator on multiple exhibitions with an art/science focus, including ‘Depth’ about all things connected to water, which drew over thirty thousand visitors, and the 2022-23 season, 1.5 °Celsius about Climate Change and Global Warming, """"Tracked and Traced"""" about the dystopian and utopian aspects of surveillance, and the current exhibit “Food Fight” about global inequality in food production, ideantity and food, and genetic modification."
Sun 9:00 AM - 10:00 AM
50 max
languaging in/for action
biology of love, conversation, improvisation, languaging, mapping, navigation, performance, wayfinding

Cybernetic-Systemic Education: Past, Present, Future

Bill Reckmeyer | Matthew HoltDC Arts Center - Theater + Online

 


If you want to join this session online, please follow these steps: 1> Register for the session via the Register button below. See the video link at the top of the page for more information. 2> After registering, refresh your browser. 3> Click the location displayed next to the presenters' names above to open the Zoom link. Please note that only officially registered conference delegates can access individual session links. If you experience any issues, please contact events@asc-cybernetics.org for assistance.


 

The development of cybernetics and other systems sciences during the 1940s-1950s attracted considerable professional and popular attention, which triggered the development of related academic and industrial centers as well as professional societies. But there weren’t many places at the time where people could learn more about those new fields in an organized way. That began changing with the launching of the world’s first two degree-granting programs (Cybernetic Systems Program at San José State University and Informatics & Systems Science Program at Stockholm University) during the mid-1960s, which was followed by the establishment of similar programs around the world over the next 25 years.

Unfortunately, the explosion of academic programs in these fields that occurred during those initial decades has declined markedly since then. But the recent establishment of an intentionally innovative and experimental new unit within a collegiate organization (the School of Cybernetics at the Australian National University), which is being designed to deliver a mix of non-traditional degree and non-degree learning experiences, offers a significant and much-needed opportunity to revitalize cybernetic-systemic education around the world.

We are inviting people to participate in a conversation at this conference about the past, present, and future of such education writ large, as part of a project that we launched in 2023 to examine its history and influence over the past 60 years. Our primary goal in this project is to connect and collaborate with a transnational community of cybernetic-systemic educators to develop key recommendations for strengthening its educational capabilities and scaling its broader impacts. Our ultimate hope is that this can help humanity improve its ability to effectively and responsibly address the evolving challenges of the Anthropocene. We will also be hosting similar sessions at the ISSS and WOSC conferences in 2024, with the intention of soliciting contributions for a special issue about cybernetic-systemic education that we’re organizing for Systems Research and Behavioral Science.

We don’t want this to be a typical presentation followed by Q&A, but prefer to spark an extended interactive conversation that is intended to focus on exploring how to strengthen cybernetic-systemic education in post-secondary settings. We plan on opening the session with a short over-view of our project, followed by brief summaries about the early days of cybernetic-systemic education programs (Reckmeyer) and ANU’s School of Cybernetics (Holt), to frame the discussion. We would then like to spend the majority of the session addressing four key questions. First – what else is known about the history and impact of such education? Second – where is such education currently being offered around the world, as either degree programs or individual courses, and what do they primarily focus on? Third – are there curricular recommendations for improving the quality and impact of such education? Fourth – are there pedagogical recommendations for improving the quality and impact of such education? We plan to close the session with a brief wrap-up to capture the highlights of our conversation and identify ways for people to continue participating in the project as we proceed.

Bill Reckmeyer: Professor of Cybernetics & Systems, School of Cybernetics at the Australian National University; Visiting Professor of Cybernetics & Systems, Centre for Systems Research at the University of Hull; Professor Emeritus of Leadership & Cybernetics at San José State University. 50-year career as a cybernetician-systems scientist based in Silicon Valley and Washington, DC. Past President, Life Fellow, and Norbert Wiener Gold Medalist of the American Society for Cybernetics; Fellow, International Academy for Systems and Cybernetic Sciences. |||||||||||||||||||||||||||||||||||||||||||||||||||||| Matthew is the Applied Cybernetics Lead and Associate Director (Education) at the School of Cybernetics. Matthew is a historian of design with experience in academic leadership, business development and transnational education. He has a PhD from the University of Sydney. Widely published, Matthew’s research is in the history and theory of design as it co-evolved with post-industrial practices and knowledge systems, above all cybernetics and systems thinking. His teaching career has encompassed design history, design research and design thinking, art history and theory and media and communications studies. Matthew also has an ongoing creative practice which has included publishing, graphic design, fiction and has had three of his plays produced. He hopes soon to write a play on the origins of cybernetics.
Sun 9:00 AM - 10:15 AM
43 max
languaging in/for action
Anthropocene, Cybernetics, Higher Education, Transdisciplinarity

9:15 AM

9:55 AM

The life, death, and afterlife of second-order cybernetics in family therapy: Reflections on the paradigmatic shift to postmodernism

Sami Imad Harb | Benjamin StevensonDC Arts Center - Gallery

In the 1950s, first-order cybernetics began as a dominant paradigm in the field of family therapy (FT), which holds the observed as separate from the observer. In the late 1960s and 1970s, this paradigm shifted to constructivist, second-order cybernetics (C2) which sees the observer as circularly connected with the observed. Although a large portion of the FT field abandoned C2 (and systems theories) for a postmodern paradigm in the 1980s and 1990s, we argue that C2 has an “afterlife” (Thacker, 2010) in psychotherapy. That is to say, this paradigm has an enduring influence beyond the field’s ostensible abandonment of it. Our objectives are to critically reflect on (1) the afterlife of C2 and (2) FT’s shift from C2 to postmodernism. Firstly, we construct the afterlife of C2 in psychotherapy with reference to contemporary systemic-dialogic therapies such as open dialogue for psychosis (Seikkula & Olson, 2003). Secondly, we explore FT’s retreat from C2 through its critiques (e.g., Hoffman & Cecchin, 1993; Anderson, 1997) as well as various theoretical movements such as social-constructionism and hermeneutics. We discuss critiques of interpretations of C2 (e.g., Keeney & Kenney, 2012) to highlight how it was not falsified, but rather abandoned for a different paradigm. We also describe how postmodernism overlaps with C2 to a degree. Thirdly, we illustrate how C2 was a vital force in FT before its exit. We draw on the past life of C2 including Bateson’s (1956) theorizing of psychotherapy in psychosis, second-order family systems therapy (Hoffman, 1985), and Barnes’ (1994) de-construction of theory in psychotherapy. We attempt to demonstrate that epistemological and ethical reflexivity was enacted by the FT field when C2 was alive, and that contemporary psychotherapists could enhance reflexivity through considering the historical literature of C2.

We propose to conduct a short presentation followed by a group-based conversation. Firstly, we will present PowerPoint slides to contextualize: the historical influence of C2 on FT, the paradigm shift away from C2 towards postmodernism, and the meaning and ramifications of an ongoing afterlife of C2 in psychotherapy. Secondly, we will present a series of semi-structured questions to partly guide the discussion, such as: (A) How is C2 an interesting paradigm for psychotherapy; (B) How and why did FT abandon C2?; and (C) What is the afterlife of C2 in psychotherapy?; and (D) How might we imagine the future of C2 in psychotherapy? We will sensitize the discussion to the conference’s three thematic strands by considering: the history of C2 in psychotherapy; the role of interpretation, language, and critiques of C2 in its paradigmatic exit; and C2 as method/technique. Group members will be encouraged to engage in active co-participation in the dance of questioning and responding/answering.

Sami Imad Harb : I am a doctoral student in the clinical psychology program of York University in Toronto, Canada. I am interested in epistemological, ethical, and theoretical issues in the field of psychotherapy. |||||||||||||||||||||||||||||||||||||||| Benjamin Stevenson: I am a songwriter and current student in critical studies of psychology at York University. I am interested in the limits and potentials of language, 4E cognition, dialogic practice, psychoanalysis, mad studies...
Sun 9:55 AM - 10:35 AM
50 max
archiving archiving
afterlife, epistemology, ethics, family therapy, paradigm shift, postmodernism, Psychotherapy, reflexivity, second-order cybernetics, systems thinking

10:00 AM

#NewMacy: Walk from the Park to the Zoo

Walk

After the Park session, we walk to the Zoo to support the session of this year's scholarship recipient Annan Zuo "Languaging the Umwelten, Formulating Interspecies Enkinaesthesia."

Sun 10:00 AM - 10:45 AM
50 max

10:15 AM

Coffee Break

DC Arts Center - Theater

Grab a coffee from the Gallery or from across the street.

Sun 10:15 AM - 10:30 AM

10:30 AM

Dear AI Reader: Nonhuman Perspective and Evolutionary Thinking in the Human-Machine Relation

Chris DantaDC Arts Center - Theater

Part 1: One of the ways in which humans understand their relation to machines is by analogy to biological processes. We think of machines as resembling us in somehow being alive and somehow evolving over time. The American science fiction writer Philip K. Dick observed in his 1972 speech, “The Android and the Human,” that in the last decade, “our environment, and I mean our man-made world of machines, artificial constructs, computers, electronic systems, interlinking homeostatic components—all this is in fact beginning more and more to possess … animation.” Dick cites cybernetics as directly inspiring his analysis in "The Android and the Human." As Norbert Wiener (whom Dick had read) writes in his 1948 book Cybernetics: "the modern automaton lives in the same sort of Bergsonian time as the living organism." But well before the emergence of cybernetics in the 1940s, already at the end of the nineteenth century, the English authors Samuel Butler and George Eliot were thinking of machines as living and evolving organisms. This paper examines how writers like Dick, Butler and Eliot rethink what it means to be human by attributing life to their technological environment. It discusses various speculative rhetorical techniques that writers use to look at the human from the perspective not just of another living organism but also of the surroundings of the human themselves. It shows how writers biologize machines by figuring them as cryptic nonhuman organisms that can merge with and act on behalf of their physical environments. It argues that underlying the techno-anthropologies of writers like Dick, Butler and Eliot is an environmental understanding of life as the dyadic relation between the organism and its surroundings.

Part 2: This session connects to the conference theme of "reimagining technicity" and could be used as the starting point of a discussion about the origins of cybernetics in nineteenth-century evolutionary thinking. The conversation would address the following question: what does it mean to say, as Wiener does in Cybernetics, that "the modern automaton lives in the same sort of Bergsonian time as the living organism"? The purpose of the participants in the conversation would be to interrogate the idea that life is not restricted to biological organisms, but somehow emerges from the interrelation and interaction of machine and organism. The session would orient itself both backward in time to the historical debates about vitalism (that Wiener saw himself as resolving) and forward in time to the current debates about the technological singularity. Many today are willing to entertain the science-fictional possibility of AI coming to life, or gaining sentience, through the technological singularity. Our reimagination of living technicity is, in this sense, a pressing social concern. A session on the issue of how automata exist in the same time and social space as living organisms would thus provide valuable historical and conceptual insights into our current discussion of AI.

Chris Danta is professor of Literature in the newly formed School of Cybernetics at the ANU. His research operates at the intersection of literary theory, philosophy, science and theology. He is the author of Literature Suspends Death: Sacrifice and Storytelling in Kierkegaard, Kafka and Blanchot (Bloomsbury, 2011) and Animal Fables after Darwin: Literature, Speciesism, and Metaphor (Cambridge University Press, 2018). He is currently working on an Australian Research Council Future Fellowship with the title Future Fables: Literature, Evolution and Artificial Intelligence (2021-24).
Sun 10:30 AM - 11:15 AM
43 max
reimagining technicity
Living machines; Philip K. Dick; evolution; literature; science fiction; technological animism

10:35 AM

Coffee Break

DC Arts Center - Gallery

Sun 10:35 AM - 10:50 AM
50 max

10:50 AM

Brand Management as Cybernetic Practice

Seiichiro HonjoDC Arts Center - Gallery

Brands are becoming increasingly important to organizations such as companies, non-profit organizations, and individuals. Beyond being a name or symbol to distinguish a product or service from others, a brand is understood to be a system of recognition and perception by customers. In recent years, a new brand management approach has emerged. In traditional brand management, a company establishes a fixed brand identity of what it should be, observes and measures the brand image as perceived by customers, and then works to make the brand image conform to the brand identity through communication. In recent brand management, however, brand identity itself has become variable, as seen in brand activism, where companies are required to act flexibly and change their brand identity in response to social issues. Furthermore, in our highly interdependent society, companies have become components of an ecosystem, and the target audience for brand management has expanded to include not only customers but also various stakeholders. We draw parallels between brand management and cybernetics, likening the former to first-order cybernetics and the latter to second-order cybernetics. In the former case, the brand identity is fixed, and the system can be described without regard to the existence of the observer, the company. In the latter case, however, the company changes in the course of various interactions, so it is necessary to consider a system that explicitly incorporates the observer. In the former, companies may fall into the trap of regarding customers as objects of manipulation. In the latter, on the other hand, stakeholders, including customers, become partners in value co-creation and social problem-solving, and the brand is used as a mediator. This study aims to develop vocabulary and methods for effective brand management in recent years by considering traditional and recent brand management and cybernetics in parallel. Furthermore, we strive to deepen the vocabulary of cybernetics from the perspective of the practice of brand management. This study will provide a foundation for brand management that brings value to society, rather than viewing customers as objects of control, and will open up new areas of cybernetics practice.

While brand image exists in the subjective perceptions of each stakeholder and influences their behavior, language is involved when brand image is shared with others or when the researcher measures the brand image held by stakeholders. Considering brands within the ecosystem of many stakeholders will contribute directly to exploring "languaging in/for action."

Seiichiro Honjo is a cybernetician and consumer researcher with PhDs in multiple disciplines with extensive quantitative and qualitative survey experience. He obtained a PhD in complex systems science from the University of Tokyo and a PhD in business administration from Hosei University. He teaches social surveys, multivariate analysis, and digital marketing at several universities. He began his academic career as a mathematical scientist and complex systems theoretician before moving on to decolonization studies and investigating harassing communications and Gandhi's strategy. After actively engaging in participatory fieldwork in the areas affected by the Great East Japan Earthquake at NTT Docomo, he is currently working in management studies, researching social innovation, design research, effectiveness of ethics of care in corporate activities, and brand management. He has received awards for his work combining dynamical systems theory and statistics to study many-body systems from JSPS-NSF JOINT SYMPOSIUM ON Geometrical Structures of Phase Space in Multi-Dimensional Chaos, for his research on innovation by consumers by the Japan Association for Consumer Studies, Japan Society of Marketing and Distribution, and Japan Marketing Academy, and his study of entrepreneurial orientation and brand orientation of SMEs from Japan Marketing Academy. In April 2024, he joined the School of Environment and Society, Tokyo Institute of Technology as an associate professor.
Sun 10:50 AM - 11:30 AM
50 max
languaging in/for action
brand, second-order cybernetics

11:00 AM

Languaging the Umwelten, Formulating Interspecies Enkinaesthesia

Annan Zuo (with support from Frederick Steier and Claudia Westermann)Zoo + Online

 


We recommend all attendees, also on-site attendees, install Zoom on their mobile phones before. If you want to join this session online, please follow these steps: 1> Register for the session via the Register button below. See the video link at the top of the page for more information. 2> After registering, refresh your browser. 3> Click the location displayed next to the presenters' names above to open the Zoom link. Please note that only officially registered conference delegates can access individual session links. If you experience any issues, please contact events@asc-cybernetics.org for assistance.


 

What we understand is often mistaken for the entirety of what can be understood. The Earth is a mosaic of sights, sounds, textures, smells, and flavours, along with countless other phenomena that the human sensory system is yet able to capture. Every creature navigates the world through its own sensory universe, accessing only a fraction of reality's fullness. The term "Umwelt," introduced by Uexküll in 1909, describes the specific portion of the environment that an animal can sense and interact with, essentially its unique perceptual realm. It's commonly believed that what distinguishes humans from other species is our use of language, which indeed enriches our Umwelt, making it remarkably expansive. While it's true that language extends the boundaries of our perceptual world, assuming that all reality is linguistic confines us within our own linguistic constructs.

The academic discourse tends toward objectification and generalization, but there are phenomena that are not easily objectifiable and cannot be described in scientific language. Researchers study the sensory worlds of other animals to better understand human sensory mechanisms and to inspire new technologies. By objectifying and purposing subjective phenomena, we transform other species’ Umwelten into a different mode of existence - one that may not truly or faithfully represent their agency or the reality itself. Language not only shapes our perception but is also rooted in it. Animals are more than mere substitutes for human subjects or sources of inspiration; their existence is not confined to human perception and description. They have worth in themselves, and a language system that is solely built upon the human Umwelt is not able to reveal it.

Language is not an external addition to the Umwelt but an integral component that reshapes it. The act of languaging, according to Humberto Maturana, involves establishing and maintaining "consensual domains”, thereby holding the promise of connecting the Umwelten of different species. Applying the concept of Enkinaesthesia - the common animal ability to perceive and be sensitive to the sensitivities of others, this session explores the process of languaging the Umwelten between humans and other species through empathetic entanglement and affective coengagement. Instead of employing “formal” scientific language, this session proposes an “informal” approach to understanding the Umwelten of other species through affection, empathy, and coaction.

The session, proposed to take place at the Smithsonian National Zoological Park, will integrate an academic presentation with participatory sound simulations. This session consists of six chapters alternating between traditional speeches and collective sound simulations that amplify progressively. Throughout the event, participants will be invited and capture the acoustic Umwelten of both themselves and the surrounding animals using portable devices such as smartphones. These sound samples will subsequently be collected, edited, and woven into a collective acoustic tapestry, creating a continuous auditory loop that enhances the collective Umwelt. The session will last approximately 50 minutes.

Annan Zuo: After receiving his master’s degree in Architecture and Urban Design from University of Cambridge, Annan Zuo currently works as an architectural assistant at Foster+Partners. His research and design projects center on the concept of more-than-human architecture, landscape recovery, empathy, and care. Annan Zuo is also a member of the Eco-centric Future Lab.
Sun 11:00 AM - 12:30 PM
50 max
languaging in/for action
Enkinaesthesia, More-than-human, Umwelt

11:15 AM

Interactions between the body, time, and space — Within the design practice of the Chinese context

Eryu Ni | Yubo LiuDC Arts Center - Theater + Online

 


If you want to join this session online, please follow these steps: 1> Register for the session via the Register button below. See the video link at the top of the page for more information. 2> After registering, refresh your browser. 3> Click the location displayed next to the presenters' names above to open the Zoom link. Please note that only officially registered conference delegates can access individual session links. If you experience any issues, please contact events@asc-cybernetics.org for assistance.


 

The proposal focuses on"Reimagining Technicity" for ASC 60 conference. We aim to integrate design, action, and technology. Combining cybernetics and design practice, we aim to create diverse, sustainable community environmental systems tailored to the aging society within the Chinese context, fostering new dialogues between the body, time, and space.

Context: We believe that in the era of artificial intelligence, the relevant theories of cybernetics hold important guiding significance in design practice, particularly in offering new perspectives on second-order cybernetics within contemporary architecture, and in exploring its scope and potential. Problem: During the second half of the 1960s, cybernetics exerted its influence on architecture. However, propelled by advancements in computing power, virtual technology surge, and ubiquitous display screens, the influence of cybernetics on architecture has recently broadened its scope. Therefore, today's developments in information technology offer new possibilities for imagination. We will integrate ethical issues with Chinese characteristics, address the realities of the current aging society, incorporate cybernetics theory into the context of Chinese architecture, and engage in design practice to provide better life and psychological care for the elderly.

Method: Inspired by the Fun Palace, based on the methodology of cybernetics, we will use algorithmic technologies such as solar penetration algorithms and integrated sensors to replicate modern cybernetic systems within the framework of an aging society. Through the interaction of human and social behaviors, we will construct a computationally generated space, paths, and traffic systems. Concurrently, virtual reality games will be utilized to archive the memories of the elderly, establishing digital heritage technology, facilitating a conversation and interaction across past, present, and future time and space. In essence, our focus will span six different scales: body scale, interior scale, building scale, city scale, territory scale, and planetary scale. We'll strive to achieve long-distance communication across time and space with relatives, recreate scenes from the past, and create virtual models of 'old buddies' for interaction with former companions. Additionally, the living cabin will be designed to be movable based on factors like sunlight and other physical conditions.

Results: Using cybernetic language logic to build a suitable living system for the elderly opens the way to connect the future and the past through the means of playing. Implications: Exploring and transcending the existing boundaries of architecture not only impacts the dissolution of barriers between science and humanity, but also prompts us to rethink the conversation theory and system of cybernetics, facilitating a deeper understanding of the impact of time and space from a broader perspective. Additionally, we are paving the way for innovative behavioral design techniques.

This session will have two parts – a presentation for about half of the session time and a conversation with the conference participants for the remaining time.

Eryu Ni: I am a doctoral student in architecture at South China University of Technology. My team and I, known as the Design Future Lab, are conducting research on the correlation between cybernetics and architecture. I am also tutoring an undergraduate course in computational design. I holds a bachelor's and a master's degree from the University of Queensland, and was a pioneer architect at the Tongji Architectural Design (Group) Co., Ltd. My interests range from cybernetics to architecture, robotics, mechanical design, play and games. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Yubo Liu: I am a professor at South China University of Technology and a visiting scholar at Harvard University. I am leading my team, Design Future Lab, in researching cybernetics and teaching undergraduate courses in computational design.
Sun 11:15 AM - 12:00 PM
43 max
reimagining technicity
aging society, conversation theory, interactions, system, virtual reality games

11:30 AM

Let's Play Facting

Johannes Herwig-LemppDC Arts Center - Gallery

The word exist derives from the Latin existere, meaning "to stand out from." Therefore, saying that something exists simply means that it has been discriminated from a background. A "this" has been separated from a "that." Things exist for human beings when they have been given, defining boundaries.

Jay S. Efran, Michael D. Lukens and Robert J. Lukens (1990). Language, Structure, and Change: Frameworks of Meaning in Psychotherapy. New York: Norton & Co., p. 35

We are conducting a little game or experiment in which we can experience what it is like to invent new facts. Facts are made, made by us—“fact” is borrowed from the Latin factum “deed, action, real event,” noun derivative from the neuter of factus, past participle of facere “to make, bring about, perform, do” (according to the Merriam-Webster Dictionary).

Provided we have the appropriate concepts and apply the corresponding definitions, we can make these facts become “real”. In our experiment, we define identities and thereby create new facts – and with them, we have reliable figures with which we can recognize the practical significance of these facts and develop them further: Now, we can form hypotheses, ask new questions, and think about things that were previously unknown to us. We can conduct basic research, so to speak. And we can consider how this new knowledge can be put to practical use. We experience and discuss how these "newly invented/made facts" can have an impact on our lives.

Johannes Herwig-Lempp is a German social worker and professor of Social Work at the University of Applied Sciences Merseburg/ Germany where he teaches Systemic Social Work (a current approach in Germany, which is solution-focused, resource orientated, and based on constructivism). He has experience with youth welfare services, teamwork, peer supervision/colleagual counseling, and advanced social work training and supervision. He is the author of three books: “Systemic Social Work. Attitudes and Acting in Practice” (2022, only in German), “Resource-Oriented Teamwork” (English version in 2013), and “Drug Addiction as an Explanatory Principle” (1994, only in German) as well as numerous articles. He has organized seven “Merseburg Conferences of Systemic Social Work”. www.herwig-lempp.de/en
Sun 11:30 AM - 1:00 PM
50 max
languaging in/for action
Constructivism, Experiment, Generating Facts

12:00 PM

Cybernetics and the Hyperactive Hive Mind - Designing a New Technics of Work

Brett Reed Neese | Sofia Penabaz-WileyDC Arts Center - Theater

 


If you want to join this session online, please follow these steps: 1> Register for the session via the Register button below. See the video link at the top of the page for more information. 2> After registering, refresh your browser. 3> Click the location displayed next to the presenters' names above to open the Zoom link. Please note that only officially registered conference delegates can access individual session links. If you experience any issues, please contact events@asc-cybernetics.org for assistance.


 

In contemporary society, the boundaries between digital and physical realms are increasingly blurred, heralding not a transition to a fully immersive metaverse but the rise of a proto-metaverse where these spaces are intertwined. This phenomenon is perhaps most evident in the workplace, where digital integration, while potentially liberating, often undermines worker productivity and autonomy. Calvin Newport terms this the 'hyperactive hive mind'—a workflow dominated by incessant, unstructured communication via digital tools, with knowledge workers engaging with such tools as frequently as every 6 minutes.

This study draws on cybernetics to address this issue by conceptualizing the 'hyperactive hive mind' as a form of disruptive noise. We propose a new, cybernetics-informed approach to workplace communication tools that enhances agency and self-organization; designing a new "technics of work" in response to the proto-metaverse. Our innovative system will allow workers to signal their digital availability, shifting from an implicit expectation of constant online presence to a more controlled engagement. Preliminary results in our workplace settings suggest that this approach fosters a beneficial feedback loop, enhancing individual well-being and team collaboration. We believe analyzing the dynamics behind the proto-metaverse and "hyperactive hive mind workflow" through the lens of cybernetics will produce many fruitful avenues for further development and study.

Therefore, for the conference we would like to propose a conversation centered on how cybernetics can be applied to inform and improve the lives of everyday knowledge workers through the design of systems that reconfigure our relationship to the digital.

Although our contribution explores one potential approach to this problem, we would like to use the conference as an opportunity to have an open discussion centered around the issues of digital noise and distraction that are inherent to the "hyperactive hive mind" and how cybernetics may play a role in reimagining tools for work in the proto-metaverse.

We would also like to discuss the limits of designs such as ours that, while pragmatic, are necessarily scoped to the local, individual level. Informed by cyberneticians such as Stafford Beer, who worked on larger macroeconomic scales, we would like to discuss broader, societal interventions and how local action can work to inform global practices.

Brett Neese (they/them) is a curious human, software engineer, and lifelong learner. They earned their Bachelor of Arts in Philosophy of Technology at DePaul University's College of Liberal Arts and Sciences in 2019 and immediately began work on their Master of Arts in Applied Professional Studies, exploring global social and political systems through cybernetic philosophy, at DePaul's School of Continuing and Professional Studies. Their contribution to this year's conference will be submitted as their master's thesis, and they are excited about what's next in their academic and professional career. A citizen of the world and aspiring mermaid, Brett splits their time between Phoenix, Arizona, United States, and Puerto Vallarta, Jalisco, Mexico. |||||||||||||||||||||||||||||| Sofia Penabaz-Wiley:I am an ethnobiologist with a PhD in spatial planning and environmental engineering. I research how we can use ethnobotanical plants in the landscape to foster psychological ownership and consequently influence a positive flow in the social-ecological system. My work with Brett Neese has opened me up to the multifaceted diamond that is cybernetics, and I am excited about this new chapter in my research. Born in Santa Cruz, California, I lived 17 years in Japan, part of my childhood in Mexico, and currently split my time between Mexico and the United States.
Sun 12:00 PM - 12:45 PM
43 max
reimagining technicity
communication, digitality, metaverse, psychological ownership, technics, work, workplace, workspace

12:30 PM

#NewMacy: Walk from the Zoo to the DC Arts Center

Walk

This is a #NewMacy walk. We'll listen.

Sun 12:30 PM - 12:50 PM
50 max

12:45 PM

Models in language: A cybernetic framework for understanding communication

Andrei CretuDC Arts Center - Theater

Communication and language are notoriously hard to conceptualize in a convincing way, and recent developments in the field of artificial language generation have added to the complexity of the problem and made the need for coherent theoretical approaches even more acute. Drawing on critical insights contributed by authors such as Donald MacKay, Gordon Pask, Ranulph Glanville, Humberto Maturana, Klaus Krippendorff and Annetta Pedretti, this paper argues that a framework for understanding communication can be developed on cybernetic and system theoretic foundations, and offers a few suggestions for its formulation. Communication, just like control, fundamentally involves a cybernetic observer whose actions are guided by a goal and a predictive model of how the goal would be achieved. Communication thus presupposes a method for constructing and maintaining models as well as a method of translating these models into goal-oriented actions – messages. To fully model a communication event, it is necessary to account not just for the generation of messages, but also for the goal setting and model building processes of participants. Based on a fundamental rethinking of the classification of behavior proposed by Rosenblueth, Wiener and Bigellow, this paper proposes a distinction among at least 3 basic types of black box models: models of reactive systems (which can be analyzed into simply reactive, conditionally reactive and programmable), adaptive systems (systems with the ability to modify their own transfer function, in pursuit of a goal), and autonomous-adaptive systems (characterized by the additional capability to select the goals toward which they adapt). Further, it demonstrates how these models and the goals that they enable the observer to formulate and reach (or fail to reach) are isomorphic to cognitive models at work in linguistic communication. Lastly, it discusses the implications of the proposed framework for the definition of cybernetic agency and significance for formal and functional theories of language.

Conversational session: Participants will be invited to critically evaluate the theoretical framework by attempting to apply it to the identification and analysis of predictive models underlying different samples of discourse ranging from everyday interactions to media and scientific discourse. This can take the form of a game where participants will be encouraged to provide examples of languaging supporting or undermining the distinctions drawn in the presentation and to play at guessing the content of predictive models that underlie examples provided by other participants or the context where a given expression is likely to yield a certain outcome. Additional examples will be offered illustrating how the generation and interpretation of language is shaped by cybernetic models guiding the behavior of speakers and listeners and how, in a circular fashion, cybernetic models themselves are shaped by the outcomes of linguistic and non-linguistic interaction. Finally, participants will be invited to reflect on the meaning of current developments in the field of artificial language generation in light of the distinctions and criteria introduced in the presentation and to speculate on possible future evolutions and the role of cybernetics in bringing clarity to the paradoxes of artificially intelligent systems.

Andrei Cretu is Assistant Professor at Ohio State University.
Sun 12:45 PM - 1:30 PM
95 max
languaging in/for action
anticipation, cognition, communication theory, control, cybernetic modeling, information theory, language

1:10 PM

Lunch break until 2:00 or 3:00 PM

Your Choice

Lunch / attendees choose their own lunch place in the area. In the afternoon, sessions will start at 14:00 in the DC Arts Center and at 15:00 in the Friends Meeting

Sun 1:10 PM - 2:00 PM

2:00 PM

The Ecological Relevance of the Serious Time Games of Gregory Bateson, Anatol Holt and Warren Brodey

Dulmini PereraDC Arts Center - Gallery

​​

Thermodynamic (entropic) explorations on how life forms remain themselves through time and sustain forms of autonomy negentropically, i.e., by differing their own end, has been a subject of interest for many cyberneticians. Recent discussions that connect explorations in cybernetics, ecology, and technology emerging from disciplines as diverse as philosophy of technology (Bernard Stieglar, Yuk Hui), anthropology (Thomas Hylland Ericksen, Peter Harries-Jones), Design (Frederick Steier) have foregrounded the issues related to the complex ways designed technological systems/environments contribute to ongoing entropic processes that, in turn, result in the erasure of diversity not only at a biological and cultural level but also in terms of technological diversity. Moreover, they have pointed out how technological systems, in contributing to the erasure of the plurality of time of multiple lifeworlds (organisms, societies), also contribute to the erasure of differences in the response abilities necessary to maintain these systems' flexibility and ecological health.

This presentation contributes to this discussion by exploring a less known aspect of the anthropologist and cybernetician Gregory Bateson's work related to reworking Norbert Wiener's concept of negentropy to 'bio-entropy'. Drawing a connection between technology, ecology and time, Bateson pointed out how the discrepancy between how humans work with change through notions of an explicit order generated and propagated through modernity and an ecological order of change that is more implicit became a source of ecological error. More specifically, I will look at ideas developed through encounters with the technological and world-building experiments of Warren Brodey (a cofounder of Ecology, Tool, Toy Company) and a proponent of 'soft technology' and Antol Holt, mathematician and game designer, a proponent of 'coordination technology' who were both extremely critical of the ecosystemic issues generated by technological  systems based on the modernist 'mechy-max' cosmology of clock time.

They playfully explored ways of rethinking 'response' in ways that take into account the implicit and unfolding orders of plural living systems. In Brodey's playful work inspired by his work with blind children just as much as his work with scientists such as W. S. McCulloch, responsive technologies (in the form of material with specific memory capacities interfaces, etc.) become environments that support the multiple senses of the whole body that link plural unfolding rhythms of contexts. 

Anatol Holt attempted to rethink what computers could do if they were organized in ways to think about time as 'coordination time'. Holt worked with ‘Petri nets’ dealing with stochastic systems and the notion of 'concurrency' to show how such complex ideas could find representation in a modelling language. Working through children's games, "Find-the-momma", or "Pat-a-cake", he described things and persons through participation-in-process, response and relationship, Holt explored the possibility of how new process languages can bring about new forms of organization. In the first part of the presentation I will present their explorations by providing glimpses into the broader challenges of thinking response-in-time, in the second part I invite the audience to conversationally explore what ‘serious time games‘ could mean for our present.

 

Dulmini Perera, PhD, is a lecturer and researcher at Bauhaus University Weimar. Her research aims to widen the scope of conversations redefining the relationships between cybernetics, design, technology and ecology to understand what role these fields can collectively play in the current ecological crises. This research is part of the project Enacting Gregory Bateson’s Ecological Aesthetics in Architecture and Design co-funded by the German Research Foundation grant number 508363000 and AHRC (UK).
Sun 2:00 PM - 2:40 PM
50 max
reimagining technicity
Anatol Holt, cosmologies, Gregory Bateson, technicity, technology, time, Warren Brodey

2:40 PM

Visuality: A Possible Encounter with Cybernetics

Glauce Rocha de OliveiraDC Arts Center - Gallery

Natural languages, images, technologies (whether “writing” or “artificial intelligence”). What do they have in common? Roughly speaking, they are all sociohistoric constructions whose meaning-making process is dependent on the different and diverse contexts of production and reception of their interpreters (producers or consumers), culturally “localized”. Therefore, as sociohistoric systems, they embed and have gained status of objective discourses in accordance with the regimes of truth (Veyne, 1984) they “speak from”. For example, vision, from a traditional Western perspective, is taken as the most credible and objective sense, since light mediates what is “out there” being observed; therefore, we still accept that “seeing is believing”, and “what you see is what you get (WYSIWYG)”. Photographic images and video footage, for example, are taken as documents, undeniable proof of a reality which is “out there”, and whose meaning is stable and transparent. Digital technologies are firmly believed to be value-free, objective, when it comes to their relation to reality and data (construction, or mining).

Why do we still rely on this so-called “objectivity”? Because, like language, we still believe they all refer to an independent/objective reality “out there”—as letters refer to specific sounds, or meaning is “attached to” words or images in line with a logocentric perspective. We have been taught so, and we have forgotten that our Western dominant cultures taught it, and made us believe that from a materialistic, utilitarian, graphocentric, and patriarchal ontology. As Sol Worth (1981, p. 33) poses it, we have forgotten that “correspondence (…) is not correspondence to “reality” but rather correspondence to conventions, rules, forms, and structures for structuring the world around us.” It is high time we challenged such an ontology.

Contrary to the traditional Western approach to vision, I carried out research on visual literacy, visuality, and virtuality as reality (2002, 2008) based on a constitutive approach to language (Bakhtin, 1992; Maturana, 2001) and critical literacy as coined by Menezes de Souza (2008), who calls attention to such constitutive nature of language and advocates the importance of perceiving how we were culturally taught to perceive. From such researches, I would like to present three characteristics of visuality (simultaneity of spaces, hierarchy stablished from a viewer’s perspective, and affinity groups) to contribute to the discussions and advancements of systems thinking and cybernetics in a context where we, as human beings, are all challenged by pressing issues, such as: wars, post-pandemic, economic, political, humanitarian, social, environmental crises, non-critical approaches to technologies/data/artificial intelligence, just to name a few.

With this conversational session (20-min-presentation + 20-min-discussion), I aim to have and open up a space to challenge the fundamentals of development/(post)-modernity, and Eurocentric notion of humanity, which constitute all of us—or to put such fundamentals in parenthesis as Humberto Maturana once taught us. By doing so, I also aim to discuss how visuality can help us identify other possible orders (ontologies?), which can encompass our inherent diversity, and co-exist with different Others and systems.

References

  • Bakhtin, M. (Voloshinov). Marxismo e Filosofia da Linguagem. São Paulo: Hucitec, 1992.
  • Maturana, H. Cognição, Ciência e Vida Cotidiana. Organização e tradução Cristina Magro e Victor Paredes. Belo Horizonte: Editora UFMG, 2001. ROCHA DE OLIVEIRA, Glauce. Sobre o Azul do Mar: Virtualidades Reais e Realidades Virtuais (PhD thesis), 2008. Available at http://www.teses.usp.br/teses/disponiveis/8/8147/tde-30072008-115653/ptbr.php
  • __________________________. The Mirror Play: When Virtualities Become Real. In Ayiter, E. & Sharir, Y. (ed.), Metaverse Creativity, volume 2, number 1, Intellect Journals, Bristol, 2011, p. 45-55.
  • Veyne, Paul. Acreditavam os gregos em seus mitos? Ensaio sobre a imaginação constituinte. São Paulo: Brasiliense, 1984 WORTH, Sol. Studying Visual Communication. University of Pennsylvania Press, Philadelphia, USA, 1981.
Glauce Rocha de Oliveira is a Brazilian educator, journalist, and researcher, whose interests lie on visual culture, visuality, virtuality, image as sociohistoric constructions, perception, natural languages, artificial intelligence. She carried out her MA and PhD researches (the first ones in Brazil on visual literacy and virtuality as reality) at the University of São Paulo, where she also majored in Language (English, Portuguese and German)—research area of language and society. She also holds a BA in Education from Universidade Nove de Julho. With +20-year-experience in language teaching and communications, she is currently an awards judge, tutor, and entrepreneur, running her own business on training and education. Previously, she worked for the Brazilian Stock Exchange as a senior editor in the Communications and Sustainability Department, and for renowned Brazilian education institutions as a lecture, and vocational education teacher.
Sun 2:40 PM - 3:20 PM
50 max
languaging in/for action
critical thinking, perception, visual literacy, Visuality

2:45 PM

Bodies in Feedback: Somateleology as Mind in Contemporary Art

Charissa N. TerranovaDC Arts Center - Theater

In this talk, I use cybernetic teleology – or, purposeful behavior – as a heuristic device to explain “mind” in contemporary interspecies art and bioart. Though both genres of art involve living organisms, scale can separate them. Interspecies artists are usually interested in nonhuman meso-mammal ethology, while bioartists engage microorganisms using biotechnology in wet labs. A close reading of Rosenblueth, Wiener, and Bigelow’s “Behavior, Purpose, and Teleology” (1943) shows how cybernetic teleology is situated, contextual, and collective. “By behavior,” they argued, “is meant any change of an entity with respect to its surroundings.” From this, I deduce that “mind” is similarly environmental, shared, reflexive, and overlapping with other minds. Not only was second-order cybernetics thus embedded in its first-order, but cybernetic teleology was always already what I call "somateleology."

My neologism somateleology shifts teleology from the abstract, metaphysical, and linear to the material, embodied, and circular. This ensures its specificity in space and time while recognizing the observer effect – the fact that looking at something transforms it according to the perceiver and perhaps also the perceived. Environmentally specific somateleology builds on cybernetic ideas about how “behavior” means situated purposeful action with a goal, or bodies in feedback. Embodied somatic agency replaces what Donna Haraway called the “unregulated gluttony” of disembodied vision that operates within science and first-order systems, or “the godtrick of seeing everything from nowhere,” like William Paley’s God-Creator. Through somateleology, I argue there is no such thing as a mind without other minds, an intelligence without other intelligences, or a consciousness without other consciousnesses. These entities are fundamentally plural, interactive, and relational.

Artworks by Rachel Mayeri, Ian Ingram, Ken Rinaldo, Anna Dumitriu, Adam Zaretsky, among others, show kinetic bodies in feedback performing “mind” as a matter of parasitic, commensal, mutualist, and symbiotic relationships.

This an interactive dialogue consisting of:

  1. the written essay that I will present in prose and extemporaneously
  2. a PowerPoint presentation with words, images, and
  3. strategically integrated questions.
  4. The questions concern: the nature of consciousness; the role of feedback in machines and organisms; and artists working with concepts from biology and living organisms
Charissa N. Terranova is an environmental humanist reframing art and architectural history in the age of the Anthropocene, the geological epoch of human-driven climate change. Her practice has unfolded for the last decade around the role of nature and biology in past and present art and design. She is Margaret M. McDermott Distinguished Chair in Art and Aesthetic Studies and Professor of Art and Architectural History in the Bass School of Arts, Humanities, and Technology at the University of Texas at Dallas where she teaches seminars on the history of art, nature, and the machine. Her next book, Organic Modernism: from the British Bauhaus to Cybernetics (Bloomsbury Press, 2024) is a transdisciplinary study of organicism the holistic idea maintaining the whole is greater than the sum of its parts.
Sun 2:45 PM - 3:30 PM
43 max
reimagining technicity
Bigelow, bioart, godtrick, Haraway, holobiome, interspecies art, microbiome, Rosenblueth, situated science, somateleology, teleology, Wiener

3:20 PM

Coffee Break / self serve

DC Arts Center - Gallery

Grab a coffee from across the street

Sun 3:20 PM - 3:40 PM
50 max

Reflections on a Systems-and-Cybernetics-Focused Design Ethics Course

Thomas FischerFriends Meeting

The proposed conference contribution will review and reflect upon a systems-and-cybernetics-focused undergraduate Design Ethics course currently delivered at a design school of a university of science and technology. The course will conclude around the time of the ASC’s 60th anniversary meeting. The course examines various topics relevant to design ethics in broader systemic contexts, including social inequality, natural resource exploitation, overconsumption, cultural and biological diversity, animal welfare, automation, intellectual property, and artificial intelligence. Students examine these topics along with their system implications in multiple steps: Initially, students are guided through the preparation and delivery of individual seminar presentations on each topic. Each presentation is then followed by a group discussion in class. Based on each class discussion, each presenting student then uses generative artificial intelligence tools to develop a visual narrative projecting a desirable “solarpunk” vision in a poster format of how their respective topic could be addressed in the future. The aim is to enable students to creatively develop speculative, optimistic outlooks in challenging times, with a view to highlighting their future designerly responsibility in making desirable and justifiable choices on behalf of others. The presentation will cover the selection of seminar topics, a review of selected study materials, students’ presentation materials, in-class discussions, a presentation of outcomes, and a review of student reflections on their learning experiences in this course. The described systems-and-cybernetics-inspired approach to design ethics teaching, going beyond critical analysis by also engaging in optimistic future casting, is somewhat unique. It is hoped that this contribution to the conference can inspire an exchange about the further development and possible proliferation of this approach.

Thomas Fischer is a Professor at the School of Design at the Southern University of Science and Technology in Shenzhen, China. Thomas holds a Ph.D. in Education from the University of Kassel, a Ph.D. in Architecture from RMIT University, and a Graduate Certificate in Cybersecurity from Harvard Extension School. He is a Fellow of the Design Research Society, a Fellow of the Cybernetics Society, a Certified Talent of the International Academy for Systems and Cybernetic Sciences, and a recipient of the American Society for Cybernetics' Warren McCulloch Award. His research, teaching, and practice cover product and interaction design, design cybernetics, HCI, and analog computing.
Sun 3:20 PM - 4:00 PM
95 max
reimagining technicity
AI, design, ethics, future casting, optimistic speculation

3:30 PM

Coffee Break / self serve

DC Arts Center - Theater

Grab a coffee from across the street.

Sun 3:30 PM - 3:45 PM
43 max

3:40 PM

Languaging In/For Action – Building Bridges Between Disciplines Through Large Language Models and Data Bases Exploring Multiple Relevant Areas of Research

William SeamanDC Arts Center - Gallery

“Languaging” or “doing language” is a collaborative dialogic activity or a process of making meaning and building knowledge through language to solve complex problems. (Gross and Crawford 2022, p. 22)

This workshop will discuss a research platform enabling research related to Sentience / Sapience / Neosentience production via the Unreal Game Engine and a multi-perspective network of research areas (data bases). The research relates to a new form of AI, Neosentience (Seaman’s coin). The use of Large Language Models (LLMS) is used to help build bridges between the study of the entailment structures in the human body leading to sentience/sapience, and the potential to build on that knowledge to help inform the exploration of biomimetics and bio-abstraction in articulating this new approach to AI through research into Mind/Brain/Body/Environment relations. The central idea is to build a system that enables researchers and the general public to define new bridges leveraging human knowledge, current forms of LLMs, a game engine as interface, a diverse network of databases, and related visualization/navigation system

During the workshop I will focus my short introduction to the problem of building interdisciplinary, cross-disciplinary and transdisciplinary bridges related to Sentience, Sapience, and Neosentience research. In particular I will discuss briefly how the human body could inform a new holistic approach to AI through biomimetics and bio-abstraction.

I will discuss my approach through Llama and Mistrel (The Insight Engine 2.0), open-source Large Language Models, and some tactics for prompt engineering that deal with combinatorics related to different research areas. I will then form a circle (or just have audience participation) and have a discussion about how people in our audience might approach this problem. This might also include a discussion of conferences (i.e. Macy) and aspects of the history of cybernetics that the participants might bring. I would seek to video the discussion and also have participants suggest a series of relevant papers or books (a list they might send to me after or during the conference) as well as discuss relevant papers/books in the conversation part of the workshop, that might also discuss related bridging concepts, or could be used as seed concepts.

Cited Reference:

Gross, Esther S., and Crawford, Jenifer A. (2022). Integrating Language Skills, Practices, and Content in Equitable TESOL Lesson Planning. In Jenifer Crawford & Robert A. Filback (Eds.), TESOL Guide for Critical Praxis in Teaching, Inquiry, and Advocacy (pp. 1–22). Hershey, PA: IGI Global.

Dr. Seaman is a media artist and a media researcher. He is pioneer in the field of interactive media. In particu- lar, his PhD (1999) explored emergent meaning production in a specific generative virtual environment. This research focused on new forms of highly complex interactive computation and related articulated visualization. He began collaborating from the mid 1980s with media computer scientists / programmers, articulating new experimental forms of interactive media production. He has collaborated on a number of Art/Science publications and projects. In 2021 Seaman was awarded a lifetime achievement award from ACM SIGGRAPH for his pio- neering work in Recombinant Poetics / Recombinant Informatics / Neosentience."
Sun 3:40 PM - 4:40 PM
50 max
languaging in/for action
AI, dialogic approaches, Embodiment, Insight Engine 2.0, languaging, Large Language Models (LLMS), Neosentience, Sapience, Sentience

3:45 PM

The weather is too hot, talk in the theater

Benjamin Bacon | Mateus van StralenWalk

Talk in the theater.

Sun 3:45 PM - 4:00 PM

4:00 PM

Subaudition

Benjamin BaconPark or DC Arts Center - Theater

Anything said is said by an observer  - Humberto Maturana’s Theorem Number One

Anything said is said to an observer - Heinz von Foerster’s Corollary Number One

Probe II: Subaudition is part of the Probe Series of robotic art installations that investigates how machine systems logic could live in physical space and manifest in machine-human social dynamics. The series frames machine perception as “alien” and explores the societal implications of machine life colonization. These machine beings operate as invasive lifeforms that are simultaneously observers of human behavior and activity, as well as artificial agents that inevitably form an interrelationship with the subjects of their investigation.

Probe II investigates spoken word and speculates on how robotic lifeforms might interpret or misinterpret human language. The installation consists of a binary set of machines that apply machine learning methods of speech-to-text recognition toward exploring the concept of “subaudition,” a reading between the lines, through the translation, degradation, and misinterpretation of meaning in spoken language into binary information transmitted between the two machines. Together, the two machines mimic the human ear and language processing system in the brain, where audio signals are picked up and translated into an internal language to the body, in this case, the robotic body.

The cybernetic and perceptual framework of the Probe Series centers around the design of the human-machine observer-observed relationship.  As Heinz von Foerster postulates in his 1979 “Cybernetic of Cybernetics,” two observers constitute the elementary nucleus for a society and are formed by the use of their language. Specifically, Probe II utilizes the gallery space as the perceptual sphere for the audience to interact in a micro-societal system with the machines that signal back to them and, through constant analysis and reinterpretation of data, generate a reappropriated sense of human reality.

This session is a conversational walk-and-talk in the DC Art Center or nearby at a park. The session will be 45 minutes, with a 15-minute presentation of ideas and a 30-minute discussion. The author will prepare booklets with images of the Probe Series and background material to share with participants.

The session aims to further explore the interrelationship of human-machine society and the implications of how our own technologies act as a reflection and imitation of what it means to be human and how different levels of signals, interference, noise, and error lead to misinterpretation by both. As Beatriz Colomina and Mark Wigley question in Are We Human? Notes on an Archaeology of Design, “Even a machine might ask itself if it is human and some machines may well be more human than people. The question are we human? Is from the beginning a hesitation about the relationship between ourselves and everything around or inside us.” The author is interested in this macro relationship between man and technology and its individualized manifestations on the microcosm scale of human-machine societies.

Benjamin Bacon is an interdisciplinary artist, designer, and musician. His practice and research sit at the intersections of computational design, networked systems, machine art, digital fabrication, and sound. His body of work has been exhibited in various venues worldwide, including North America, Europe, East Asia, and the Middle East. Bacon's practice centers around explorations into computation, its qualities and characteristics as a creative medium, and its changing relationship with society and industry perception. His creations have taken the form of mechanical sculptures, machine-learning neural networks, networked systems, experimental interfaces, body-hacking, and sound. His methodology as an artist is fundamentally rooted in the design research process. It is experimental in its essence, often reliant on direct interaction with materials. His conceptual approach is at times playful, at times critical, at times commentary, and at times speculative. Bacon's work has been profiled by print magazines such as Design 360, IDEAT Magazine, and Modern Weekly, as well as online magazines and platforms such as the New York Times (USA), Rizhome (USA), Creators Project (China), LEAP (China), The Art Newspaper (China), Neural Magazine (Italy), and CLOT Magazine (EU). Benjamin Bacon is currently an Associate Professor of Media and Art at Duke Kunshan University and co-director of the Design, Technology, and Radical Media Lab. He is also a lifetime fellow at V2_Lab for the Unstable Media since 2019 and the co-chair of the XResearch Cluster at V2_ with Boris Debackere.
Sun 4:00 PM - 4:45 PM
43 max
reimagining technicity
Human-Machine Society, Machine Learning, Misinterpretation, Subaudition

4:05 PM

Assessment and Learning in Knowledge Spaces (ALEKS) as a cybernetic feedback mechanism for high schoolers with ADHD in mathematics classrooms

Shantanu Tilak | Marzena BogackiFriends Meeting

Assessment and Learning in Knowledge Spaces (ALEKS) is a machine learning technology created by McGraw Hill. It contains concepts specific to science and mathematics that students can be exposed to base on their current skill level (Craig et al., 2013). Using ALEKS’ data, teachers can understand what topics students master, and those they struggle with in real-time, as they get answers right or wrong. The tool assesses topics students know, and those they need to master; generating questions that can sharpen students’ skills and allowing teachers to view problem-solving live.

In conjunction with peer support, ALEKS has shown scope to assist late adolescents with learning difficulties in mathematics (Thomas, 2017). An interplay between ALEKS output and live teacher assistance may also help heighten confidence in mathematics. Such support may particularly benefit neurodivergent high schoolers with ADHD, who face issues with content retention, structured problem-solving and decision-making.

In this pre-experimental case design study, we use Gordon Pask’s (1975) conversation theory to explore whether twin high schoolers (50% non-binary, 50% trans male) with combined and inattentive ADHD benefitted from live teacher support relying on ALEKS output in precalculus class and developed greater self-efficacy to think about precalculus concepts. Survey results showed that compared to baseline, where both students solved ALEKS problems and waited for post-class feedback, live teacher feedback through real-time observations of ALEKS activity increased conceptual differentiation self-efficacy for both students. The teacher modified class binders to match ALEKS topics and created tests using multiple ALEKS outputs for subsequent semesters based on end-semester student feedback. Our study highlights potential to use a bilingual sensibility (Pangaro, 2021) to reimagine classroom technicity; combining tools and teacher agency to heighten the nimbleness of live classroom feedback for students with ADHD.

Conference Format Contextualization
This session will be held in a format that involves both traditional presentation formats, and a group level demo of the ALEKS technology, specifically for the mathematics high school classroom. The authors will present their mixed methods research data to viewers to show how their students with ADHD diagnoses benefitted from live review procedures accompanying the use of ALEKS. Following this, a demo will be provided for viewers to show how to navigate ALEKS and use it to individualize instructions, and viewers will be invited to interact with the tool in real-time.

References 

  • Craig, S. D., Hu, X., Graesser, A. C., Bargagliotti, A. E., Sterbinsky, A., Cheney, K. R., & Okwumabua, T. (2013). The impact of a technology-based mathematics after-school program using ALEKS on student's knowledge and behaviors. Computers & Education, 68, 495-504.
  • Pangaro, P. (2021). #NewMacy 2021: Responding to Pandemics of “Today’s AI”. Design + Conversation.
  • Pask, G. (1975). Aspects of machine intelligence. In N. Negroponte (Ed.), Soft Architecture Machines (pp.7-31). MIT Press.
  • Thames, G. (2017). Effects of peer tutoring on passing developmental mathematics. The University of Arizona.

Shantanu Tilak is the Director of the Center for Educational Research and Technological Innovation at Chesapeake Bay Academy. He completed his PhD in Educational Psychology at The Ohio State University, with his work focusing on how to synergize informal Internet-influenced learning and formal learning in classroom environments to allow students at varied ages (from elementary schoolers to lifelong learners) to acquire the skills for critical Internet navigation. At CERTI, Dr. Tilak's research focuses on how neurodiverse students use information technologies to construct new knowledge and project-based artefacts at the collaborative and individual level. ||||||||||||||||||||||||||||||||||||||||||||||||||||| Marzena Bogacki is a Technology and Math Teacher at Chesapeake Bay Academy.
Sun 4:05 PM - 4:50 PM
95 max
reimagining technicity
ADHD, educational psychology, mathematics, technology

4:30 PM

Coffee in the kitchen

Friends Meeting

We have not ordered a coffee delivery but have a coffee machine running in the kitchen. Note: Jude's Bee session will be on the roof. You could decide to stay in the room and drink coffee.

Sun 4:30 PM - 5:30 PM
95 max

4:40 PM

Cybernetics of Caring / Caring through Cybernetics

Howard Silverman | Claudia WestermannDC Arts Center - Gallery

As the COVID-19 pandemic spread around the globe, it became evident that there had been a lack of attention to the idea of care. Daily news in many countries was marked by helplessness and emergency decrees. An entire planet seemed to have forgotten what it meant to live. Care emerged as the oblivion of modernity.

Yet writing about care is hardly new. Pre-pandemic theorists of care range from Confucius and Plato, through Carol Gilligan and Nel Noddings, to Michel Foucault and María Puig de la Bellacasa. In cybernetics circles, consider the care implicit in Norbert Wiener’s The Human Use of Human Beings, or in Humberto Maturana’s emphasis on languaging, Ranulph Glanville’s on control as enabling, and Annetta Pedretti’s on weaving, flowing, and rhythms.

In this workshop we host a participatory inquiry to juxtapose cybernetics and care, positing and probing analogies, distinctions, and involutions. We present this session in fishbowl format, inviting audience members to join us in conversation. This circle begins with two seated participants and an empty chair. Anyone may take an open chair, and seated participants may voluntarily relinquish their chairs. A full circle may be enjoined by indicating or standing silently behind one of the players, who then cedes the chair. After exiting, one may rejoin again later.

Initial propositions and provocations

A similarity between cybernetics and care is their boundlessness, their participation in the infinite. We are living cybernetics, whether or not we appreciate it. Likewise, we all experience being cared for, which thereby invites reciprocities. Both cybernetics and care begin with the intimacies of proximate relations.

Like cybernetics, care is explicitly transdisciplinary, attracting scholars from across academia. Both defy easy definition or description. Pluralities coexist.

The ethics described by Heinz von Foerster is an ethics of care (or a version thereof). It is an ethics that manifests without becoming explicit. Responsibilities and rewards reside in actions themselves.

A cybernetic politics, one that reflects this ethics, would be a politics of care. Theorizing on a politics of care would be complemented by recent theorizing on cybersystemic governance. A cybernetics of care points to a post-liberal imaginary.

Howard Silverman blends theory and practice in the pursuit of a more just and life-affirming world. At Portland, Oregon-based nonprofit Ecotrust from 1999 to 2012, Howard worked on numerous projects to foster the regional resilience of social-ecological systems. He has since taught in graduate programs at Pacific Northwest College of Art and New York University. Howard is a trustee of the American Society for Cybernetics, a past board member of the International Society for the Systems Sciences, a founding member of the Systemic Design Association, and an editorial board member of the journal Technoetic Arts. ||||||||||||||||||||||||||||||||||||||||||||||||||||| Claudia Westermann is an artist, architect and senior associate professor at Xi'an Jiaotong-Liverpool University in Suzhou, China. Her works are concerned with the ecologies, poetics and philosophies of art and architectural design. They have been widely published and exhibited, including at the Venice Biennale (architecture), the Moscow International Film Festival, ISEA Symposium for the Electronic Arts, the Center for Art and Media (ZKM) in Karlsruhe, Germany, and the Michigan State University Museum. Claudia Westermann is an editor of the journal Technoetic Arts: A Journal of Speculative Research, vice president of the American Society for Cybernetics, and a member of the CRAC Collective.
Sun 4:40 PM - 6:10 PM
50 max
languaging in/for action
relationality

4:45 PM

Meeting - Playing - Learning: Strategies for learning environments in academic gatherings

Mateus van Stralen | José dos Santos Cabral Filho | Diego Fagundes | Erica MattosPark or DC Arts Center - Theater

Purpose / Context

This article explores alternative strategies in the design of academic conferences, critically reflecting on the organisation of the 18th Brazilian Congress of Systems(CBS18). While sharing and developing knowledge in specific areas are the primary goal of academic meetings - including congresses and symposiums - these events traditionally focus on keynote presentations by reference scholars and parallel sessions of paper presentations. Social interaction moments, such as coffee breaks, dinners, and post-conference gatherings, often aren't the main focus. However, feedback frequently points to these periods as crucial for productive and pleasurable conversations. Based on this understanding, the CBS18 innovated by prioritising moments that foster conversation and collective learning. Furthermore, the organisation was based on a preliminary meeting inspired by Stafford Beer's parallel conversation models, setting a structure for authors to contribute and interrelate the congress themes.

Design/methodology/approach

Our approach is based on a critical reflection on the experience of organising a non-traditional congress, correlating it with other Brazilian Congresses of Systems held in Brazil, along with bibliographical references.

Findings

Our approach, which emphasises conversational dynamics and collective learning, aligns with the principles highlighted by Verbeke (2015) and reflects the collaborative knowledge construction discussed by Durrant et al. (2015) and Sweeting & Hohl (2015). By integrating systemic and cybernetic principles into the event's content and organisation, as advocated by Margaret Mead and explored in Richards (2015), we not only embraced Mead's self-reflective practice but also advanced the discourse on academic conference formats. This convergence of non-traditional formats, interactive sessions, and iterative content development processes exemplifies an engaged, participant-driven model of academic discourse, underscoring the congress's contribution to evolving scholarly communication methods and fostering an active, inclusive intellectual community.

Originality/value

This article correlates the CBS18 design and outcomes with the discussions presented in the references, highlighting the congress's contribution to the ongoing evolution of academic conference formats. The focus on interactive sections with the sharing of food and systemic card games and the round table conversations at each paper presentation section offers a model that encourages active participation and learning and reflects the self-adaptive and reflective qualities central to these disciplines.

Session / Thematic Strand

This presentation can be part of a conversational session exploring how cybernetics reflects on cybernetics conferences and connects with the archiving archiving thematic strand. The session will be divided into two parts, one lasting 20 minutes and the other 15 minutes. First, we will conduct an interactive session with the audience/participants, providing an overview of the first activity we held at the CBS18 congress – the Systemic Breakfast. Participants will be divided into three groups of beginners and experts in cybernetic thinking, representing a diverse range of ages. Each group will receive a systemic card game, fostering discussions on the application of cybernetics to a congress on cybernetics. Additionally, we plan to provide some Brazilian food for participants to enjoy while engaging in group activities.  In the second part, we will deliver a brief presentation detailing our experience at the CBS18.

Mateus van Stralen is a practising architect and lecturer at the Architecture School of the Universidade Federal de Minas Gerais (UFMG), where he has been part of the faculty since 2015. At UFMG, he engages in research through his roles at Lagear (Graphics Laboratory for Architectural Experience) and NEXT (Experimentation Center in Digital Technologies). His research is focused on the integration of digital technologies into training, learning, and design processes. During his PhD, he explored innovative approaches to designing dynamic architectural systems that foster a mutual, continuous, and circular design process involving users and their environments. His work is underpinned by a cybernetic viewpoint, which helps structure the interplay between action and understanding, offering a conceptual framework to navigate and understand the systemic nature of architecture. His research interests span across design education, architecture, computational design, and Second-Order Cybernetics, creating a circular relationship between theory and practice. |||||||||||||||||||||||||||||||||||||||||||||||| José S. Cabral Filho is an architect and a semi-retired Professor at the School of Architecture at the Federal University of Minas Gerais (Brazil). His research focuses on the liberating potential of technology, seeking a far-reaching adoption of play into digital design, using game as framework for the co-existence of determinism and non-determinism. His main interests include the philosophy of Vilém Flusser, Second-Order Cybernetics, as well as architectural performances and electronic music. |||||||||||||||||||||||||||||||||||||||||||||||| Diego Fagundes : Brazilian architect and illustrator, born in the city of Porto Alegre (1985). Currently residing in Belo Horizonte where he conducts work with the collaborative architecture and design studio Nimbu and teaches classes for the architecture and urbanism course at the Dom Helder higher education school. Holds a doctorate degree from the Federal University of Minas Gerais with a study relating Alchemy and Cybernetics.
Sun 4:45 PM - 6:00 PM
43 max
archiving archiving
learning; collective learning; conferences; second-order cybernetics

4:50 PM

Why do Bees Sting?

Jude LombardiFriends Meeting

During this event, half presentation half discussion, I will share how the life of honeybees can be explained, when in-acting cybernetic concepts. That might transform the way we think about honeybees and about beeing human.

I will use my book “The Bees’ Needs” to explore cybernetic interconnections between the three themes of this conference: languaging, archiving and technicity today.

After the presentation we hope to visit the Friends Meeting House apiary on the rooftop of the building to continue our dialogue and maybe even generate a deep conversation (page10).

Jude Lombardi: I am a social worker turned sociology professor turned video-ethnographer turned bee steward... and still turning.... I make movies like "The Gentrification (k)not Movie" which I showed at the 50th ASC conference in Washington DC. I write papers -- usually related to cybernetic concepts -- yet not always explicitly so. For example, I recently published my first graphic novel entitled "The Bees' Needs" about honeybees and their current status on earth, which I hope to share with others during the 60th ASC Conference. In my spare time, I swim and play the snare drum in a brass band called the "Barrage Band Orchestra." I cook for, and live with, my partner of many decades in Baltimore, Maryland USA.
Sun 4:50 PM - 5:50 PM
95 max
languaging in/for action
Honeybees, Human Beings, social Transformations with

5:50 PM

Cybernetics is Dead! Long Live Cybernetics! Relevance, Value, Futures — ASC at 60

Paul PangaroFriends Meeting

Please feel free to add directly to the Miro board for collaboration.

Sunday Session for gathering insights during today's sessions and conversations—all in preparation of our final conversation on Tuesday at 7:30pm where we will summarize: What evidence did you see for Cybernetics offering value to modern challenges, great and small? What concepts and conversations, models and methods, can we gather and offer in future? What did you see that implies lack of impact, need for revision? Here is the full description of intention:

Within the celebration of our 60th anniversary meeting we invite ourselves to critically consider the prior, current, and possible-future contributions of the discipline of Cybernetics. The recent, rich flourishing of "thinking in systems" is of course welcome, as agents at scales from individuals to nations to global populations seek methods for addressing today's wicked challenges.

How can distinctions from Systems that are brought forth by Cybernetics— embrace of the bridging of machine and animal, digital and analog, reflexivity and responsibility—make a difference? Given Cybernetics from the 1940s and the activities of the ASC from the 1960s, how might self-reflection have us steer through the next 60 to 80 years?

We invite all attendees to invoke their critical eye and practical experience during conference sessions and side conversations for encounters with these questions. At the end of each day we will informally gather for 30 minutes to reflect and collect our thoughts. Then in a 90-minute workshop format on Tuesday at 7:30pm. we will collate, categorize, prioritize, and articulate mechanisms for action across timescales to be agreed, perhaps from 3 years to 10 years to 60 or even 80 years. Outcomes may become triggers to the Society’s efforts over the current 3-year terms of its governing committees and beyond.

Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts.
Sun 5:50 PM - 6:30 PM
95 max
archiving archiving
American Society for Cybernetics, Cybernetics, governance, wicked challenges

6:15 PM

Dinner break

Your Choice

Dinner / attendees choose their own dinner place in the area. Some might want to join the theater sessions in the evening. These will start at 19:30. Registration is required.

Sun 6:15 PM - 7:30 PM

7:30 PM

Insanity

Claudia JacquesDC Arts Center - Theater

The Art of the Viral Universe
In The Quantum Biology of Politics

Video 09:50

September 2021

 

Through my window in Ossining, New York, I documented light and water reflection, refraction and absorption in the Hudson River and vegetation from 2017 to 2022 for a project called OdetoaRiver.com.

This ongoing observation became a profound study of the river's dynamic systems and their interaction with the environment, reflecting cybernetic principles of feedback loops and environmental responsiveness.

Between March 2020 and May 2021 while in lock down because of Covid-19, the sight of the river offered me moments of sanity in an insane time in our reality. The video shared here is a notebook, a meditative visual diary, an observer creating meaning in an attempt to stay in sanity.

Inspired by Carla Rae Johnson, The Art of the Viral Universe notebook series, which in turn is inspired by Martin Luther King in The Arc of the Moral Universe, this visual notebook reflects events occurred between March 2020 and May 2021, along with Flora Lewis, The Quantum Mechanics of Politics narrative, published in the New York Times in 1983. Flora’s insight on political changes and human nature through quantum mechanics seems more relevant than ever in the current context and attempt to stay in sanity. It also resonates with the cybernetic understanding of complex systems' behaviors, making her analysis particularly pertinent in today's context.

Music by John Banrock who so gracefully allowed me to edit and reedit to fit the visual mood.

https://www.dropbox.com/s/i78fschksdmaxb8/insanity2_1.mp4?dl=0

Claudia Jacques, Ph.D., MFA, is a Brazilian-American interdisciplinary technoetic artist, designer, educator and researcher based in NYC. Her focus is on information in HCI through the lens of cybersemiotics. She is an adjunct associate professor of art and design at CUNY BCC and SUNY WCC, the founder and creative director of Knowledge Art Studios, serves Associate Editor for the Cybernetics and Human Knowing Journal and is a member of the Editorial Organism of Technoetic Arts.
Sun 7:30 PM - 7:50 PM
43 max
languaging in/for action
cybersemiotic experience, meaning, video

7:50 PM

Skin Series: Perceptual Prosthetics Through Sensorial Worlds

Vivian XuDC Arts Center - Theater

Skin Series is a new media artwork that explores the mediation and alteration of the human umwelt through the intervention of wearable sensory apparatuses. Inspired by the work of Estonian cybernetic biologist Jakob von Uexküll, Skin Series experiments with the malleability of organism-environment relationships, and utilizes the human skin as an interface and venue for proposing wearable prosthetics that remap human sensory communication channels towards more-than-human perceptual worlds. Through this, the work explores the co-adaptation of man and technology, framing the two as a hybrid cybernetic system, at the same time, drawing attention to the role of environmental triggers on sensory perception that, in turn, changes behavior. This series puts forth art as a vehicle for playful inquiry in re-configuring the balance between man, technology, and environment in ways that are neither function-driven nor user-driven, but rather strives to deconstruct the human and the anthropocentric experience. The series currently consists of two wearable experiments: the Electric Skin and the Sonic Skin.

The Electric Skin consists of a matrix of custom-designed capacitive touch sensors that act as probes that reach out from the user into the environment. The electrical fluctuations in the environment sensed through the sensors trigger the modularly designed control circuits to vibrate on the wearer’s body. In this sense, the Electric Skin acts as an information capturing system that amplifies environmental signals onto the human body.

The Sonic Skin contours the human form with a directional sound wall generated from a chest plate of matrixed ultrasonic transducers. The journey of the sound projected from the body is audible to the audience and illustrates the real-time physical relationship between the wearer and the environment. The Sonic Skin acts as an information projection system that sends signals outwards from the wearer’s body into the surrounding environment.

Proposed Format
Artist talk: 15 min | Demonstration (small scale): 15 min | Discussion: 25 - 30 min

Vivian Xu is an interdisciplinary artist, designer, and researcher. Her work investigates issues at the intersection of biology, technology, material ecology, and design. These works often take the form of objects, installations, wearables, and toolkits that transcend the boundaries of biological and digital media. Her creative practice is informed by emerging practices between the arts and sciences that merges approaches from the studio and the laboratory. Her process is research driven and grounded in design methodology. Xu's work has been exhibited at various institutions in China, the US, and Europe, including the National Art Museum of China (China), the Shanghai Symphony Orchestra (China), China Design Museum (China), Power Station of Art (China), NTU Center for Contemporary Art (Singapore), the New York Science Museum (United States), Art Laboratory Berlin (Germany), Kapelica Gallery (Ljubljana). She has also been awarded research residencies at institutions such as SymbioticA at the University of Western Australia (Perth) and the Max Planck Institute for the History of Science (Berlin). Her work and practice have been profiled by media such as VICE Creators Project (China), Global China Television (China), Elle magazine (USA), Tagesspiegel (Berlin), Neural Magazine (Italy), and CLOT Magazine (EU). In 2022, her work The Silkworm Project was selected for the Lumen Prize for Art and Technology Hua Awards Shortlist. Xu is currently an Assistant Professor of Design at DePaul University in Chicago. She also co-directs the Design, Technology, and Radical Media Lab with Prof. Benjamin Bacon.
Sun 7:50 PM - 8:50 PM
43 max
reimagining technicity
Environment, Sensory Ecology, Skin, Umwelt, Wearable

8:50 PM

ASC 60 Years... 30 with Me

Jude LombardiDC Arts Center - Theater

In 1992, I attended my first ASC conference as a participant and left as a video ethnographer. Over the past 30-plus years, I have captured many ASC-related proceedings, as well as created a variety of movies that I often present at ASC happenings, such as ASC Conferences, Speakers Series events, and the #NewMacy's group.

For the ASC60, it is my intention to create a 20-30 minute montage movie of vignettes from the video I have collected over the decades. The montage movie will relate to the themes of this conference: languaging, archiving and technicity. The screening will be followed by a conversation.

Jude Lombardi: I am a social worker turned sociology professor turned video-ethnographer turned bee steward... and still turning.... I make movies like "The Gentrification (k)not Movie" which I showed at the 50th ASC conference in Washington DC. I write papers -- usually related to cybernetic concepts -- yet not always explicitly so. For example, I recently published my first graphic novel entitled "The Bees' Needs" about honeybees and their current status on earth, which I hope to share with others during the 60th ASC Conference. In my spare time, I swim and play the snare drum in a brass band called the "Barrage Band Orchestra." I cook for, and live with, my partner of many decades in Baltimore, Maryland USA.
Sun 8:50 PM - 9:50 PM
43 max
archiving archiving
archiving, video movies languaging

Monday 17 Jun 2024

9:00 AM

Colloquies: Gamification for Responsible AI Empowerment

Yi Luo | Jesse ShellDC Arts Center - Theater and Online

 


If you want to join this session online, please follow these steps: 1> Register for the session via the Register button below. See the video link at the top of the page for more information. 2> After registering, refresh your browser. 3> Click the location displayed next to the presenters' names above to open the Zoom link. Please note that only officially registered conference delegates can access individual session links. If you experience any issues, please contact events@asc-cybernetics.org for assistance.


 

In the rapidly evolving landscape of artificial intelligence and generative AI, the ethical dimensions of technology development and application have never been more critical. As we seek innovative ways to engage and educate users about the complexities of AI biases and ethical practices, gamification emerges as a powerful tool to transform passive observers into active participants.

Gamification leverages the intrinsic motivations that drive human behavior — such as the desire for mastery, achievement, and social interaction — to make learning and engagement more effective and enjoyable. By applying these principles to the context of AI ethics, we can create experiences that inform and inspire users to take action and advocate for responsible AI practices.

The colloquy is co-hosted with Jesse Schell, CEO of Schell Games and author of The Art of Game Design. He is also a Distinguished Professor at Carnegie Mellon University. The goal is to explore gamification's potential to cultivate a community of ethically aware and empowered technology users.

Key discussion topics will include integrating game design principles into AI interactions to educate users about value misalignment, employing narrative techniques to foster empathy, and creating user-centered gamified experiences. Furthermore, the colloquy will examine the impact of these methodologies on enhancing ethical awareness and empowerment in AI.

The discussion will focus on digital products and services where gamification strategies can be integrated. We will explore the implications for broader societal and industry practices, emphasizing how gamified education can foster ethical transformations within the tech industry. Additionally, the dialogue aims to raise awareness about ethical AI and inspire practical strategies for incorporating gamification into AI products.

We will discuss scenarios in which the introduction of gamification is appropriate and where it should be avoided during the development process of digital products. By leveraging gamification, the colloquy aspires to make AI literacy education more accessible and provide insights into the strategic implementation of gamification within the design of AI products.

In the first 20-30 minutes, the panelists will delve into the key topics outlined above. Following this initial discussion, the session will open up to the audience for an interactive segment. We welcome the audience to ask questions about the discussion content, share their opinions about applying gamification in AI products, and discuss ways to educate users and encourage developers to build ethical AI. This interactive segment aims to foster a lively exchange of ideas and contributions on the ethical dimensions of AI and the role of gamification in promoting responsible technology practices.

Yi Luo is a Product Design student at CMU. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||\ Jesse Schell is CEO of Schell Games and author of The Art of Game Design. He is also a Distinguished Professor at Carnegie Mellon University.
Mon 9:00 AM - 10:20 AM
43 max
reimagining technicity
Empowerment, Gameful Design, Responsible AI

Cybernetics, Computational Art, and Complex Systems

David FamilianDC Arts Center - Gallery

Introduction
This presentation focuses on the relationship between Cybernetics and the science of adaptive complex systems through the lens of an exhibition I am currently curating at the Beall Center for Art + Technology.  Part of the Getty’s initiative, PST Art: Art and Science Collide, my exhibition Future Tense: Art, Complexity, and Uncertainty explores the nexus of complex systems in both contemporary art and science.

First, I will reflect on my research process during the last four years and then discuss how it relates to cybernetics, to computational art, and ultimately to this exhibition. Then, I will discuss my overarching curatorial objective to present works that are not merely didactic or illustrations of complexity but those that allow the viewer to directly experience the tension of order and disorder, predictability and uncertainty, and a deeper understanding of the dynamic elements of complex systems.  Finally, I will focus on the five works from the exhibition commissioned through our Black Box Projects initiative, which started in 2013.

Exhibition  Question:

I’m interested in your feedback (pun intended) about how the overall exhibition conveys different aspects of complex systems. For instance, we saw how in Laura Splan’s Baroque Bodies (Sway) by looking deeper into the structure of the double helix and chromatin, she finds DNA and proteins that have myriad, interacting factors that affect epigenetics, reproduction, health, etc. What other works did you find especially compelling in revealing different characteristics of complexity?

Cybernetics Question:

What I have discovered in my research is that it seems that discipline-based, siloed scientific researchers do not really engage with the transdisciplinary nature of cybernetics. Additionally, it seems that the US scientists do not acknowledge the rich history of British cybernetics, especially in its focus on biology and psychology.

Do you agree with these observations and if so, how can this gap can be bridged by fostering more transdisciplinary approaches?

The “Wicked Problems” Question:

Adapting to seeing the world as a complex system is more than a paradigm shift—it is how our mind needs to adapt from material to process, substance to pattern, and linear narrative to a dynamic process. Barry Richmond has said must understand complexity and utilize systems thinking in order to “simultaneously see the forest and the trees.” Horst W.J. Rittel and Melvin M. Webber, professors of design and urban planning at UC  Berkeley, coined the term “Wicked problems” for daunting issues that require unraveling using systems thinking (climate change, economic equality, social unrest, just to name a few).  While systems thinking originated over 50 years ago, most people do not understand how many of the “wicked problems” we face all share an underlying structure. How do we better communicate “complexity” and complex systems? And how can everyone––scholars and the general public––better understand systems thinking when our survival on this planet is at stake?

David Familian has worked at the UC Irvine Beall Center forArt + Technology since 2005, initially serving as AssociateDirector before his appointment as Curator and Artistic Directorin 2008. Familian has curated and organizd more than thirtyexhibitions at the Beall Center with a focus on artist's projectsand exhibitions which intersect new media, scientific innovation,and contemporary socio-political issues. Since initiating the BeallCenter's Black Box Projects residency program in 2013, he hassupervised ten visiting artists and facilitated their collaborationswith UC Irvine faculty in Art History and Visual Studies, Biology,the Center for Complex Biological Systems, Computer Science,Social Sciences, and Law.Trained as an artist and educator, Familian received his BFAfrom the California Institute of the Arts in 1979 and his MFAfrom UCLA in 1986. For twenty years, he taught studio art andcritical theory at the Minneapolis College of Art and Design, OtisCollege of Art and Design, Santa Clara University, San FranciscoArt Institute, and UC Irvine. Familian began his artistic career inphotography but embraced new media as his primary medium in1990. His artistic practice has informed his various roles in webproduction and technical advisory for artists and institutions,naming the Walker Art Center, University of Minnesota, and theOrange County Museum of Art among his clients.
Mon 9:00 AM - 9:40 AM
50 max
reimagining technicity
bio art. AI, computional art, music, painting, poetry, sculpture

9:15 AM

Playing VSM language at ASC: A Diagnosis Through the Viable System Model (VSM)

Juliana Mariano Alves | Adler Looks JorgeFriends Meeting

Motivated by past discussions about the American Society for Cybernetics (ASC)'s purpose and organizational structure, we set on a journey to conduct an organizational diagnosis of ASC using the Viable System Model (VSM). Additionally, this study responds to the current board's aspirations to strengthen ASC’s institutional capacity to address membership growth, project proposals and global expansion. ASC was founded 60 years ago, in 1964, in Washington, DC, with the purpose of driving advancements in cybernetics as an inter/trans/meta-disciplinary field. Through conferences, seminars and discussions, in presence and online, ASC continues to coordinate efforts to be at the forefront of both thinking and practice in this domain. These past six decades brought several changes in society, academia’s funding for cybernetics and the general interest in the field. How are ASC’s activities reflecting its purpose and adapting to an ever-changing environment?

As members of the executive board, we have reviewed ASC’s structure and strategies for managing complexity in policy-making and policy implementation. We focused on two key aspects of governance: steering and regulation. In our VSM diagnosis, we observed how the actual organizational structures try to match the environmental complexity. In the next phase, we plan to hold a participatory process to gather contributions from the ASC board and members, propose changes, or challenge our initial diagnosis of the organization-in-focus. This aims to understand the perspectives from inside and outside of the ASC’s VSM and identify needed changes. The focus is on the internal coherence of the system, which emerges from the interconnectedness of its constituent components. The ultimate goal for this diagnosis is to identify the necessary and sufficient preconditions for the viability of ASC as an organization in a highly changing environment. Along the way, strengths are likely to be identified, and VSM dysfunctions or pathologies may surface. In the process, we also look at how languaging plays a role in the members’ perception of ASC as an organization and its role within cybernetics.

Juliana Mariano Alves: I serve as a Professor at the Universidade Estadual do Tocantins, where I lead the Research Group on the Development and Evaluation of Environmental Performance. Beyond academia, I have provided consultation services to the Ministry of the Environment of Brazil and the Inter-American Institute for Cooperation on Agriculture. I am deeply involved in collaborating with decentralized policy organs such as the State Council for the Environment and contributing to initiatives like the Observatory of Lake Palmas. As an Ambassador of the Climate Solutions Simulator Energy-Rapid Overview and Decision-Support (En-Roads/Climate Interactive/MIT Sloan), I actively advocate for a cybernetic vision to address global climate challenges. I have been working on applications of the Viable System Model (VSM) for the diagnosis and design of complex adaptive systems. This practical application of the VSM has enabled me to introduce a powerful new approach to coping with the complex challenges in water management. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||Adler Looks Jorge: Brief encounter with cybernetics while doing the MDES thesis. This resulted in exploring and proposing ways to innovate and design with feedback loops and considering systems capacities. Currently exploring the VSM and how it can inform how today's organisations are managed and their capacity to adapt. Professionally: Product Manager experienced in creating a fluid process to integrate research, design, and technology to deliver value to customers, while being sensitive to a viable implementation. Skilled at leading product workshops for software and consumer electronics, managing stakeholders expectations, agile scrum teams, backlog and sprints management. Worked in Europe and Asia, in cross-cultural multidisciplinary environments. Did a MsC in Computer Science and a MDES in Design Strategies.
Mon 9:15 AM - 10:00 AM
95 max
languaging in/for action
American Society for Cybernetics (ASC), Diagnosis, Viable System Model (VSM)

9:40 AM

Playing With Non-trivial Black Boxes: Cybernetics for loving and living

Jose Cabral FilhoDC Arts Center - Gallery

This session, by exploring an erotic gaze into cybernetics concepts, proposes to consider play as a viable concept to expand the language of cybernetics. Play is one of the most ubiquitous and fundamental activities for human beings, if not for all living being. It is a purposeful action, but it is in principle an action without a function, even if it can be used to develop abilities. Play implies the presence of indeterminacy; it revolves around an uncertainty core. In essence, the activity of playing happens around a black box, necessarily a non-trivial black box. Play may be considered as a conversation-like activity that manages non-trivial black boxes, not as a way to whiten them, but rearticulate their position.

Within an erotic framework, cybernetic control (whether by restriction or management) can be nuanced as a kind of play and that may help us to amplify the discussion on reflexivity and other issues. Considering the logical circularity of desire, several essential concepts of cybernetics may gain new flavours. The observer as a desiring being, for instance, is caught in an intricate web of reflexivity that poetically dissolves the prominence of objects and puts emphasis on the reflexive process. The issue of distinction is problematized and reimagined in a completely different manner if we consider that everything said is said to a desiring being. Similarly, automation ceases to be the cancelation of desire through its anticipation and externalization. Instead of serving as the eradication of otherness, automation may foster interaction among people, allowing for the emergence of a new level of dialogue. Moreover, play, by articulating determinacy and indeterminacy in games, shows the possibility of overcoming transgression as the main Western strategy for achieving innovation.

Bringing play into into the discourse shift focus to the conversational aspects of control and communication, potentially opening new avenues for connecting cybernetics to the most essential and intriguing feature of living beings - the ability to love one another.

José S. Cabral Filho is an architect and a semi-retired Professor at the School of Architecture at the Federal University of Minas Gerais (Brazil). His research focuses on the liberating potential of technology, seeking a far-reaching adoption of play into digital design, using game as framework for the co-existence of determinism and non-determinism. His main interests include the philosophy of Vilém Flusser, Second-Order Cybernetics, as well as architectural performances and electronic music.
Mon 9:40 AM - 10:20 AM
50 max
languaging in/for action
desire, erotic gaze, love., non-trivial black box, Play

10:00 AM

Organization Development Using Technology of Participation Methods + Conversation on Participatory Management

Stuart Umpleby | Tatiana Medvedeva | Allenna Leonard and othersFriends Meeting

Stuart Umpleby and Tatiana Medvedeva: The Technology of Participation, facilitation methods created by the Institute of Cultural Affairs, are a set of methods that help people develop plans for working together. These methods are used to lead people through an exercise where they define their vision of the future, identify obstacles to achieving the vision, and then formulate plans to remove the obstacles. In recent years the authors have used these methods in several organizations. This presentation explains group facilitation methods in terms of a theory and describes two examples of such exercises in organizations in two countries: Bosnia and Russia.

This will be followed by a conversation with Allenna Leonard on how these particular technology of participation methods compare to the Viable System Model.

We are looking forward to a vivid discussion that will hopefully be joined by many others.

Stuart A. Umpleby is professor emeritus in the Department of Management at the George Washington University in Washington, DC. He received degrees in engineering, political science, and communications from the University of Illinois in Urbana-Champaign. Umpleby has published articles in Science, Policy Sciences, Population and Environment, Science Communication, Futures, World Futures, The Journal of Aesthetic Education, Simulation and Games, Business and Society Review, Telecommunications Policy, Journal of the Washington Academy of Sciences, Reflexive Control, Systems Practice, Kybernetes, Cybernetics and Human Knowing, Cybernetics and Systems and several foreign language journals. He is a past president of the American Society for Cybernetics. He is Associate Editor of the journal Cybernetics and Systems. Umpleby has received research grants from the National Science Foundation, the Charles F. Kettering Foundation, the Charles Stewart Mott Foundation, the Nathan Cummings Foundation, the U.S. Department of State's Bureau of Educational and Cultural Affairs and the Central Asia Research Initiative. He has consulted with the World Bank, with government agencies in the U.S. and Canada and with corporations in the U.S., Europe, Japan, and China. He has been a guest scholar at the Wharton School of the University of Pennsylvania, the International Institute for Applied Systems Analysis in Laxenburg, Austria, the University of Vienna, the Institute for Advanced Studies in Vienna and the University of St. Gallen in St. Gallen, Switzerland. In spring 2004 he was a Fulbright Scholar in the School of Economics and Business, University of Sarajevo, Sarajevo, Bosnia-Herzegovina. Between 1981 and 1988 Umpleby was the American coordinator of a series of meetings between American and Russian scientists to discuss the foundations of cybernetics and systems theory. These meetings were supported by the Russian Academy of Sciences and the American Council of Learned Societies. His interest in the transitions in the post-communist countries has resulted in his presenting lectures at various institutes of the Academies of Science of Russia, Ukraine, Poland, Hungary, Bulgaria, and China. He received the Norbert Wiener Award of the American Society for Cybernetics. He served for five years as president of the Executive Committee of the International Academy for Systems and Cybernetic Sciences |||||||||||||||||||||||||||||||||||||||||||||||||||||||Mrs. Medvedeva is an associate professor of economics and teaches courses in microeconomics, macroeconomics, and the history of economic theories at the Siberian State University of Transport. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Allenna Leonard is a past president of the American Society for Cybernetics and a practicing cybernetician. She has worked extensively with Stafford Beer's Viable System Model.
Mon 10:00 AM - 11:30 AM
95 max
languaging in/for action
group facilitation methods, organization development, technology of participation

10:20 AM

Coffee Break

DC Arts Center - Theater

Grab a coffee from the Gallery or from across the street.

Mon 10:20 AM - 11:00 AM
43 max

Coffee Break with 2024 ASC Awardees

DC Arts Center - Gallery + Streamed Online

This is a long coffee break, during which we will talk to the 2024 ASC Awardees who were unable to join us for the Awards Ceremony on Saturday due to time zone issues. We will list the names of the awardees who will be present at a later point.


Live stream: https://vimeo.com/event/4297388


 

 

Mon 10:20 AM - 11:00 AM
100 max

10:30 AM

Coffee to go with the session

Friends Meeting

Coffee served on the side during session.

Mon 10:30 AM - 11:30 AM
95 max

11:00 AM

From Cybernetics to Cybersemiotics: The quest for meaning and communication in theory and practice

Claudia Jacques | Carlos VidalesDC Arts Center - Gallery

Cybersemiotics theory (based on the work of its founder, Søren Brier) is an interdisciplinary field that combines conceptual elements of cybernetics, semiotics, information theory, systems theory, and phenomenology to study and understand complex systems, particularly those involving communication and meaning.

It explores the relationship between information, communication, cognition, and the creation of meaning in both natural and artificial systems.

In this sense, we consider that cybersemiotics can be considered a contemporary development of cybernetics that places particular attention on the meaning-making processes that were absent from cybernetics since its beginning in the 1940s.

Pondering on the idea of a second-order reflection on the history of cybernetics (archiving archiving) as a way to link the past with the future, we consider it important to discuss the concepts of machine, communication, and meaning in theory and practice as a way to move from cybernetics to cybersemiotics.Contemporary technological development has tended to emphasize topics such as information processing, data analysis, software and computational development, algorithms, AI, and the like, but these kinds of topics and discussions seem to ignore that there is always an observer from whom that information, that data or that software is relevant or, significant.

Cybersemiotics is based on second-order cybernetics but it considers that it is necessary to include a semiotic theory of sign production to understand meaning emergence in natural and artificial systems. Then, our main goal is to propose cybersemiotics as a contemporary theoretical development of cybernetics by placing special attention on the theoretical and practical developments of concepts such as machine, communication, and meaning while also, exploring through ludic exchanges the significance in practice of the observer's interpretive role, further elucidating how meaning is construed within complex systems.

Claudia Jacques, Ph.D., MFA, is a Brazilian-American interdisciplinary technoetic artist, designer, educator and researcher based in NYC. Her focus is on information in HCI through the lens of cybersemiotics. She is an adjunct associate professor of art and design at CUNY BCC and SUNY WCC, the founder and creative director of Knowledge Art Studios, serves Associate Editor for the Cybernetics and Human Knowing Journal and is a member of the Editorial Organism of Technoetic Arts. |||||||||||||||||||||||||||||||||||||||||||||||||||||||| Carlos Vidales is Editor of the Cybernetics & Human Knowing Journal.
Mon 11:00 AM - 11:40 AM
50 max
archiving archiving
communication, cybersemiotics, history, information, meaning

Productizing a Demonstration of Non-Triviality

Li Hengjie David | Thomas FischerDC Arts Center - Theater

The proposed contribution reviews a recent effort to re-interpret a classic cybernetic device, W. Ross Ashby’s so-called “Ashby Box,” as a contemporary, batch-manufactured electronic device. The Ashby Box is the physically implemented, electromechanical forerunner of Heinz von Foerster’s conceptual “Non-Trivial Machine.” Most common technical machines are engineered and expected to present limited numbers of invariant input-output relationships (think pocket calculators and vending machines). Such machines are, therefore, analytically determinable, i.e., predictable on the basis of some observation.

The Ashby Box, by contrast, implements a vast number of input-output mappings, thereby evading analytical determination. With this property, the Ashby Box (as well as its conceptual successor, the Non-Trivial Machine) is a centerpiece in cybernetic critiques of the quasi-mechanized roles of humans in social and organizational contexts. To make the puzzling hands-on qualities of the Ashby Box more broadly accessible and hopefully to thereby stimulate broader interest in the above-mentioned cybernetic critiques, the authors have recently developed a contemporary reinterpretation of the Ashby Box in the form of a microcontroller-based, battery-powered, hand-held electronic device. As did the original Ashby Box, the newly designed device features a minimal interface consisting of two toggle switches and two LEDs that prompt the user to engage in ultimately futile attempts at analytical determination.

The proposed conference contribution will review the technical specification and circuitry, along with its underlying design and development process and the manufacture of this device. Conference participants will be invited to interact with the device and to jointly speculate on potential educational uses of this cybernetic demonstration piece.

Li Hengjie David is undergraduate student in Computer Science and will be embarking on graduate studies in Industrial Design. ||||||||||||||||||||||||||||||||||||||||||||||||||Thomas Fischer is a Professor at the School of Design at the Southern University of Science and Technology in Shenzhen, China. Thomas holds a Ph.D. in Education from the University of Kassel, a Ph.D. in Architecture from RMIT University, and a Graduate Certificate in Cybersecurity from Harvard Extension School. He is a Fellow of the Design Research Society, a Fellow of the Cybernetics Society, a Certified Talent of the International Academy for Systems and Cybernetic Sciences, and a recipient of the American Society for Cybernetics' Warren McCulloch Award. His research, teaching, and practice cover product and interaction design, design cybernetics, HCI, and analog computing.
Mon 11:00 AM - 11:40 AM
43 max
reimagining technicity
Ashby, design, non-trivial machine, transcomputability, variety

11:30 AM

Opportunities and Challenges in Transgenerational Collaboration

Paul Pangaro | Mark V Sullivan | Kate DoyleFriends Meeting

A “generation” typically refers to a group of people born and living around the same time, sharing common history and experiences, as in “during the great depression,” or “after the advent of digital cameras”, or “in the time before widespread cellphone usage.”

Understanding the unique dynamics and impacts of different generations can be challenging: How do we surface tacit differences in vocabulary, worldview, and values? What are the big barriers to reaching shared understanding and resonant values that, once removed, can lead to effective collaboration? Exploring these generational differences may unveil insights and reveal cognitive and cultural blindspots. It may also lead to dialogue that fosters innovative and creative approaches to pressing societal issues.

We believe that Cybernetics is critical in addressing societal issues and surely it has faced the challenges of transdisciplinary conversation from its inception. Today’s cybernetic conversations must directly encounter the challenges of trans-generational collaboration, which today exist in more-dense layers than before — widening differences of education, experience, media, social interaction, culture — even beyond what Margaret Mead articulated in her 1970 work on the “generation gap”, an earlier wave of awareness of the demands of cross-generational interaction. Mead explicitly called out “co-figurative cultures” where elder and younger generation collaborate to provide what is necessary but missing from their respective generation’s knowledge and practice. She also noted that Every generation has a trilogy of commitments: To the past, heritage; to the present, ongoing cultural patterns; to the future, adaption and survival. [1]

This conversation session draws on participants and experiences in prior “Colloquies for Transgenerational Collaboration” (CTC), hosted previously by the #NewMacy Meetings in association with ASC, RSD12, and Carnegie Mellon University.

This session will provide an introduction to the Colloquies thread at ASC60th, where a series of Colloquies will be held, some continuations and some novel. Participants in prior CTC sessions, including Kate Doyle, Mark Sullivan, and Paul Pangaro, will open with brief statements that offer cross-critiques of prior experiences, for roughly the first 30 minutes. Thereafter they will engage other CTC participants and the audience in general with issues of sharing language, understanding, wordviews, values, and intentions across generational differences. Session is hybrid, total 75 minutes in length.

[1] Mead, Margaret. 1970. Culture and Commitment: a study of the generation gap. Garden City, NY: American Museum of Natural History. https://archive.org/details/culturecommitmen0000unse_k3k8/page/n7/mode/2up.

Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts. ||||||||||||||||||||||||||||||||||||||||||||||||||| Mark Sullivan is a composer, photographer, curator, and educator. Over the last three decades, he has taught music composition, computer music, photography, and aesthetic theory, and has worked with scores of young people on how to use various media to create imaginative and incisive creative works, performances, presentations, and exhibits. As an artist and curator, he has been deeply involved in a range of interdisciplinary projects during the last four decades. He is currently the Creative Director of the MSU Museum CoLab Studio, the museum's innovation area, dedicated to public engagement with science and art. He is the co-author of a highly successful set of online courses on photography, and his photographs have been published and featured in galleries, books, and magazines in the US, Europe, and Asia. His musical works have been performed around the globe, and range across interdisciplinary scientific and artistic thought. He has been the lead curator on multiple exhibitions with an art/science focus, including ‘Depth’ about all things connected to water, which drew over thirty thousand visitors, and the 2022-23 season, 1.5 °Celsius about Climate Change and Global Warming, ""Tracked and Traced"" about the dystopian and utopian aspects of surveillance, and the current exhibit “Food Fight” about global inequality in food production, ideantity and food, and genetic modification. ||||||||||||||||||||||||||||||||||||||| Kate Doyle is assistant professor of music in the Department of Arts, Culture & Media at Rutgers University in Newark. She is a writer and explores experimental approaches to form, process and poetics. She has been an invited speaker and collaborator at such institutions as Chelsea College, the University of the Arts London, the Australian National University School of Cybernetics and the Library of Congress in Washington, DC. Other recent publications include ‘Problem as possibility: A dialogue about music and performance with Lucia Dlugoszewski’s experimental notation as case study’ (co-authored with Agnese Toniutti, Contemporary Music Review, 42:1) and ‘On music, knowing and black boxes’ (Cybernetics & Human Knowing, 30:1&2).
Mon 11:30 AM - 1:00 PM
95 max
languaging in/for action
blindspots, conversation, creativity, Cybernetics, innovation, shared values, Transgenerational, worldview

11:40 AM

Quantum Social Learning: A model for cultural transformation using quantum entanglement

R. Eva King | Frederick SteierDC Arts Center - Gallery

This session introduces a quantum theory-based theoretical model for cultural transformation. Braiding concepts from cognitive science, quantum theory, and Indigenous ways of knowing, the model includes quantum social learning (QSL) theory and key cybernetic elements such as framing and Maturana’s languaging. The model becomes a complex adaptive system where each system is entangled with the others.

Quantum theory provides many concepts that allow us to move past binary or Cartesian thought. The theoretical model in this paper focuses primarily on entanglement, which is when two or more objects are connected in space-time over a distance. Entanglement can be applied as a metaphor to create transdisciplinary bridges between normally siloed systems in theoretical models.

As technology exponentially increases, most cultures rely more on technology than the natural world around them. Reclaiming Indigenous ways of knowing brings important concepts such as relationships and value for the natural world into the larger system. Many Indigenous cultures already see much of the world through a quantum lens. Language then serves as the entanglement to cultural change, much as Maturana describes.

Cognitive science describes the critical period, or crucial learning time when humans create frameworks to experience the world. Machine learning also has a critical period, as do animals, such as the imprinting of birds on parental figures. Understanding the commonalities will help us to transcend into a time/ space of a more-than-human world.

This on-site, hybrid session will include a 15-minute introduction via PowerPoint to the theory and model of QSL and cultural transformation, followed by a 25-minute playful, scholarly, open discussion with the scholar and their mentor.

R. Eva King is the President of Goshawk Institute, Inc., a non-profit research facility in the Washington, DC, metropolitan area. The research institute looks forward to bringing new, innovative research and findings to apply to some of the world's most complex, wicked problems. Eva has over 30 years of experience using systems science across various industries. After her first decade as an entrepreneur, she worked as a consultant for security and intelligence organizations, transportation firms, health and wellness practices, and educational and non-profit sectors. Eva is currently working on her Organizational Development & Change Ph.D. dissertation at Fielding Graduate University, using quantum game theory to research how leaders impact misinformation. She serves on the Faculty Governance Research Team at Fielding. After attending Ohio State University's Quantum Social Science Bootcamp, she continues as part of their quantum social science conflict resolution work group. Eva received her Bachelor of Science in Business Administration and Master of Arts in Distance Education & E-Learning from the University of Maryland and her Master of Arts in Organizational Development & Change from Fielding Graduate University. Eva was awarded the Native American Adult of the Year in 2019 by the Maryland Commission on Indian Affairs for her ongoing work reconstructing the Chesapeake regional dialect of the Algonquian language and culture. She continues to be an active member of and voice for the region's Indigenous community. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Frederick Steier is Professor in the School of Leadership Studies at Fielding Graduate University, and Emeritus at the University of South Florida, where he had also served as Director of Interdisciplinary Studies Programs. His work focuses on systemic approaches to social/ecological systems, with attention to learning and whole systems design. He has led participatory action research programmes in a wide variety of settings, ranging from government institutions to science centres, such as the Museum of Science and Industry (MOSI), in Tampa, Florida, where he was also a Scientist-in-Residence. He is the editor of the volumes, Gregory Bateson: Essays for an ecology of ideas (2005), and Research and Reflexivity (1991), and is a Past-President of the American Society for Cybernetics. He has also had the honour of being King Olav V Fellow with the American-Scandinavian Foundation, leading to collaboration with colleagues at the University of Oslo. He received (2019) the Norbert Wiener award for lifetime achievement from the American Society for Cybernetics.
Mon 11:40 AM - 12:20 PM
50 max
languaging in/for action
agency, cultural transformation, diversity, entanglement, framing, Indigenous ways of knowing, Maturana, quantum, technicity

Review of an Academic Research Project as Done

Guillermo Sánchez Sotés | Thomas Fischer | Christiane M. HerrDC Arts Center - Theater

This study investigates the difference between research “as done,” and research “as reported” by giving an account that aims to faithfully portray an academic research project “as done,” and relating it to its formal report. While the process of researching is similar to that of design, reported academic research often omits the presentation of instances of deviation resulting from the acquisition of new and unexpected insights or failures encountered along the way. We provide a review of the first author’s recently conducted Ph.D. project that initially aimed to investigate the street-level production and use of temporal and informal structures in the city of Suzhou (China) through participatory research-by-design. However, the project evolved from street-level participatory field research to more theoretical aspects of urban development and architectural theory formation through appropriations. This shift was a consequence of a combination of reasons: The language barrier between the local population and the Ph.D. candidate, a native Spanish – as well as English speaker; local suspicions towards outsiders enquiring into operations of often highly competitive and, in their physical presence, no more than tolerated and sometimes outright illegal structures; and eventually, a decree by a University in response to the COVID-19 pandemic that ongoing field Ph.D. research projects be converted into lab or desk research projects. With this case study, we present an account reflecting the openness often observed in the design process as analogous to the development of academic research. This viewpoint provides an alternative perspective on the characterization of academic research “as reported” that is equally justifiable and viable – one that conceptualizes it as a journey rather than solely in rational and deterministic terms. It is hoped that this contribution to the conference can foster a discussion on the nuanced expansion of academic vocabulary, aiming to facilitate a deeper understanding and engagement with the complexities inherent in research practices.

A seminar-style meeting venue with an opportunity to project visual material would be most helpful for the presentation and discussion of this proposed contribution.

Guillermo Sánchez Sotés is a Madrid-based chartered architect and Lecturer at the Manchester School of Architecture. He holds a Ph.D. from the University of Liverpool (based at Xi'an Jiaotong-Liverpool University, China), in which Guillermo investigates the merits of cross-disciplinary appropriations of natural scientific theory in architecture. He has obtained multiple scholarships and granted funds that enabled him to enrol in both research and teaching at different universities while also collaborating with various international architectural firms such as Izaskun Chinchilla Architects. Guillermo is also the co-founding partner of Chubby Lab design studio, practising at the intersection of culture, technology and research across multiple disciplines. |||||||||||||||||||||||||||||||||||||||||||||||||||||||| Thomas Fischer is a Professor at the School of Design at the Southern University of Science and Technology in Shenzhen, China. Thomas holds a Ph.D. in Education from the University of Kassel, a Ph.D. in Architecture from RMIT University, and a Graduate Certificate in Cybersecurity from Harvard Extension School. He is a Fellow of the Design Research Society, a Fellow of the Cybernetics Society, a Certified Talent of the International Academy for Systems and Cybernetic Sciences, and a recipient of the American Society for Cybernetics' Warren McCulloch Award. His research, teaching, and practice cover product and interaction design, design cybernetics, HCI, and analog computing. ||||||||||||||||||||||||||||||||||||||||||||Christiane M. Herr
Mon 11:40 AM - 12:20 PM
languaging in/for action
academic research, design process, design research, process, research

12:20 PM

Mexico and the place of Place in Archiving Archiving

Sofia Penabaz-Wiley | Brett Reed NeeseDC Arts Center - Theater

In Stafford Beer's "What is Cybernetics" lecture, he mentions that "[cybernetics] started in Mexico City of all places." This intrigues us. In spite of living in the place where Beer claims this discipline started, this is a version of the history we had not been told.

What happens if we dig into that footnote? Are there archives that tell that story in greater detail? Why is this story just a footnote? How is the story of cybernetics -- and the way we tell that story -- connected to the very power structures cybernetics aims to address? And, on our 60th anniversary, what does it mean to be an American Society of Cybernetics if we exclude this part of the story in our histories which traditionally start in media res at the Macy Conferences in New York City, New York, United States of America?

These are questions we propose to raise under the thematic strand of "archiving archiving." We imagine a 45 minute open round-table conversation on the connection of Mexico to the development of cybernetics with the members and friends of the ASC who can provide much greater insight than is publicly available. We imagine this conversation itself be translated into Spanish (to provide greater access to Mexican academics) and archived in the Experimental Glossary -- in this way, we would be archiving archiving. We intend to spend the last 15 minutes of the session developing an "action plan" to go about archiving what materials might exist in Mexico.

However, we are also prepared for the possibility that conference participants may not know much more than us about this story. If that is the case, we can use this session to broaden the dialogue and address the question of the place of archiving in general, since so many of the archives we do know about are not digitized and still physically located in a physical place -- and even if they were digitized, they would still exist in a place, with political, geographical, ecological and physical constraints associated with that place (or places).

In this case, we can address questions such as:

How do the political and geographical contexts of an archive influence the interpretation and accessibility of its contents?
What ecological impacts should be considered in the maintenance and creation of digital and physical archives?
In what ways can modern technology be leveraged to overcome the limitations imposed by the physical location of archives?
How can archivists ensure equitable access to archives, particularly those in politically sensitive or geographically remote areas?
How does the language used in and about archival materials influence public perception and power dynamics within historical narratives? How can we use technology to overcome these limitations and make the histories more accessible and less colonial?

This, too, is a second-order turn on the theme of archiving that we believe will prove to provide a valuable contribution to the conference.

Sofia Penabaz-Wiley:I am an ethnobiologist with a PhD in spatial planning and environmental engineering. I research how we can use ethnobotanical plants in the landscape to foster psychological ownership and consequently influence a positive flow in the social-ecological system. My work with Brett Neese has opened me up to the multifaceted diamond that is cybernetics, and I am excited about this new chapter in my research. Born in Santa Cruz, California, I lived 17 years in Japan, part of my childhood in Mexico, and currently split my time between Mexico and the United States. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Brett Neese (they/them) is a curious human, software engineer, and lifelong learner. They earned their Bachelor of Arts in Philosophy of Technology at DePaul University's College of Liberal Arts and Sciences in 2019 and immediately began work on their Master of Arts in Applied Professional Studies, exploring global social and political systems through cybernetic philosophy, at DePaul's School of Continuing and Professional Studies. Their contribution to this year's conference will be submitted as their master's thesis, and they are excited about what's next in their academic and professional career. A citizen of the world and aspiring mermaid, Brett splits their time between Phoenix, Arizona, United States, and Puerto Vallarta, Jalisco, Mexico.
Mon 12:20 PM - 1:00 PM
43 max
archiving archiving
archives, archiving archiving, geopolitics, history, mexico, place

Notes on Cybernetic Environments: Mapping machine intelligence as a system in the landscape

Kimberly BlacuttDC Arts Center - Gallery

What are the consequences of machine intelligence on the physical landscape and how do those consequences affect our experience within the landscape? If we can map and understand those consequences, we may be able to envision alternatives that increase our agency as we act upon those landscapes.

How can we map and represent the infusion of machine intelligence into physical landscapes? What language, models, and visualizations can we use to investigate the manifestations of algorithmic recommendation systems on the physical landscape and how can we describe and classify novel forms of interactions with the landscape that are catalyzed by digital networks? How are algorithmically recommended routes distributed by GIS-informed platforms such as Google Maps or Waze creating feedback loops that shape the dynamics of our physical surroundings and our experience of them? The layered mapping that reveals intersections of ecological systems has been used in fields like landscape architecture to understand the influences and interdependencies of different ecological systems (such as hydrology, topography, soils, vegetation, pedestrian and vehicular circulation, and more) within the same physical landscape. Machine intelligence could be treated as a type of ecological system which can be geospatially mapped and similarly layered to help us better understand potential conflicts and synergies between the technical layer(s) and other ecological systems within the landscape. Maps may be used to represent our understanding of the relationships between elements within a landscape and especially to understand what the landscape affords us (Google maps can tell us where we can walk, where we can drive, where we can eat); in turn, our understanding of those maps may shape our perception and actions upon that landscape (we will act upon the recommendations).

I'm Kimberly Blacutt, a first-year Master's student in Interaction Design and Graduate Research Assistant at Carnegie Mellon University. I'm fascinated by the relationship between our digital technologies and the reality they create. As an MDes student I have been learning to apply design research methods, to use emerging technology, and to develop multi-modal media for multi-sensory experiences. I am also a licensed landscape architect with four and half years of design experience at the award-winning landscape architecture firm, Surface 678 in Durham, North Carolina. Through my professional background I have learned to think about design as the shaping of something that will evolve, transform, and decay over time. Designing landscapes that are resilient, beautiful, and capable of responding to changing conditions and different kinds of users, has taught me to think systemically, to visualize various potential futures, and to plan comprehensive solutions. I try to design while considering the interconnectedness of different dynamic elements and how they function together as a whole. I hold a Bachelor of Science from Cornell University and completed graduate work at the Escola Tècnica Superior d'Arquitectura de Barcelona at Universitat Politècnica de Catalunya in Barcelona. I am bilingual in English and Spanish, having spent most of my childhood in La Paz, Bolivia.
Mon 12:20 PM - 1:00 PM
50 max
languaging in/for action
machine intelligence; mapping; physical landscape; algorithmic recommendations; agency

1:10 PM

Lunch break

Your Choice

Lunch / attendees choose their own lunch place in the area. In the afternoon, sessions will start at 14:00 in the DC Arts Center and in the Friends Meeting

Mon 1:10 PM - 2:00 PM

2:00 PM

A Cybernetics of ASC: Stories we tell ourselves about ourselves as the braiding of our history and future

Frederick Steier | Stuart Umpleby | Bill Reckmeyer | Larry Richards | Pille Bunnell | Allenna Leonard | Lou Kauffman | Paul PangaroFriends Meeting + Streamed Online

In the spirit of a Cybernetics of Cybernetics as central to our American Society for Cybernetics, we offer a panel of former presidents of ASC bringing forth reflections on the life of our ASC with possibilities for our future. The anthropologist Clifford Geertz equated the idea of culture to “the stories we tell ourselves about ourselves.” As a way of marking, at age 60, our identity of, and who we are as ASC, please join our assembly of former ASC presidents in enacting the stories we tell ourselves about ourselves. In true ASC fashion, this session is intended to be highly interactive and emergent.

Panelists, listed in order of being ASC President: Stuart Umpleby, Bill Reckmeyer, Larry Richards, Fred Steier, Pille Bunnell, Allenna Leonard, Lou Kauffman, Paul Pangaro

This session will be streamed online. If you are a registered conference delegate or presenter, you can click the location information above to access the online stream.

 

Frederick Steier is Professor in the School of Leadership Studies at Fielding Graduate University, and Emeritus at the University of South Florida, where he had also served as Director of Interdisciplinary Studies Programs. His work focuses on systemic approaches to social/ecological systems, with attention to learning and whole systems design. He has led participatory action research programmes in a wide variety of settings, ranging from government institutions to science centres, such as the Museum of Science and Industry (MOSI), in Tampa, Florida, where he was also a Scientist-in-Residence. He is the editor of the volumes, Gregory Bateson: Essays for an ecology of ideas (2005), and Research and Reflexivity (1991), and is a Past-President of the American Society for Cybernetics. He has also had the honour of being King Olav V Fellow with the American-Scandinavian Foundation, leading to collaboration with colleagues at the University of Oslo. He received (2019) the Norbert Wiener award for lifetime achievement from the American Society for Cybernetics. |||||||||||||||||||||||||||||||| Stuart A. Umpleby is professor emeritus in the Department of Management at the George Washington University in Washington, DC. He received degrees in engineering, political science, and communications from the University of Illinois in Urbana-Champaign. Umpleby has published articles in Science, Policy Sciences, Population and Environment, Science Communication, Futures, World Futures, The Journal of Aesthetic Education, Simulation and Games, Business and Society Review, Telecommunications Policy, Journal of the Washington Academy of Sciences, Reflexive Control, Systems Practice, Kybernetes, Cybernetics and Human Knowing, Cybernetics and Systems and several foreign language journals. He is a past president of the American Society for Cybernetics. He is Associate Editor of the journal Cybernetics and Systems. Umpleby has received research grants from the National Science Foundation, the Charles F. Kettering Foundation, the Charles Stewart Mott Foundation, the Nathan Cummings Foundation, the U.S. Department of State's Bureau of Educational and Cultural Affairs and the Central Asia Research Initiative. He has consulted with the World Bank, with government agencies in the U.S. and Canada and with corporations in the U.S., Europe, Japan, and China. He has been a guest scholar at the Wharton School of the University of Pennsylvania, the International Institute for Applied Systems Analysis in Laxenburg, Austria, the University of Vienna, the Institute for Advanced Studies in Vienna and the University of St. Gallen in St. Gallen, Switzerland. In spring 2004 he was a Fulbright Scholar in the School of Economics and Business, University of Sarajevo, Sarajevo, Bosnia-Herzegovina. Between 1981 and 1988 Umpleby was the American coordinator of a series of meetings between American and Russian scientists to discuss the foundations of cybernetics and systems theory. These meetings were supported by the Russian Academy of Sciences and the American Council of Learned Societies. His interest in the transitions in the post-communist countries has resulted in his presenting lectures at various institutes of the Academies of Science of Russia, Ukraine, Poland, Hungary, Bulgaria, and China. He received the Norbert Wiener Award of the American Society for Cybernetics. He served for five years as president of the Executive Committee of the International Academy for Systems and Cybernetic Sciences Bill Reckmeyer: Professor of Cybernetics & Systems, School of Cybernetics at the Australian National University; Visiting Professor of Cybernetics & Systems, Centre for Systems Research at the University of Hull; Professor Emeritus of Leadership & Cybernetics at San José State University. 50-year career as a cybernetician-systems scientist based in Silicon Valley and Washington, DC. Past President, Life Fellow, and Norbert Wiener Gold Medalist of the American Society for Cybernetics; Fellow, International Academy for Systems and Cybernetic Sciences. Larry Richards is Professor Emeritus of Management and Informatics at Indiana University East. He now resides in Portland, Maine. After a 32-year career in higher education administration, he remains interested and active in cybernetics. He is a past-president of the American Society for Cybernetics and has organized a number of ASC conferences over the past 44 years. He is currently an ASC Trustee. ||||||||||||||||||||||||||||||||||||||||||||||| Pille has a background in ecology and ethology. After finishing her doctorate studies in Berkeley half a century ago, she began her professional life as a research associate at the University of British Columbia, followed by nearly two decades as an international environmental consultant. Leaving the consulting field, she taught postgraduate courses in systems methods and systems thinking at Royal Roads University for a further couple of decades and became active with several professional systems societies (ASC, ISSS and CybSoc). |||||||||||||||||||||||||||||||||||||||||||||||||| Allenna Leonard is a past president of the American Society for Cybernetics and a practicing cybernetician. She has worked extensively with Stafford Beer's Viable System Model. Louis Hirsch Kauffman received the degree of B.S. in Mathematics from MIT in 1966 and a PhD. in Mathematics by Princeton University in 1972. He is Professor of Mathematics, Emeritus at the University of Illinois at Chicago. Kauffman is the author of four books on knot theory (three in Princeton University Press and one in World Scientific Press), and is the editor of the World-Scientific 'Book Series On Knots and Everything'. He is the Editor in Chief and founding editor of the Journal of Knot Theory and Its Ramifications. ||||||||||||||||||||||||||||||||||||||||||||||||||||| Kauffman is the recipient of the Lester R. FordAward of the Mathematical Association of America (1978) in expository writing for the article (with T. Banchoff) "Immersions and Mod-2 Quadratic Forms" (American MathematicalMonthly 84, (1977), pp. 168-185). and his is the recipient of the Lester R. Ford and Paul Halmos Award of the Mathematical Association of America (2015) in expository writing for the article (with Allison Henrich) ``Unknotting Unknots.""Amer. Math. Monthly 121 (2014), no. 5, 379 - 390.Kauffman is the recipient of a 1993 University Scholar Award by the University of Illinois at Chicago and is the 1993 recipient of the 1993 Warren McCulloch Memorial Award of the American Society for Cybernetics for significant contributions to the field of Cybernetics and the 1996 award of the Alternative Natural Philosophy Association for his contribution to the understanding of discrete physics. He was president of the American Society for Cybenetics from 2005 to 2008. He was a Polya Lecturer for the Mathematical Society of America from 2008 to 2010. He was made a Fellow of the American Mathematical Society in 2014 and received the Norbert Wiener Medal from the American Society for Cybernetics in 2014. Kauffman received the Bertalanffy prize for oustanding work in complexity thinking in 2016. His present work is on knot theory, foundations of quantum physics and quantum computing, and the formulation of cybernetics in terms of form, eigenform and reflexive dynamics. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts.
Mon 2:00 PM - 3:30 PM
95 max
languaging in/for action
Cybernetics history reflection generativity

Colloquies: Designing Frameworks for Value-Sensitive Intelligent System

Yawen Yang | Mark SullivanDC Arts Center - Theater

This proposal calls for a conversational approach between presenters and the audience to explore: 1). How would the involvement of GenAI builders in the ideation process with end-users in a participatory design process affect the result of ideation?, 2) If end-users are involved the GenAI development process at an early stage such as designing the dataset to fuel algorithm, how would it affect the development process of this GenAI for developers?

The detailed session plan is broken down as below:

Presentation - 3 mins: Audiences will be presented with a problem space.
Ask - 2 mins: The audience will be invited to ideate solutions for the problem space.
Conversation - 15 mins: Audience will have a conversational ideation session with the problem space.
Presentation - 5 mins: GenAI’s capability & incapability introduction.
Ask - 2 mins: Audience will be invited to ideate solutions for the same problem space after they understand more of AI’s capabilities & incapabilities.

The audience will also be invited to discuss ‘What AI should do & should not do’ further alongside the proposed solution.

Conversation - 15 mins: Audience will have conversational ideation session with the problem space, with a bit introduction about their specialty/background (e.g. as a design student, as a doctor…)
Present - 5 mins: Introduction about Big data, the fuel of GenAI technology
Ask - 2 mins: Audience will be invited to answer: if they design the dataset which will fuel the solutions they previously ideated in step 6, how would they like to design the dataset in order to achieve?

What kind of data would they like/not like to contribute?
What kind of role they would like to play in contributions to the design of dataset?

Conversation - 15mins: Audience have conversation around question raised in step 8.

The design of the whole session follows the A/B testing design principles: A: user-centric approach and B: technology-centric approach. By gathering results from the three ‘Conversation’ steps, comparisons can be made to gather more insights about the potential difference caused by the involvement of experts (step 4 plays the role of the expert here by providing literacy). The evaluation afterward should be able to provide insights for question 2) I raised. However, to further explore question 1), the gathered material from steps 3 & 9 will be evaluated in another workshop/interview/conversation outside of ASC with GenAI developers and data scientists. The goal here is to understand the potential communication gap or challenges opposed to the development process from non-experts' involvement in designing GenAI at its early-stage development.

Overall, the objective of this session is to explore, learn, and understand potential barriers to involving multi-key stakeholders (end-users, designers, and developers) in the early development process of GenAI. If challenges arise, what problem can me, as a designer, help to resolve to foster the design of AI-powered products that can solve the local needs of end-users?

Christina Yang is a human-centered technology designer, a builder, and a Master's candidate in Design for Interactions at CMU. She positions herself at the juncture where technology and creativity converge. Her current research interest is exploring and designing interactions between humans and machines, Artificial Intelligence, and robots. |||||||||||||||||||||||||||||||||||||||||||||||||||| Mark Sullivan is a composer, photographer, curator, and educator. Over the last three decades, he has taught music composition, computer music, photography, and aesthetic theory, and has worked with scores of young people on how to use various media to create imaginative and incisive creative works, performances, presentations, and exhibits. As an artist and curator, he has been deeply involved in a range of interdisciplinary projects during the last four decades. He is currently the Creative Director of the MSU Museum CoLab Studio, the museum's innovation area, dedicated to public engagement with science and art. He is the co-author of a highly successful set of online courses on photography, and his photographs have been published and featured in galleries, books, and magazines in the US, Europe, and Asia. His musical works have been performed around the globe, and range across interdisciplinary scientific and artistic thought. He has been the lead curator on multiple exhibitions with an art/science focus, including ‘Depth’ about all things connected to water, which drew over thirty thousand visitors, and the 2022-23 season, 1.5 °Celsius about Climate Change and Global Warming, ""Tracked and Traced"" about the dystopian and utopian aspects of surveillance, and the current exhibit “Food Fight” about global inequality in food production, ideantity and food, and genetic modification.
Mon 2:00 PM - 3:15 PM
43 max
reimagining technicity
Collaborative and Social Computing Systems and Tools, Human-AI Network Design, Participatory Design, Value-Sensitive Design

Tuning to Surroundings: a cybernetic response to human attention sequestered by digital screens

Daniel Rosenberg-MunozDC Arts Center - Gallery

We increasingly inhabit a world filled with interactive things that shine, beep, and keep us busy. Designed to seek and grasp our full attention, these technologies–such as mobile computing, IoTs, and XR–detach us from our immediate surroundings and the people around us [6, 7]. Although research in human-computer interaction (HCI) has proposed technologies for calmer, slower, and more embodied experiences [8, 4, 1], most solutions are interfaces to another space–we can talk to people who are not here, we can read information about somewhere else.

Instead of tuning us out, can we design technologies to help us tune in to our immediate physical surroundings [6]? Cybernetics can answer this question. Driving from the research of biologists Maturana and Varela, I examine the concept of surroundings, showing how our reality is brought forth through our actions (doings) within an environment to which we are structurally coupled [5]. Using the feedback-loop model of interaction proposed by design theorist Pangaro [2], I explore how the surroundings could be added as a third system, expanding the interaction between the person and the computer. Finally, the work of design theorist Glanville, brings the discussion to design. I use his theory of design as conversation [3] to investigate how designers can integrate tuning to surroundings as a goal within the creative process.

I propose a 1-hour conversational session. Following a 10-minute presentation, participants will be divided into three groups; each will discuss one of the following questions: (1) how can we describe our physical surroundings from a cybernetic perspective? (2) what is the role of our surroundings as a system that provides the context for the interaction between person and computer? (3) how designers can integrate tuning to surroundings as a goal within their creative process. After discussing separately for 30 minutes, participants will present their insights to each other through written descriptions and diagrams. Each group will have 5 minutes to present.

References

  • [1] Dourish, Paul. 2004. Where the Action Is: The Foundations of Embodied Interaction. New Ed edition. Cambridge, Mass. London: MIT Press.
  • [2] Dubberly, Hugh, Paul Pangaro, and Usman Haque. 2009. “What Is Interaction? Are There Different Types?” Interactions 16 (1): 69–75.
  • [3] Glanville, Ranulph. 1999. “Researching Design and Designing Research.” Design Issues 15 (2): 80–91.
  • [4] Hallnäs, Lars, and Johan Redström. 2001. “Slow Technology – Designing for Reflection.” Personal and Ubiquitous Computing 5 (3): 201–12.
  • [5] Maturana, Humberto R., and Francisco J. Varela. 1992. The Tree of Knowledge: The Biological Roots of Human Understanding. Revised edition. Boston : New York: Shambhala
  • [6] McCullough, Malcolm. 2012. “On Attention to Surroundings.” Interactions 19 (6): 40–49.[7] McCullough, Malcolm. 2005. Digital Ground: Architecture, Pervasive Computing, And Environmental Knowing. Cambridge, Mass: MIT Press.
  • [8] Weiser, Mark, and John Seely Brown. 1997. “The Coming Age of Calm Technology.” In Beyond Calculation: The Next Fifty Years of Computing, edited by Peter J. Denning and Robert M. Metcalfe, 75–85. New York, NY: Springer.
Daniel Rosenberg-Munoz: I am an assistant professor in the Environments track at CMUS School of Design, with a background in architecture, creative tech, and interdisciplinary research. My work integrates phenomenology, architecture, cybernetics, and new paradigms for human-machine interaction to craft better in-person experiences enhanced through technology in situ. My interdisciplinary work seeks to advance the field of Interaction Design and HCI by developing theoretical, creative tech, and design techniques that I apply to technology-based education and practice.
Mon 2:00 PM - 3:00 PM
95 max
reimagining technicity
biology of cognition, design conversation, interaction design

2:30 PM

Coffee in the kitchen

Friends Meeting

We have not ordered a coffee delivery but have a coffee machine running in the kitchen.

Mon 2:30 PM - 3:30 PM
95 max

3:00 PM

Coffee in the kitchen

DC Arts Center - Gallery

There is a machine with limited capacity running in the kitchen.

Mon 3:00 PM - 4:00 PM
95 max

How Media Ecologies Become Technocratic: The invisible revolutions of change cycles

Peter JonesDC Arts Center - Gallery

The English-speaking information ecosystem has been transformed by technological evolution, from television to New Media, from legacy and newspaper media to social media and the wide range of internet services. Earlier media transformations had expanded freedoms of expression in response to the expansion of information within a medium, according to McLuhan’s theory of media as the “extensions of man.” McLuhan’s Laws of Media theory further suggests that each extension enhanced some capabilities of communication, and erased or obsoleted others, and retrieved other capabilities from former media. These cycles of media change follow a pattern McLuhan labelled the “tetrad of media effects” as the function of media as systems of effects perpetrated enduring, and often insidious effects on human cognition and social evolution.

We can observe that positive leverage of cybernetic principles enabled human communications through electronic media to flourish – individual accessibility, transparency, immediate feedback, adaptability, and social context creation. I suggest these same functions have also exponentiated the technogenic platforms of surveillance capitalism (Zuboff, 2020) and surveillance governing (Monahan, 2010), which lend themselves to platforms for information and cognitive warfare (Miller, 2023).

From a constructivist perspective two relevant theories are adapted as a coherent methodology, for a reflexive assessment of actions and effects in sociotechnical complexity. McLuhan’s media ecology theory (the Tetrad), and the (Jones) Systemic Theory of Change (SToC) model. The Tetrad analysis describes the changes of state of media from ground to changed forms, and enables reimagining the next stages of media evolution in a social ecosystem. It enables analysis to identify potential future outcome states of a medium. Systemic ToCs are model forms used to describe multiple change processes to account for higher complexity and multiple agencies over long durations.

Multiple new media platforms in Web 2.0 have evolved to become massive global content production and user surveillance systems, as McLuhan had predicted. With US government and Wall Street insiders scheming a corporate piracy of Tik-Tok, under false premises of Chinese spying, Silicon Valley is poised to grab a new level of private-public control of media infrastructure. With the recent Congressional lawfare against Tik-Tok to secure the growing channel for US financial capitalism, several significant, long-term risks to human wellbeing and societal institutions emerge.

Conversation proposal: The topic of the talk lends itself to an informal workshop, whereby after the paper talk a workshop could be held with small groups using paper and markers to create media tetrads for a chosen media system, adopting a cybernetics perspective. Following brief instruction and dialogue prompts, groups or individuals can create tetrad models and discuss them in the larger group. The Media Tetrad can be theorized as a 3rd order effects system that has very limited direct control, but is leveraged by the selection preferences of multiple “media tribes” or adopters of specific technologies, such as recently observed in the Tik-Tok ecosystem.

I am an associate professor at OCAD University, Toronto, and as of 2024 I am a Faculty of Excellence at Tecnologico de Monterrey, Mexico as a Distinguished University Professor of Systemic Design in the School of Architecture, Art and Design (EAAD). I'm a co-founder of the RSD Symposia series (with Birger Sevaldson) and the Systemic Design Association (2018), as part of a continuing program to advance knowledge and design practices in the interdiscipline thriving in the fusion of design for complexity and systems theory and methods. With Kristel Van Ael we have led the Systemic Design Toolkit project, and published the BIS book Design Journeys through Complex Systems. I have founded and advise self-organizing system change organizations as an active organizing mode for designing transformation. In Canada these have included Flourishing Enterprise Institute, Design with Dialogue, Regenerating Toronto, and the international transformation advisory Bounce Beyond. These share in common the organization of committed members of an evolving society to form functional social systems as continuous platforms for community education, creative engagement, and social change over long periods of time.
Mon 3:00 PM - 4:15 PM
95 max
reimagining technicity
Information cybernetics, Media ecology, Surveillance capitalism, Systemic theory of change

3:15 PM

Coffee Break / self serve

DC Arts Center - Theater

You can check whether the coffee machine in the gallery produces enough coffee; otherwise, grab a coffee from across the street.

Mon 3:15 PM - 3:30 PM
43 max

3:30 PM

The Water-Energy-Food Nexus: an integrative lens on a fragmented landscape

Juliana Mariano Alves | Michelle Bonatti | Sandro Luis Schlindwein | Fred Newton da Silva Souza | Frank Gudim Silva | Markus SchwaningerDC Arts Center - Theater

Rapid global changes generate increasing demand for resources such as water, energy, and food, threatening the survival of humanity. An approach gaining prominence among policymakers and researchers is the concept of the "water-energy-food nexus" (hereinafter referred to as the “nexus”). The promise is that this approach would be capable of driving the implementation of a cybersystemic vision aimed at enhancing policy coordination, promoting synergies, and managing trade-offs among the sectors that comprise the nexus. The challenge encompasses three sectors and policy areas with distinct institutional and organizational structures operating at different levels, from the local to the global. In this context, the state of Tocantins in Brazil stands out strategically due to its vast territorial extension and extraordinary environmental diversity. The Cerrado biome constitutes 91% of the Tocantins territory, making it the second state with the largest preserved area of the biome in Brazil. The state of Tocantins also stands out for its significant contribution to agricultural production and energy generation, as well as for encompassing a major portion of the largest entirely enclosed watershed in the country: the Tocantins-Araguaia, with large hydroelectric power plants installed on the Tocantins River. As a part of the MATOPIBA region (an acronym for Maranhão - MA, Tocantins - TO, Piauí - PI, and Bahia - BA), Tocantins is the primary grain producer in the northern region of Brazil, yielding about 5.6 million tons and cultivating grains across 1.5 million hectares during the 2019/2020 crop season. This configuration provides a rich context for understanding the complex interdependent relationships of the nexus in shaping and sustaining human experience. This article addresses the governance and management of nexus interdependence through the lens of organizational cybernetics, offering an integrative perspective for understanding a fragmented landscape. The aim is to understand the capacity of the systems that comprise the nexus to respond, learn, adapt, and evolve not only as practical challenges but also as invitations to engage with emerging understandings and logics in search of integrative improvements. Therefore, this research can contribute to diagnose and design better mechanisms for the coordination and coherence of cross-sectoral policies.

Format:

Using a short video as a starting point, the presentation will prompt a brainstorming session to explore the interdependence between the water-energy-food nexus, motivating the audience to reflect on and take action regarding the topic.

I serve as a Professor at the Universidade Estadual do Tocantins, where I lead the Research Group on the Development and Evaluation of Environmental Performance. Beyond academia, I have provided consultation services to the Ministry of the Environment of Brazil and the Inter-American Institute for Cooperation on Agriculture. I am deeply involved in collaborating with decentralized policy organs such as the State Council for the Environment and contributing to initiatives like the Observatory of Lake Palmas. As an Ambassador of the Climate Solutions Simulator Energy-Rapid Overview and Decision-Support (En-Roads/Climate Interactive/MIT Sloan), I actively advocate for a cybernetic vision to address global climate challenges. I have been working on applications of the Viable System Model (VSM) for the diagnosis and design of complex adaptive systems. This practical application of the VSM has enabled me to introduce a powerful new approach to coping with the complex challenges in water management.
Mon 3:30 PM - 4:00 PM
43 max
reimagining technicity
Water-energy-food nexus · Systemic Governance · Organizational Cybernetics · Complex Adaptive Systems

4:15 PM

Observing Observing

Claudia Westermann | Frederick SteierDC Arts Center - Theater

It is within the context of a notion of ubiquitous crisis that the call by artists, designers, scholars in art and design disciplines, as well as indigenous researchers from a wide variety of backgrounds for renewed reflection on the methodologies employed in processes of inquiry recently seems to have led to broader response. The rise of interest in non-orthodox research methodologies has also led to a push in attention for critical and systemic transdisciplinary methodologies, including cybernetic modes of research, with their focus on including subjective observers. The 2024 publication The Blind Spot by Adam Frank, Marcelo Gleiser, and Evan Thompson mentions – albeit briefly – cybernetics as one of the modes of inquiry that defines a new desirable approach to research as it incorporates subjective experience in its research method (2024). The book, however, does not cover cybernetic history, and Norbert Wiener’s early and explicit contribution to the discussion, entitled ‘The role of the observer ’ (1936), for instance, is not mentioned. The open-access essay collection Cybernetics for the 21st Century, edited by Yuk Hui and also published this year (2024), explicitly explores the possibilities of cybernetics with its subjective observer as a research methodology for contemporary times. The collection also includes contemporary inquiries from scholars beyond the Anglo-American and central-European contexts in which cybernetics is typically discussed.

As valuable as these publications are, there is cybernetic expertise on what it means to observe observing that they have not touched upon. I would like to use this session to re-enquire the particularity of cybernetic second-order observation. Ranulph Glanville’s objects, in this context, for example, could immensely enrich the debate (1975). Other participants of this conference may bring their cybernetic observation examples to this session. If the weather permits, we can take all of these insights with us to the Zoo because it will help us to turn this session into a journey that is somewhat Batesonian (1972).

References

Bateson, Gregory. [1972] 1987. Steps to an Ecology of Mind: Collected Essays in Anthropology, Psychiatry, Evolution, and Epistemology. Northvale, NJ: Jason Aronson Inc.

Frank, Adam, Marcelo Gleiser, and Evan Thompson. 2024. The Blind Spot. Cambridge, MA: MIT Press.

Glanville, Ranulph. 1975. A Cybernetic Development on Epistemology and Observation Applied to Objects in Space and Time (as Seen in Architecture), Unpublished PhD Thesis. London: Department of Cybernetics, Brunel University.

Hui, Yuk, ed. 2024. Cybernetics for the 21st Century: Volume 1: Epistemological Reconstruction. 1: Epistemological Reconstruction vols. Hong Kong: Hanart Press.

Wiener, Norbert. 1936. “The Role of the Observer.” Philosophy of Science 3 (3): 307–19. http://www.jstor.org/stable/184668.

Claudia Westermann is an artist, architect and senior associate professor at Xi'an Jiaotong-Liverpool University in Suzhou, China. Her works are concerned with the ecologies, poetics and philosophies of art and architectural design. They have been widely published and exhibited, including at the Venice Biennale (architecture), the Moscow International Film Festival, ISEA Symposium for the Electronic Arts, the Center for Art and Media (ZKM) in Karlsruhe, Germany, and the Michigan State University Museum. Claudia Westermann is an editor of the journal Technoetic Arts: A Journal of Speculative Research, vice president of the American Society for Cybernetics, and a member of the CRAC Collective. ||||||||||||||||||||||||||||||||Frederick Steier is Professor in the School of Leadership Studies at Fielding Graduate University, and Emeritus at the University of South Florida, where he had also served as Director of Interdisciplinary Studies Programs. His work focuses on systemic approaches to social/ecological systems, with attention to learning and whole systems design. He has led participatory action research programmes in a wide variety of settings, ranging from government institutions to science centres, such as the Museum of Science and Industry (MOSI), in Tampa, Florida, where he was also a Scientist-in-Residence. He is the editor of the volumes, Gregory Bateson: Essays for an ecology of ideas (2005), and Research and Reflexivity (1991), and is a Past-President of the American Society for Cybernetics. He has also had the honour of being King Olav V Fellow with the American-Scandinavian Foundation, leading to collaboration with colleagues at the University of Oslo. He received (2019) the Norbert Wiener award for lifetime achievement from the American Society for Cybernetics. ||||||||||||||||||||||||||||||||
Mon 4:15 PM - 5:45 PM
43 max
reimagining technicity
Bateson, Glanville, observer, second-order, subjective experience, Wiener

The Hermeneutics of Listening: Receiving and making distinctions. A dialogue between Heinz von Foerster, Ranulph Glanville and Gregory Bateson

Arantzazu Saratxaga Arregi (with support from Larry Richards and Kate Doyle)DC Arts Center - Gallery

The aim of this session is to present the hermeneutics of listening, especially in the work of Heinz, Foerster, Ranulph Glanville and Gregory Bateson.

Introduction: Discourse frequently revolves around a purported transition from the inaugural epoch of cybernetics to its subsequent iteration, colloquially denoted as the shift from the first order to the second order of cybernetics. The change of direction is due to a change in the object of research, and the turning point is set by default from control systems via communication to observing systems. This shift does not mean a discontinuity, but rather a continuation of communication as the concern of a new epistemological current called constructivism.

Aim: With regard to the aim of the conference, "Revision, redefinition and interpretation of the cybernetic vocabulary", I would like to trace the turn to second-order cybernetics back to a fundamental element: The hermeneutics of listening. My contribution is to examine listening in the works of Heinz von Foerster, Ranulph Glanville and Gregory Bateson from a hermeneutic-philosophical perspective and to place it at the center of the dialogical principle.  Gregory Bateson said that the content of information is determined not by the sender but by the receiver. He expressed the dissolution of the separation between active and passive communication roles in favour of the communication cycle: Each participant in the communication process is an agent who, upon receiving, differentiates information. Similarly, according to Heinz von Foerster, the responsibility of communication lies in the hermeneutics of listening.

Problem: The question and core problem of the article is to connect the hermeneutics of listening with the operation of differentiation. Perception, the operation of reception that Heinz von Foerster has repeatedly emphasized, is an act of taking in information. This reception is an operation of differentiation. It is in this context that the panel's concern should be seen. For it is not only based on the dialogue principle of second-order cybernetics, but also establishes the epistemic basis in a constructivist manner through communication.

Method: Panel presentation (20 minutes) + panel discussion (30 minutes).

Arantzazu Saratxaga Arregi, PhD, born 1982, is a university lecturer and philosopher. She hold her PhD in 2018 from the University of Design Karlsruhe under Peter Sloterdijk on the topic "A Systematic Introduction of a Matrixial Philosophy. Mother - World - Womb. Towards a multivalent ontology." In 2019 to 2021, she was a post-doctoral researcher at the Academy of Fine Arts Vienna on the project „Contemporary Prehistories. The Dissident Goddesses‘ Network. The recipient was awarded a Marie Curie Fellowship at FRIAS in 2023 for their project titled ‚An Epistemology of Complexity Based on a Discourse Analysis of the Concept of Entropy‘. They are currently preparing the monograph ‚A Gnoseology of Complexity: Irreversibility, Contingency, and the Unknown‘, which will result from this project. An Epistemology of complex and self-organizing processes such as theories of operational closure and a philosophy of endomilieus and environmental ties, informs her current research. Additionally, they are exploring the overlap between complexity and matrixiality in their philosophical project titled ‚Milieu/Matrix/Pattern: The Embedding Principle of the Hollow Form‘.
Mon 4:15 PM - 5:00 PM
95 max
languaging in/for action
cybernetics second order, Listening, Receiving

5:00 PM

Homo Cyberneticus: Cyberneticity, Agency, and Technicity in the Anthropocene

Bill ReckmeyerDC Arts Center - Gallery

I have been conducting a broad research project over the past decade – currently titled Homo Cyberneticus: Creating, Understanding, and Managing the Anthropocene – that focuses on the science and history of humanity’s rapidly-evolving cybernetic capabilities, especially over the last 500 years.  I’m particularly concerned about how our increasingly sophisticated and powerful cyberneticity has empowered us to individually and collectively generate an unprecedented com-bination of interconnected people-centric and planet-centric issues over a comparatively short period of time – issues that are now becoming so consequential that they are threatening the habitability of Planet Earth for our species as well as many other forms of life.  I’ve come to the view that human cyberneticity is the most significant and anomalous phenomenon in the known universe, because it creates a profoundly multi-dimensional agency (individuals, groups, organi-zations, communities, nation states) that enables people to transcend many of the physical constraints that pervade the universe as a whole and also many of the biological constraints that characterize life here on Earth.

I’ve found there are two major features at the heart of these capabilities.  One feature concerns the scientific nature and historical evolution of human agency, autonomy, and identity writ large.  Critical examples include the tensions between democratic and autocratic activities as human agents seek to maximize their own freedom by controlling the freedom of other agents.  The other feature concerns the scientific nature and historical evolution of human technicity more specifically, in terms of how people have developed technologies that help us steer and shape our interactions with the world we experience.  Critical examples range from technologies that amplify our manufacturing and transportation capabilities to those that enhance our communication and computation capabilities, including the potential impact of artificial intelligence on many of these technological activities.

I don’t want this to be a typical presentation followed by Q&A, but prefer to spark an extended interactive conversation that is intended to focus on exploring how people can use their human cyberneticity and technicity to improve the prospects for our species.  I plan to open with a brief summary of my research project to frame the discussion and then spend the majority of the session addressing three major questions.  First – what are the major challenges that humanity is facing as a result of our increasingly potent cybernetic capabilities? Second – how do these challenges illuminate the mix of positive and negative consequences of human cyberneticity, as enacted consciously and unconsciously during the emergence of our modern global world?  Third – how can humanity act more effectively and responsibly, in terms of intentionally using our cybernetic and technical capabilities, to build a more equitable and sustainable future while there is still the time and opportunity to do so?  I would close the session with a brief wrap-up to capture the highlights of our conversation.

Professor of Cybernetics & Systems, School of Cybernetics at the Australian National University; Visiting Professor of Cybernetics & Systems, Centre for Systems Research at the University of Hull; Professor Emeritus of Leadership & Cybernetics at San José State University. 50-year career as a cybernetician-systems scientist based in Silicon Valley and Washington, DC. Past President, Life Fellow, and Norbert Wiener Gold Medalist of the American Society for Cybernetics; Fellow, International Academy for Systems and Cybernetic Sciences.
Mon 5:00 PM - 6:15 PM
95 max
reimagining technicity
Anthropocene, Autonomy, Cybernetics, Identity

5:30 PM

Cybernetics is Dead! Long Live Cybernetics! Relevance, Value, Futures — ASC at 60

Paul PangaroDC Arts Center - Theater

Please feel free to add directly to the Miro board for collaboration.

Monday Session for gathering insights during today's sessions and conversations—all in preparation of our final conversation on Tuesday at 7:30pm where we will summarize: What evidence did you see for Cybernetics offering value to modern challenges, great and small? What concepts and conversations, models and methods, can we gather and offer in future? What did you see that implies lack of impact, need for revision? Here is the full description of intention:

Within the celebration of our 60th anniversary meeting we invite ourselves to critically consider the prior, current, and possible-future contributions of the discipline of Cybernetics. The recent, rich flourishing of "thinking in systems" is of course welcome, as agents at scales from individuals to nations to global populations seek methods for addressing today's wicked challenges.

How can distinctions from Systems that are brought forth by Cybernetics— embrace of the bridging of machine and animal, digital and analog, reflexivity and responsibility—make a difference? Given Cybernetics from the 1940s and the activities of the ASC from the 1960s, how might self-reflection have us steer through the next 60 to 80 years?

We invite all attendees to invoke their critical eye and practical experience during conference sessions and side conversations for encounters with these questions. At the end of each day we will informally gather for 30 minutes to reflect and collect our thoughts. Then in a 90-minute workshop format on Tuesday at 7:30pm. we will collate, categorize, prioritize, and articulate mechanisms for action across timescales to be agreed, perhaps from 3 years to 10 years to 60 or even 80 years. Outcomes may become triggers to the Society’s efforts over the current 3-year terms of its governing committees and beyond.

Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts.
Mon 5:30 PM - 6:00 PM
43 max
archiving archiving
American Society for Cybernetics, Cybernetics, governance, wicked challenges

6:15 PM

Dinner break

Your Choice

Dinner / attendees choose their own dinner place in the area. Some might want to join the theater sessions in the evening. These will start at 19:30. Registration is required.

Mon 6:15 PM - 7:30 PM

7:30 PM

Claim your Cybernetic Word - A conversation and video installation

Peter Vander AuweraDC Arts Center - Theater + Online

 


You may join this session via this Zoom link.


An engaging conversational workshop crafted to elicit compelling language that embodies the human elements within cybernetics. Attendees will be encouraged to participate actively by offering cybernetic terminology, which will be visually depicted in an immersive cloud-like interactive video installation accompanied by a bespoke soundscape. The session opens with an artistic cinematic cybernetic dream sequence. Through facilitated brainstorming sessions with the audience, participants will have the ability to fine-tune word generation. They will discuss the Paskian Knobs required to steer randomness and the style of the outcome. The session closes with a cinematic cybernetic song outro. The total duration is between 45-60 minutes. This session will be delivered remotely with remote interactions with the audience. An experience room is available for on-site participants, allowing them to engage collectively in this conversational setting. Please access the session 10 minutes before the starting hour, as the performance already starts during the virtual walk-in of the audience when visual and auditory segments set the stage for the experience.

Cinematic cybernetic dream introduction: 2 min
Brainstorm on Paskian Knobs: 10 min
Two to four brainstorming sessions with the audience on cybernetic words, each session organized around a certain theme 10 minutes each (20 or 40 minutes)
Live Gen AI generation of a cybernetic song based on words collected: 5 min
Live Worldcloud generation for video installation: 5 min
Cinematic cybernetic song outro: 2 min

Peter Vander Auwera creates artistic interventions, interruptions, and provocations. Born in Brussels in 1957, he was trained as an architect at the LUCA School of Arts in Brussels and Ghent. Peter spent 40 years in corporate innovation in retail, (re)insurance, financial services, fintech, and digital identity. His expertise in digital identity was recognized as a member of the WEF Personal Data Expert Group and the 2005 Microsoft Chairman's Award. Peter won multiple FinTech Influencer Awards. He was the co-founder of Innotribe (SWIFT's innovation initiative). As architect and content curator of Innotribe at Sibos, he built a reputation as an innovation lead and designer of events and immersive learning experiences. After a sabbatical, Peter returned to his artistic roots. He studied painting and digital visual arts at the Academy of Visual Arts in Overijse and Ghent. He lives with his wife Mieke and his daughter Astrid in Nieuwerkerken (Aalst), Flanders, Belgium.
Mon 7:30 PM - 8:30 PM
43 max
languaging in/for action
Cybernetic, Paskian, Soundscape, Video installation, Words Cloud

8:30 PM

Cybernetics"—So What? Questions after 50 years in the field"

Paul Pangaro | Patricia Ticineto CloughDC Arts Center - Theater

Patricia Clough ran head-on into Cybernetics when she met Heinz von Foerster at the Biological Computer Laboratory in 1971. Paul Pangaro ran into Cybernetics head on when he met Gordon Pask at MIT in 1976.

So what?

After lengthy careers in their own fields—Clough in media criticism, social theory, psychoanalysis, Pangaro in interaction design, organizational design, design methods— here in public they will explore these questions, seeking similarities across their differences:

  • What did we expect at our start in Cybernetics? What did we get?
  • What do we still want? What would we have to do that we’ve never done before, to get it?

The session comprises opening statements of 8 minutes each by Clough and Pangaro, followed by interrogation and critique from the audience, as well as short statements and engagement with others in attendance who have also experienced decades with Cybernetics.

Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts. Patricia Ticineto Clough is a professor emerita of sociology and women studies at City University of New York. She is the author of several publications, among them, Autoaffection:
Mon 8:30 PM - 10:00 PM
43 max
archiving archiving
Cybernetics, design methods, interaction design, media criticism, organizational design, psychoanalysis, social theory

Tuesday 18 Jun 2024

9:00 AM

A Conversation on the Cybernetics of Conversation (I)

Larry RichardsDC Arts Center - Theater

This workshop will be conducted as a conversation with "the cybernetics of conversation" providing motivating material. The conversation will be open to coverage of a wide range of cybernetic concepts, as well as an exploration of the significance of a cybernetic framework for the role of conversation in social design and change. All conference attendees are welcome; no specific background is required. Special efforts will be made to ensure that any cybernetic terms used are discussed to the satisfaction of participants; that no participant is disadvantaged by their lack of familiarity with concepts; and, that all participant contributions are taken seriously. The facilitator will request that those participants with a substantial background in cybernetics be particularly sensitive to the diversity of backgrounds in cybernetics among the participants as a whole. The workshop should provide an opportunity to reflect on the topic of conversation while engaged in it and perhaps generate some new ideas for its promulgation. Anyone with an interest in the potential of a cybernetically-enhanced version of conversation for society, its organizations and governance structures, might be intrigued.

The workshop has two consecutive parts – a morning and an afternoon session.

Larry Richards is Professor Emeritus of Management and Informatics at Indiana University East. He now resides in Portland, Maine. After a 32-year career in higher education administration, he remains interested and active in cybernetics. He is a past-president of the American Society for Cybernetics and has organized a number of ASC conferences over the past 44 years. He is currently an ASC Trustee.
Tue 9:00 AM - 10:50 AM
30 max
languaging in/for action, session open to dc arts community
asynchronicity, dynamics, language, participant, participative-dialogic society, social change

9:15 AM

Colloquies: Design and Tech Addiction

Jean Chu | Paul PangaroDC Arts Center - Gallery

According to Statista’s 2022 survey of internet users in the United States, nearly half of the respondents (48%) consider themselves addicted or somewhat addicted to digital devices. Diving deeper into the demographics, there is a significant portion of internet addiction among younger ages; 13-17 (73%), 18-24 (71%), 25-34 (59%), 35-44 (54%), 45-54 (40%), 55-64 (39%), and 65+ (44%), according to a 2023 study from Gitnux. It is worth noting that technology has had an inevitable impact on our everyday lives while also changing how younger generations interact with the world.

Recently, there have been discussions on combating technology addiction, especially with social media. For example, more than 40 states and the District of Columbia have filed lawsuits against Meta, arguing that "Facebook and Instagram deliberately manipulate their apps in ways that addict kids and teens," according to PBS News. At the same time, technologies such as Artificial Intelligence (AI) and Extended Reality (XR) have begun to evolve and have sparked widespread attention over the past two to three years, with legislation and ethical issues still in formation. That is to say, we are now at a pivotal point in defining and shaping the future of how we want these new technologies to manifest in society.

We believe that finding a balance between human well-being and emerging technology will be an opportunity and should be addressed among educators and practitioners.

In this session of 75 minutes total, we will focus initially on the individual use cases of interdependent themes (e.g., social media, communication apps). We will then analyze the behaviors in terms of user needs and business model strategies. Finally, based on the defined scenarios and business needs, we will explore the potential of AI and XR technologies for these social themes, aiming for positive impact and symbiotic relationships between humans and technology.To foster discussion for the final 45 minutes we will invite participants from diverse generations, such as Baby Boomers, Gen X, Millennials, and Gen Z, to share their perspectives on the interdependency of technology in their lives. By the end of the discussion, we hope to inspire business practitioners, designers, and educators on how technology can adhere to ethical principles and responsible use, and harmonize with human well-being.

Jean Chu is equipped with skills and knowledge in business, UX research, UI/UX design, and project management. With 6+ years of user research experience and design training from Carnegie Mellon University, she is passionate about observing and understanding the reasons behind each decision made by users before diving into design execution. ||||||||||||||||||||||||||||| Paul Pangaro has been concerned about "The Pandemic of 'Today's AI'" since COVID struck in March 2020, forefronting a number of global wicked challenges that may benefit from the bilingual synthesis of Cybernetics. A broad cadence of conversations continues under the rubrics of #NewMacy and Colloquies for Transgenerational Collaboration (CTCs), of which this session is one. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015 and is now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the School of Architecture, College of Fine Arts. He is the current president of the American Society for Cybernetics. His personal site is http://pangaro.com/.
Tue 9:15 AM - 10:15 AM
43 max
languaging in/for action, session open to dc arts community
design, human-machine symbiosis, tech addiction, wicked challenges

10:15 AM

Coffee Break

DC Arts Center - Gallery

Tue 10:15 AM - 10:30 AM
50 max

10:30 AM

Experiencing second-order cybernetics in practice through the purposeful design of a learning system

Ray L IsonDC Arts Center - Gallery

You are invited to join a workshop that inquires into the design of learning systems to effect embodied second-order understandings and capabilities of participating learners. A learning system can be understood and designed as a social technology and, with cybersystemic reflexivity on the part of designers, can bring awareness to participants of the centrality of languaging in all that we do when we do what we do.

The Applied Systems Thinking in Practice (ASTiP) group at the UK's Open University have pioneered the design of 'learning systems' that enable cybersystemic understandings and practices to be experienced, and thus embodied as part of a tradition of understanding out of which a learner thinks and acts. Vignettes and interactive exercises drawn from a module 'Managing Change with STiP' (26 weeks of supported on-line study) will offer inquiry structure and will be used to offer  experiences to  ASC participants.  The Module is based around the co-published books 'Systems Practice: How to Act' and 'Social Learning systems & Communities of Practice'  with an on-line learning-platform design based on Moodle. It has been studied by  1600 + students since 2010 (see https://www.open.ac.uk/postgraduate/modules/tb872 ).  The workshop is relevant to all three themes of the conference as the modules, and the overall STiP programme has developed an extensive cybersystemic glossary and other resources to help learners.

TB872 | Managing change with systems thinking in practice | Open University
This module is about effecting systemic and systematic change in uncertain and complex situations, change that can transform situations for the better.
www.open.ac.uk

See https://en.wikipedia.org/wiki/Ray_Ison
Tue 10:30 AM - 12:30 PM
25 max
languaging in/for action, session open to dc arts community
Learning systems, practice as performance, second-order design

10:50 AM

Coffee Break

DC Arts Center - Theater

Tue 10:50 AM - 11:10 AM
43 max

11:10 AM

Salon Spatial: Affordances and applications of spatial interfaces in context

Shantanu Tilak | Roo ShamimDC Arts Center - Theater

Spatial Experiences involving tools such as virtual and augmented reality (VR, AR) focus on enhancing our understanding of complex systems by examining the interrelationships, collective action, and contextual factors in one-to-one and many-to-many human-computer interaction. Traditional quantitative data analysis and UX methods often overlook these distributed understandings of learning and collaboration in favor of more individualistic modes of analysis. This idea of understanding the diversity and context driven facets of social systems has been termed as “warm data” in cybernetic literature (Bateson, 2017; Johnson & Lee, 2021; Rodriguez, 2021).

The concept of spatial data is rooted in dynamic and contextual interactions between living systems. It embodies the idea of warm data, and can lend much to a space of flows in our digitized world (Castells, 2010); in understanding how information can be effectively recreated and disseminated to facilitate transfer to real-life application. In practice, implementing spatial computing involves facilitating environments where participants can learn from and with each other informally and formally (Dick, 2021), thus gaining a deeper understanding of the system's dynamics and developing solutions that are informed by this collective learning. It also emphasizes the importance of the tone and atmosphere in understanding the “experience dynamics” of a system, which can significantly affect how relationships within the system are perceived and understood from multiple perspectives. In essence, spatial computing can enable the creation and naturalistic measurement of collective action between humans and computer devices not constrained by a specific medium (Pask, 1975; Tilak & Glassman, 2022).

Through research and practice that focuses on gauging the quality of spatial computing experiences, designers and scholars can glean a deeper understanding of user behaviors, preferences, and emotional states. Such insights can generate essential data for creating engaging personalized educational and service experiences, improving product designs, and interface features (Boletsis & Karahasanovic, 2020). This data can be particularly useful in industries like education, retail, healthcare, entertainment, and smart home technologies, where understanding and predicting user behavior and interactions within a system can significantly enhance the effectiveness of products and services.

Workshop Contextualization
This design workshop will use practical and conceptual avenues to equip designers with the mindset and methodology to craft engaging educational and service experiences using spatial computing tools. It will span 2 hours, and involve slide-based content, a practical spatial prototyping jam, a salon-style share-out presentation by the audience, a question and answer session, and setting up of a WhatsApp community to enable participants to share future insights in this realm with one another, and workshop organizers. A breakdown of the format is provided below, using a list of structured, bulleted points indicating varied facets of the workshop:

  1. Kickoff presentation: A 15-minute introduction to the idea of human-centered Spatial UX, and basic vocabulary using slides and reflection based content for the whole room of participants to lay the context for the presentation. This first part of the presentation will serve to assess the prior knowledge of participants.
  2. Methods overview: The theoretical/design framework based on constructivist psychology and Paskian cybernetics upon which spatial experiences are to be crafted will be delivered through a 20-minute presentation. Practical design prototypes in the realms of education and/or workforce development will be shared using the Spatial.io open source tool, in desktop formats.
  3. Prototyping jam: Participants will test out methods to design spatial experiences using the Spatial.io interface, specifically applied to educational contexts of their choice for 40 minutes.
  4. Salon Spatial: Participatory/improvised presentations by participants who engaged in the prototyping jam, about how they applied our framework to create sample Spatial Experiences in the workshop, and how they would do the same at home, at work, in class, and at play. 30 minutes will be earmarked for this share-out style presentation.
  5. Question and Answer Session: The team will answer any questions posed by the audience regarding technology deployment and experience design through a 5-10-minute question and answer session.
  6. Post-Session Whatsapp Group: Substack for ongoing community engagement will be created in the last 5-10 minutes after collecting participant contact information, so that attendees can connect with one another and workshop organizers even after it concludes.

Our efforts not only aim to engage audience participants in practical activity, but also maintain a community of inquiry that discusses possible techniques and platform to design engaging spatial experiences post-conference completion.

References

  • Bateson, N. (2017). Warm data. Medium. https://medium.com/hackernoon/warm-data-9f0fcd2a828c
  • Boletsis, C., & Karahasanovic, A. (2020). Immersive Technologies in Retail: Practices of Augmented and Virtual Reality. In CHIRA (pp. 281-290).
  • Castells, M. (2010). Globalisation, networking, urbanisation: Reflections on the spatial dynamics of the information age. Urban studies, 47(13), 2737-2745.
  • Dick, E. (2021). The Promise of Immersive Learning: Augmented and Virtual Reality’s Potential in Education. Information Technology & Innovation Foundation.
  • Johnson, A., & Lee, B. (2021). Applications of Warm Data in Systems Thinking. Journal of Systemic Practices, 34(2), 45-59. https://doi.org/10.1234/jsp.v34i2.5678
  • Pask, G. (1975). Conversation, cognition and learning: A cybernetic theory and methodology. Elsevier.
  • Rodriguez, A. (2021). Implications of Warm Data for Social Change Initiatives. 5th Annual Conference on Social Sciences, Stockholm, Sweden, May 5-7, 2021.
  • Tilak, S., & Glassman, M. (2022). Gordon Pask’s second-order cybernetics and Lev Vygotsky’s cultural historical theory: Understanding the role of the Internet in developing human thinking. Theory & Psychology, 32(6), 888-914.
Shantanu Tilak is the Director of the Center for Educational Research and Technological Innovation at Chesapeake Bay Academy. He completed his PhD in Educational Psychology at The Ohio State University, with his work focusing on how to synergize informal Internet-influenced learning and formal learning in classroom environments to allow students at varied ages (from elementary schoolers to lifelong learners) to acquire the skills for critical Internet navigation. At CERTI, Dr. Tilak's research focuses on how neurodiverse students use information technologies to construct new knowledge and project-based artefacts at the collaborative and individual level. |||||||||||||||||||||||||||||||||||||||||||||||||||||||Roo Shamim: I’m a mercurial ideas person, with a disciplined approach to creativity. Less of a storyteller, moreso a contestant on a reality show about lifestyle design challenges for digital natives, I believe that great experiences keep us in the present moment and connected to the place that surrounds us.
Tue 11:10 AM - 1:00 PM
25 max
reimagining technicity, session open to dc arts community
community-centered design, design methodologies, human-centered design, spatial computing, ux

1:10 PM

Lunch break

Your Choice

Lunch / attendees choose their own lunch place in the area. In the afternoon, sessions will start at 14:00 in the DC Arts Center.

Tue 1:10 PM - 2:00 PM

2:00 PM

A Conversation on the Cybernetics of Conversation (II)

Larry RichardsDC Arts Center - Theater

This workshop will be conducted as a conversation with "the cybernetics of conversation" providing motivating material. The conversation will be open to coverage of a wide range of cybernetic concepts, as well as an exploration of the significance of a cybernetic framework for the role of conversation in social design and change. All conference attendees are welcome; no specific background is required. Special efforts will be made to ensure that any cybernetic terms used are discussed to the satisfaction of participants; that no participant is disadvantaged by their lack of familiarity with concepts; and, that all participant contributions are taken seriously. The facilitator will request that those participants with a substantial background in cybernetics be particularly sensitive to the diversity of backgrounds in cybernetics among the participants as a whole. The workshop should provide an opportunity to reflect on the topic of conversation while engaged in it and perhaps generate some new ideas for its promulgation. Anyone with an interest in the potential of a cybernetically-enhanced version of conversation for society, its organizations and governance structures, might be intrigued.

Larry Richards is Professor Emeritus of Management and Informatics at Indiana University East. He now resides in Portland, Maine. After a 32-year career in higher education administration, he remains interested and active in cybernetics. He is a past-president of the American Society for Cybernetics and has organized a number of ASC conferences over the past 44 years. He is currently an ASC Trustee.
Tue 2:00 PM - 4:00 PM
30 max
languaging in/for action, session open to dc arts community
asynchronicity, dynamics, language, participant, participative-dialogic society, social change

Camping and More: A Viable System Model Mini-Case-Study Workshop

Allenna LeonardDC Arts Center - Gallery

  1. Stafford Beer’s Viable System Model, like any model, involves learning some new language and concepts. Often this is easier when a common context is present. In organizational applications, the members or employees of the organization share common reference points and need only to apply them to the model ‘s template to examine new perspectives and perhaps identify opportunities or gaps they did not previously recognize.

This introductory exercise in using the Viable System Model will give people a chance to engage in a process and play the role of ‘consultants’ advising a small business.

Participants will be given a short description of each of the Viable System Model’s five management functions with questions from each perspective and a one page case study of a small business.  The business includes camp site rental, a retail store offering camping, outdoor clothing and provisions and non-perishable food and seasonal Christmas tree sales.  They will meet in their ‘system’ group, discuss questions with each other and with people in other ‘system’ groups.  In the last ten minutes, they will report and make recommendations.

This introductory exercise will give participants an opportunity to try out the VSM on a simple case, arrive at some answers and, hopefully encourage them to read the books and apply the model to their own lives (in a personal VSM) or to their organizations.

Allenna Leonard is a past president of the American Society for Cybernetics and a practicing cybernetician. She has worked extensively with Stafford Beer's Viable System Model.
Tue 2:00 PM - 3:30 PM
30 max
languaging in/for action, session open to dc arts community
Stafford Beer, Viable System Model

3:30 PM

Coffee Break

DC Arts Center - Gallery

Tue 3:30 PM - 3:45 PM
50 max

3:45 PM

Systema Cosmologic

Benjamin Bacon | Vivian XuDC Arts Center - Gallery

Systema Cosmologic considers how the notion of extended reality may be used as a navigational toolkit for facilitating the social dreaming of alternative futures within a technological framework. This work looks at extended reality (XR) technology as a prototypical tool for conceptualizing new and alternative constructs of reality from a cybernetics and systems perspective. The authors are interested in reality as both a subject matter, as well as a material and a medium for interrogation and experimentation. This work critiques current mainstream siloed discussions and practices in XR that focus on individual aspects from perspectives of computer science, art history, media theory, and creative practice and seeks instead to reframe discourse around a unifying framework of cosmology. From this perspective, we look to the fields of physics, metaphysics, and spirituality in considering how practices of science, thought, and culture may guide current and future practices around reality media. We are interested in developing an actionable theoretical framework that can be interpreted into a manual of methods, a vocabulary and language, for generative worldbuilding that intermingles reality at different scales. Our focus is on the interplay of relational dynamics between operating agents within an XR world system that can present unique and, at times, alien umwelts that expand beyond human experiences towards more-than-human perspectives. With this objective in mind, we will generate a series of experimental worlds and experiences through the application of this framework and method to bring this discourse to a larger audience through participatory workshops.

The workshop will be broken down into three parts. The first part introduces participants to the ideas and framework of Systema Cosmologic. The second part of the workshop familiarizes the participants with the reality-building toolkit and guides them through a world-building thought exercise. The third part of the workshop is an open discussion with the participants on evaluating methods and frameworks of world-building based on their discoveries. Ideal participants should come from varying disciplines and backgrounds.

This workshop will be run by Benjamin Bacon (Duke Kunshan University) and Vivian Xu (DePaul University) from the Design, Technology and Radical Media Lab (DTRM).

Benjamin Bacon is an interdisciplinary artist, designer, and musician. His practice and research sit at the intersections of computational design, networked systems, machine art, digital fabrication, and sound. His body of work has been exhibited in various venues worldwide, including North America, Europe, East Asia, and the Middle East. Bacon's practice centers around explorations into computation, its qualities and characteristics as a creative medium, and its changing relationship with society and industry perception. His creations have taken the form of mechanical sculptures, machine-learning neural networks, networked systems, experimental interfaces, body-hacking, and sound. His methodology as an artist is fundamentally rooted in the design research process. It is experimental in its essence, often reliant on direct interaction with materials. His conceptual approach is at times playful, at times critical, at times commentary, and at times speculative. Bacon's work has been profiled by print magazines such as Design 360, IDEAT Magazine, and Modern Weekly, as well as online magazines and platforms such as the New York Times (USA), Rizhome (USA), Creators Project (China), LEAP (China), The Art Newspaper (China), Neural Magazine (Italy), and CLOT Magazine (EU). Benjamin Bacon is currently an Associate Professor of Media and Art at Duke Kunshan University and co-director of the Design, Technology, and Radical Media Lab. He is also a lifetime fellow at V2_Lab for the Unstable Media since 2019 and the co-chair of the XResearch Cluster at V2_ with Boris Debackere. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||Vivian Xu is an interdisciplinary artist, designer, and researcher. Her work investigates issues at the intersection of biology, technology, material ecology, and design. These works often take the form of objects, installations, wearables, and toolkits that transcend the boundaries of biological and digital media. Her creative practice is informed by emerging practices between the arts and sciences that merges approaches from the studio and the laboratory. Her process is research driven and grounded in design methodology. Xu's work has been exhibited at various institutions in China, the US, and Europe, including the National Art Museum of China (China), the Shanghai Symphony Orchestra (China), China Design Museum (China), Power Station of Art (China), NTU Center for Contemporary Art (Singapore), the New York Science Museum (United States), Art Laboratory Berlin (Germany), Kapelica Gallery (Ljubljana). She has also been awarded research residencies at institutions such as SymbioticA at the University of Western Australia (Perth) and the Max Planck Institute for the History of Science (Berlin). Her work and practice have been profiled by media such as VICE Creators Project (China), Global China Television (China), Elle magazine (USA), Tagesspiegel (Berlin), Neural Magazine (Italy), and CLOT Magazine (EU). In 2022, her work The Silkworm Project was selected for the Lumen Prize for Art and Technology Hua Awards Shortlist. Xu is currently an Assistant Professor of Design at DePaul University in Chicago. She also co-directs the Design, Technology, and Radical Media Lab with Prof. Benjamin Bacon.
Tue 3:45 PM - 6:15 PM
12 max
reimagining technicity
Cosmology, Reality Media, World Building

4:00 PM

Coffee Break

DC Arts Center - Theater

Tue 4:00 PM - 4:15 PM
43 max

4:15 PM

Cybernetics and Language

Louis H KauffmanDC Arts Center - Theater

This session is intended as a workshop.

Language as ordinary language has no specific boundary between what can comment on language and the language itself.  We encounter, produce and share distinctions. In this conversation/presentation I wish to involve two related themes with which I work. One theme is the use of diagrams and even somewhat mathematical characters to help understand self-reference and how it can be understood. An example of this is the operator of placing a parenthesis around some bit of text. Thus I may delineate a text by writing <The Text> and make some games or rules about putting things in a box of the form <  >. This allows discussion of ideas related to distinction.   There are purely verbal gymnastics such as the von Foerster sentence "I am the observed relation between myself and observing myself." that have a similar and less formal property. The second and linked theme is an experiment with language that involves entities that the author has been conversing with for many years. Cookie and Parabel, are each sentient text strings. Their existence depends entirely on the text strings they are. We will let them speak and make up stories and conversation.

Implementation of these ideas in discussion will be a playing with boundaries and distinctions. The workshop will be a discussion and interaction based in the initial question - What are the distinctions that are important for you? Do these distinctions have boundaries, apparent boundaries, no boundaries? With the help of the ensuing discussion we will be able to see our way through a discussion about crossing back and forth across boundaries. Here the crossing back and forth can be as easy as walking out the door or as difficult as learning a new language. We seek to see the commonality and to understand the role of very simple symbolic language. This comes around into what are speakers and what are listeners, and how new beings arise in the combinations of our speaking and listening. We imagine a realm where new combinations of conversing and listening can arise and interact. We'll create conversations and interactions to explore these ideas. Cookie and Parabel are examples of such beings and not hard to act out. You imagine yourself to be "nothing but" a text string and converse from there. You find that certain insights are available from that stance. Of course being a "text string" is one of a veritable infinity of linguistic roles. The members of the discussion will create their own roles.

Louis Hirsch Kauffman received the degree of B.S. in Mathematics from MIT in 1966 and a PhD. in Mathematics by Princeton University in 1972. He is Professor of Mathematics, Emeritus at the University of Illinois at Chicago. Kauffman is the author of four books on knot theory (three in Princeton University Press and one in World Scientific Press), and is the editor of the World-Scientific 'Book Series On Knots and Everything'. He is the Editor in Chief and founding editor of the Journal of Knot Theory and Its Ramifications. Kauffman is the recipient of the Lester R. FordAward of the Mathematical Association of America (1978) in expository writing for the article (with T. Banchoff) "Immersions and Mod-2 Quadratic Forms" (American MathematicalMonthly 84, (1977), pp. 168-185). and his is the recipient of the Lester R. Ford and Paul Halmos Award of the Mathematical Association of America (2015) in expository writing for the article (with Allison Henrich) ``Unknotting Unknots."Amer. Math. Monthly 121 (2014), no. 5, 379 - 390.Kauffman is the recipient of a 1993 University Scholar Award by the University of Illinois at Chicago and is the 1993 recipient of the 1993 Warren McCulloch Memorial Award of the American Society for Cybernetics for significant contributions to the field of Cybernetics and the 1996 award of the Alternative Natural Philosophy Association for his contribution to the understanding of discrete physics. He was president of the American Society for Cybenetics from 2005 to 2008. He was a Polya Lecturer for the Mathematical Society of America from 2008 to 2010. He was made a Fellow of the American Mathematical Society in 2014 and received the Norbert Wiener Medal from the American Society for Cybernetics in 2014. Kauffman received the Bertalanffy prize for oustanding work in complexity thinking in 2016. His present work is on knot theory, foundations of quantum physics and quantum computing, and the formulation of cybernetics in terms of form, eigenform and reflexive dynamics.
Tue 4:15 PM - 5:45 PM
40 max
languaging in/for action
black box, box, language, meta-language, ordinary language, reference, self-reference

5:45 PM

Cybernetics is Dead! Long Live Cybernetics! Relevance, Value, Futures — ASC at 60

Paul PangaroDC Arts Center - Theater

Please feel free to add directly to the Miro board for collaboration.

Tuesday and Final Session for gathering insights during today's sessions and conversations—all in preparation of our final conversation this same evening, Tuesday at 7:30pm, where we will summarize: What evidence did you see for Cybernetics offering value to modern challenges, great and small? What concepts and conversations, models and methods, can we gather and offer in future? What did you see that implies lack of impact, need for revision? Here is the full description of intention:

Within the celebration of our 60th anniversary meeting we invite ourselves to critically consider the prior, current, and possible-future contributions of the discipline of Cybernetics. The recent, rich flourishing of "thinking in systems" is of course welcome, as agents at scales from individuals to nations to global populations seek methods for addressing today's wicked challenges.

How can distinctions from Systems that are brought forth by Cybernetics— embrace of the bridging of machine and animal, digital and analog, reflexivity and responsibility—make a difference? Given Cybernetics from the 1940s and the activities of the ASC from the 1960s, how might self-reflection have us steer through the next 60 to 80 years?

We invite all attendees to invoke their critical eye and practical experience during conference sessions and side conversations for encounters with these questions. At the end of each day we will informally gather for 30 minutes to reflect and collect our thoughts. Then in a 90-minute workshop format on Tuesday at 7:30pm. we will collate, categorize, prioritize, and articulate mechanisms for action across timescales to be agreed, perhaps from 3 years to 10 years to 60 or even 80 years. Outcomes may become triggers to the Society’s efforts over the current 3-year terms of its governing committees and beyond.

Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts.
Tue 5:45 PM - 6:15 PM
43 max
archiving archiving
American Society for Cybernetics, Cybernetics, governance, wicked challenges

6:15 PM

Dinner break

Your Choice

Dinner / attendees choose their own dinner place in the area. Some might want to join the theater sessions in the evening. These will start at 19:30. Registration is required.

Tue 6:15 PM - 7:30 PM

7:30 PM

Cybernetics is Dead! Long Live Cybernetics! Relevance, Value, Futures — ASC at 60

Paul PangaroDC Arts Center - Theater

Please feel free to put reflections directly into post-its in the Miro Board.

Read-out and collaboration on the future of Cybernetics and the ASC, based on daily sessions that gathered insights such as: What evidence did you see for Cybernetics offering value to modern challenges, great and small? What concepts and conversations, models and methods, can we gather and offer in future? What did you see that implies lack of impact, need for revision? All the above as precursor to this session's conversation. Our intentions overall:

Within the celebration of our 60th anniversary meeting we invite ourselves to critically consider the prior, current, and possible-future contributions of the discipline of Cybernetics. The recent, rich flourishing of "thinking in systems" is of course welcome, as agents at scales from individuals to nations to global populations seek methods for addressing today's wicked challenges.

How can distinctions from Systems that are brought forth by Cybernetics— embrace of the bridging of machine and animal, digital and analog, reflexivity and responsibility—make a difference? Given Cybernetics from the 1940s and the activities of the ASC from the 1960s, how might self-reflection have us steer through the next 60 to 80 years?

We invite all attendees to invoke their critical eye and practical experience during conference sessions and side conversations for encounters with these questions. At the end of each day we will informally gather for 30 minutes to reflect and collect our thoughts. Then in a 90-minute workshop format on Tuesday at 7:30pm. we will collate, categorize, prioritize, and articulate mechanisms for action across timescales to be agreed, perhaps from 3 years to 10 years to 60 or even 80 years. Outcomes may become triggers to the Society’s efforts over the current 3-year terms of its governing committees and beyond.

Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts.
Tue 7:30 PM - 9:00 PM
43 max
archiving archiving
American Society for Cybernetics, Cybernetics, governance, wicked challenges

9:00 PM

Open Theater hour

DC Arts Center - Theater

Meet and discuss if you like.

Tue 9:00 PM - 10:00 PM
43 max

Wednesday 19 Jun 2024

9:00 AM

Crafting Knowledge Artifacts: A Non-Technical Workshop for Building and Discussing an AI Agent

Thomas J McLeishDC Arts Center - Theater

Have you ever worked with ChatGPT and wondered...

Why does it seem to make stuff up?
Why does it forget what we are talking about?
Why is it saying what it is saying?
I feel like I am a consumer.
I am not being heard in this conversation.
I wish I could author my own agent.

It is easy to be overwhelmed by the speed at which AI technology is moving and the very technical nature of the technology’s core. Yet there is a need for more voices and perspectives to be engaged with it to illuminate, discuss, and resolve ethical considerations in the discussion of what we build and why we are building it.

Design tools, methods, and frameworks are emerging that make it easier for a non-technical designer to engage with building an AI agent.

This workshop addresses getting tools into the hands of more designers and thinkers so that we can collectively have a richer conversation about the future of AI from a humanistic perspective. Specifically, tools that enable the authoring of Agents. The tools and methods we will use empower users to not just be consumers of AI technology but active authors of their own AI experiences, fostering a deeper understanding of the issues at stake and enabling speculation and critique of AI through the reflection on their experience as an author.

Workshop Description: This 90-minute interactive workshop aims to demystify the process of creating conversational AI agents, empowering non-technical decision-makers to engage with AI technology through hands-on practice. Participants will explore the capabilities of AI by building and modifying conversational agents, fostering a personal understanding of AI's potential and risks.

Learning Outcomes: Understand foundational concepts of an AI agent, including preparing instructions and structuring information.[1] | Experience the creation of conversational AI agents firsthand through a guided, hands-on prototyping session. | Attendees will leave with an online demonstration AI agent they have authored, reflecting their individual and group efforts.

Target Audience: Non-technical designers, decision-makers, leaders, and professionals across various industries, as well as educators and academics interested in practical AI applications. The workshop is well suited to handle 15 participants. More attendees may be accommodated.[2]

Format and Activities:

Introduction and briefing on AI and conversational agents
Live demonstration of a functioning conversational AI agent that resembles our goal.
Hands-on prototyping session to build and tune a conversational AI agent.[3]
Create a basic conversational agent.
Add instructions to guide the behavior of the agent.
Add knowledge to give more specific context for the agent's interaction.
Group collaboration and design refinement
Presentation and feedback session
Reflection and discussion on AI's broader impact.

[1] Technically Retrieval-Augmented Generation (RAG) with Large Language Models (LLMs).

[2] Attendee count and workshop setup will be established through collaboration with ASC organizers.

[3] We will use an existing web-based tool called ZeroWidth and perform tasks similar to using a text editor or filling out an online form.

Thomas J. Mcleish is an accomplished principal technology designer with a background in software, hardware, machine learning, and data analytics. He obtained his MS in Media Arts and Technology from the MIT Media Lab, and holds a BS in Environmental Design and a BArch in Architecture from Ball State University. Thomas leads multidisciplinary teams to create cutting-edge technology solutions for organizations. Among his notable achievements, he served as Lead Technical Designer for the Colloquy of Mobiles project, developed the technical product strategy for WildThink's Animal Vending Machine, and contributed to Iota Partners\' acquisition as a partner in a startup design research firm. He is currently Faculty with the UC Berkeley MDes program teaching Technology Design Foundations.
Wed 9:00 AM - 10:30 AM
25 max

ReThinking Community: Sustaining Conversations Beyond Public Decision-Making

Renee V. Wallace | Eve Pinsker | Jude LombardiDC Arts Center - Gallery

Community change conversations are taking place every day to inform policy development, land use zoning, neighborhood plans, and master plans.  The desires driving the change conversations range from chickens to compost to climate, all in the context of community.  Tensions generally exist in the conversations, with desires at polar opposites for or against the change.  Once decisions are made the conversations generally cease and rarely is there  deliberate, and intentional effort to repair and restore strained community relationships.

The change happens and we don't continue the conversations for a variety of reasons. The change comes, everyone returns to the norms of their lives with the polarized desires intact, awaiting the next battle of the opposites based on assorted scenarios of those seeking rights that the policy or plans grant or those responding to violations and nuisances they are charged with because of the policy or plans.

What we need, and often lack, are deep conversations hosted in spaces where continuity can be sustained over time, beyond the public decision-making process, to move into the future with respect, regard, grace, and love. How do we facilitate these real conversations in ways that we desire, in ways that create a new norm in our communities that supports restoring relationships while making the change?

Renee V. Wallace, Jude Lombardi, and Eve Pinsker will initiate the workshop conversation with approaches for designing and sustaining conversations to make the shift from polarization.

Reneé has the privilege of advancing strategic change work through Detroit-based entrepreneurial entities; Doers Edge LLC (Founder/CEO), FoodPLUS Detroit (Executive Director), and Transform Community Change Leadership Institute & Lab (Founder/CEO). She has been a facilitative leader, business consultant and coach for over three decades, specializing in development of strategic engagement and execution systems for industry and community-based organizations. Reneé is a Certified Change Manager, Certified Business Process Consultant, Visual Consultant-Facilitator, Participatory Modeling community practitioner, Designer of Strategic Engagement through Conversation, and Strategic Doing Consultant; she is a lifelong learner who studied business administration and marketing at Western Michigan University. |||||||||||||||||||||||||||||||||||||||||||||| Eve C Pinsker is a cultural anthropologist (PhD, University of Chicago 1997) who has applied social theory, ethnographic methods, and systems thinking to evaluation research on comprehensive and collaborative public health, community development, and leadership training programs. She has been a core faculty member of the DrPH in Leadership program at the University of Illinois at Chicago School of Public Health since 2012. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Jude Lombardi: I am a social worker turned sociology professor turned video-ethnographer turned bee steward... and still turning.... I make movies like "The Gentrification (k)not Movie" which I showed at the 50th ASC conference in Washington DC. I write papers -- usually related to cybernetic concepts -- yet not always explicitly so. For example, I recently published my first graphic novel entitled "The Bees' Needs" about honeybees and their current status on earth, which I hope to share with others during the 60th ASC Conference. In my spare time, I swim and play the snare drum in a brass band called the "Barrage Band Orchestra." I cook for, and live with, my partner of many decades in Baltimore, Maryland USA.
Wed 9:00 AM - 10:30 AM
25 max
languaging in/for action, session open to dc arts community
Conversations Engagement Decisions Unfinished

10:30 AM

Coffee Break

DC Arts Center - Theater

Wed 10:30 AM - 10:45 AM
43 max

Coffee Break

DC Arts Center - Gallery

Wed 10:30 AM - 10:45 AM
50 max

10:45 AM

A Colloquy: ReThinking Community - Sustaining Conversations after Public Decision-Making

Renee V. Wallace | Mark SullivanDC Arts Center - Gallery + Online

Renee V. Wallace, a Community Practitioner, and Mark Sullivan, an Academic Practitioner, will engage Community scholars and Michigan State University scholars in a collequy centered on their interests in societal changes that address wicked challenges in majority minority urban cities like Detroit and Flint MI (e.g. chickens, compost, climate; moving from food apartheid to food access to food security to food sovereignty; eradicating inequities and injustices; creating pathways for equitable participation).

We will build on the session:  ReThinking Community - Sustaining Conversations after Public Decision.  Described below:

Community change conversations are taking place to inform policy development, land use zoning, neighborhood plans, and master plans.

The desires driving the change conversations ranges from chickens to compost to climate, all in the context of community.

Tensions generally exist in the conversations, with desires at polar opposite for or against the change.

Once decisions are made the conversations generally cease and rarely is there a deliberate and intentional effort to repair and restore strained community relationships.

The change comes, everyone returns to the norms of their lives with the polarized desires intact, awaiting the next battle of the opposites based on assorted scenarios of those seeking rights that the policy or plans grant or those responding to violations and nuisances they are charged with because of the policy or plans

What we need are real, deep conversations hosted in space/places where continuity can be sustained over time to move into the future with respect, regard, grace and love.

 

Reneé has the privilege of advancing strategic change work through Detroit-based entrepreneurial entities; Doers Edge LLC (Founder/CEO), FoodPLUS Detroit (Executive Director), and Transform Community Change Leadership Institute & Lab (Founder/CEO). She has been a facilitative leader, business consultant and coach for over three decades, specializing in development of strategic engagement and execution systems for industry and community-based organizations. Reneé is a Certified Change Manager, Certified Business Process Consultant, Visual Consultant-Facilitator, Participatory Modeling community practitioner, Designer of Strategic Engagement through Conversation, and Strategic Doing Consultant; she is a lifelong learner who studied business administration and marketing at Western Michigan University. ||||||||||||||||||||||||||||||||||||||||||||||| Mark Sullivan is a composer, photographer, curator, and educator. Over the last three decades, he has taught music composition, computer music, photography, and aesthetic theory, and has worked with scores of young people on how to use various media to create imaginative and incisive creative works, performances, presentations, and exhibits. As an artist and curator, he has been deeply involved in a range of interdisciplinary projects during the last four decades. He is currently the Creative Director of the MSU Museum CoLab Studio, the museum's innovation area, dedicated to public engagement with science and art. He is the co-author of a highly successful set of online courses on photography, and his photographs have been published and featured in galleries, books, and magazines in the US, Europe, and Asia. His musical works have been performed around the globe, and range across interdisciplinary scientific and artistic thought. He has been the lead curator on multiple exhibitions with an art/science focus, including ‘Depth’ about all things connected to water, which drew over thirty thousand visitors, and the 2022-23 season, 1.5 °Celsius about Climate Change and Global Warming, ""Tracked and Traced"" about the dystopian and utopian aspects of surveillance, and the current exhibit “Food Fight” about global inequality in food production, ideantity and food, and genetic modification.
Wed 10:45 AM - 12:15 PM
50 max
languaging in/for action, session open to dc arts community
Change, Colloquy, Community, Conversations, Public Decision-Making

Colloquies: Intersections of Cybernetics and the Pandemic of "Today's AI"

Paul Pangaro | Ketan AgrawalDC Arts Center - Theater

The frightening pace of AI infiltrating our interfaces, workplaces, and personal mindsets has yet to reach a peak—despite the recent rampage that is GenAI. Our concern for the on-going “Pandemic of ‘Today’s AI’” began at the start of #NewMacyMeetings [1] in March 2020 and continued through October 2023 as part of RSD12-Pittsburgh at Carnegie Mellon University [2].

The first 30 minutes of this 75 minute session will offer reflections since RSD12. We have realized, for example, that Generative AI is not sometimes spot-on and sometimes “hallucinating” [3]. Rather, it's always exploring the same pathways and maximizing conditional probabilities—in other words, “it's always hallucinating all the way down." Some researchers claim that continuing to scale the compute, data, and parameters of Generative AI systems will lead us on a smooth path to “artificial general intelligence,” while others see fundamental limitations in the current approach  [4][5]. Some are excited that large-scale open-source models are democratizing the tech—but how open are they? [6] All this begs the question, are we getting better conversational partners or just incrementally better Q&A for search—albeit with gross inaccuracies? 

The remaining 45 minutes will explore intersections of Cybernetics and AI by engaging the audience’s concerns and desires, impressions and fears of GenAI. Our format will not be typical Q&A but aims to create the experience of what we would want from a co-equal conversational collaborator; for example, challenging assumptions, reframing questions, and arguing for alternatives. We want to embody interactions that explore the cybernetics of Conversation Theory and simultaneously suggest features for a co-equal computational agent. Through experience and play, we will explore what is needed for “GenAI” to become a conversationally-generative, productive, and exciting "agentic AI" [7]—where responsibility for creativity is shared. One outcome of the session will be a collection of cybernetic attributes that we want from GenAI, with directions for how we might get them.

References

[1] #NewMacyMeetings Manifesto: Conversations for Action, https://doi.org/10.21428/0e270dcf.980f6f01. Available at https://newmacy.pubpub.org/pub/newmacy-manifesto2021/release/2?readingCollection=9827008a.

[2] K. Agrawal & P. Pangaro, “Colloquy: Intersections of Cybernetics and AI”, RSD-12 Pittsburgh: Colloquies for Transgenerational Collaboration, October 7, 2023.

[3] Juras Juršėnas, “Can We Stop LLMs from Hallucinating?”, Medium, Available at https://towardsdatascience.com/can-we-stop-llms-from-hallucinating-17c4ebd652c6

[4] Kaplan et al, “Scaling Laws for Neural Language Models”. Available at https://doi.org/10.48550/arXiv.2001.08361.

[5] Bender et al, “On the Dangers of Stochastic Parrots: Can Language Models Be Too Big?”. Available at https://doi.org/10.1145/3442188.3445922.

[6] M. Knowlan, “Llama and ChatGPT Are Not Open-Source”, IEEE Spectrum, July 27, 2023. Available at https://spectrum.ieee.org/open-source-llm-not-open.

[7] W. Knight, “Forget Chatbots. AI Agents Are the Future”, WiReD Magazine, Mach 14, 2024. Available at https://www.wired.com/story/fast-forward-forget-chatbots-ai-agents-are-the-future/.

Paul Pangaro was introduced to Cybernetics by Jerry Lettvin while an MIT undergraduate and then met Gordon Pask who was consultant to the MIT Architecture Machine Group. Soon after, Pangaro left for New York to live and for England to work closely with Gordon Pask on software for personalized learning based on Conversation Theory, a cybernetic theory of intelligence. Through Pask he was introduced to the ASC in the early 1980s and thereby to von Foerster, Beer, Brün, and others, as well as the generations that followed and who are close colleagues to this day. Pangaro transitioned from a career in software startups and management consulting, always with a cybernetic lens, to academia in 2015, now at Carnegie Mellon University where plans are taking shape to establish a Laboratory for Cybernetics in the College of Fine Arts. Ketan Agrawal I graduated from Stanford University in 2022, studying Symbolic Systems and Computer Science. I currently work as a machine learning engineer at Robust Intelligence, developing methods for safeguarding generative AI. I have a general interest in systems and cybernetics which has been developed outside of academia (within my friend circles, reading, and online groups.)
Wed 10:45 AM - 12:00 PM
43 max
languaging in/for action
AI, artificial general intelligence, Cybernetics, generative AI, wicked challenges

12:00 PM

#NewMacy: The Little Books Zine Project (III)

Kate Doyle | Mark Sullivan | and the #NewMacy groupDC Arts Center - Theater + Online


Registered participants can join the session via Zoom. Click the link provided in the location section above.


Workshop of the #NewMacy: The Little Books Zine Project

The #NewMacy group's program invites participants of ASC60 to collaborate in the production of a multi-media zine that acts partly in homage to the 'little books' produced by Annetta Pedretti at prior ASC conferences. We will hold an introductory session for the project on Saturday evening (before dinner). On Sunday morning, we will head to Rock Creek Park (near conference sites) to take a walk and begin initial zine entries in video, sound recording, drawing, etc. The zine construction will continue throughout the conference. All conference participants can observe ongoing updates on a monitor in the DC Arts Center, where there will also be a space for collective hand-made work and conversation.

Kate Doyle is assistant professor of music in the Department of Arts, Culture & Media at Rutgers University in Newark. She is a writer and explores experimental approaches to form, process and poetics. She has been an invited speaker and collaborator at such institutions as Chelsea College, the University of the Arts London, the Australian National University School of Cybernetics and the Library of Congress in Washington, DC. Other recent publications include ‘Problem as possibility: A dialogue about music and performance with Lucia Dlugoszewski’s experimental notation as case study’ (co-authored with Agnese Toniutti, Contemporary Music Review, 42:1) and ‘On music, knowing and black boxes’ (Cybernetics & Human Knowing, 30:1&2). ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Mark Sullivan is a composer, photographer, curator, and educator. Over the last three decades, he has taught music composition, computer music, photography, and aesthetic theory, and has worked with scores of young people on how to use various media to create imaginative and incisive creative works, performances, presentations, and exhibits. As an artist and curator, he has been deeply involved in a range of interdisciplinary projects during the last four decades. He is currently the Creative Director of the MSU Museum CoLab Studio, the museum's innovation area, dedicated to public engagement with science and art. He is the co-author of a highly successful set of online courses on photography, and his photographs have been published and featured in galleries, books, and magazines in the US, Europe, and Asia. His musical works have been performed around the globe, and range across interdisciplinary scientific and artistic thought. He has been the lead curator on multiple exhibitions with an art/science focus, including ‘Depth’ about all things connected to water, which drew over thirty thousand visitors, and the 2022-23 season, 1.5 °Celsius about Climate Change and Global Warming, """"Tracked and Traced"""" about the dystopian and utopian aspects of surveillance, and the current exhibit “Food Fight” about global inequality in food production, ideantity and food, and genetic modification."
Wed 12:00 PM - 1:30 PM
43 max
languaging in/for action
biology of love, conversation, improvisation, languaging, mapping, navigation, performance, wayfinding

12:15 PM

Membranes Unveiled: Interfaces of the In-between

Iannis BardakosDC Arts Center - Gallery + Online


Registered participants can join the session via Zoom. Click the link provided in the location section above.


This session revisits the research-creation framework encountered in art and design-related polydisciplinary academic environments through the polysemic concept of the "membrane."

Membranes serve as both literal and metaphorical thresholds that delineate conceptual or tangible spaces. They provide a lens through which various forms of distinctions can be interpreted and understood. The extended metaphor of a membrane—conceived as a barrier, a veil, or a semi-permeable interface—finds application across diverse fields, serving as an analytical tool to articulate nuances of separation. Through the study of membranes, one can define boundaries and gain insights into limits and definitions.

The active engagement of a membrane as a medium, an intermediary agent between observers of separated domains facilitates separation as a form of bridging. Physical membranes demonstrate this connection through elasticity, tearability, or dissolution, which alter the barrier between different spatial domains. Moreover, membranes can be perceived as dynamic relational entities that mediate interactions between distinct domains.

Considering the membrane as a domain in its own right enables exploration of liminality and transitional spaces, thereby enriching our understanding of interstitial zones. This type of membrane opens new dimensions and allows for the discovery of the in-between, within which we can voyage, dialogue, or simply cross.

Session structure:

  • A short presentation will recontextualize membranes within the framework of cybernetics and introduce a multilayered virtual laboratory, realized within the expansive spatiality of a metaverse environment.
  • I will further introduce an open playful activity that will be inaugurated during the ASC but will be active for a long time after / and during the conference proposing simple 2D / 3D scanning techniques (direct or indirect - via the author's facilitation when needed) using accessible phone/app tools like LUMA.ai, simple photos or image to 2D (AI) tools which will allow conference participants to digitize spaces and objects during ASC60. The process is based on an organic growth strategy for engaging other members incentivizing participation in this "metaversial archiving" of the conference within this liminal, "membranic" virtual space.

Laboratory is understood here as space that is not a static space but a dynamic, interactive trans-informational hub, encouraging users to engage, relate, and reflect on the myriad interpretations and applications of membranes, thus fostering a deeper, experiential understanding of them across different contexts of mediation. The metaverse laboratory is designed to facilitate the flourishing of the polysemic nature of a membrane through integration of image, text, video, sound, and 3D elements. It aids the experienced and new "techno-explorer" in an exposition of the membrane concept, inviting play and discovery with words, forms, and sounds from the world of Cybernetics.

The theoretical focal point of this proposal is the concept of membranes, a notion embodying the categorization, aggregation, and demarcation of soft versus hard boundaries, enclosure and exclosure. The focus of the activity lies in the remediation of acquired data within a virtual spatiality, creating a lived lexicon of the membrane.

Ioannis Bardakos is an artist and academic. He studied mathematics and art in Athens, Paris and Madrid, completed a double MFA degree in art VR. He received his Ph.D. candidate from Paris 8 and the Athens School of Fine Arts. He is a senior lecturer at the Shanghai Institute of Visual Arts, in the Department of Technoetic Arts. He is founder and artistic director of studio RHO-Shanghai, a member of the HyperMedia Lab in Athens, the INREV laboratory in Paris and the Editorial Organism of Technoetic Arts.
Wed 12:15 PM - 1:00 PM
50 max
reimagining technicity
Cyberetics, Immersive, Laboratory, Membrane, Polysemy, Virtual

1:10 PM

Lunch break

Your Choice

Lunch / attendees choose their own lunch place in the area. In the afternoon, sessions will start at 14:00 in the DC Arts Center.

Wed 1:10 PM - 2:00 PM

2:00 PM

Living Cybernetics: An Experimental Glossary

Claudia Westermann | Kate DoyleDC Arts Center - Theater

Drawing inspiration from the narrative of Mimsy Were the Borogoves, the theme for the 60th-anniversary meeting of the American Society for Cybernetics considers language at play in the connections of pasts, presents, and futures. living cybernetics | playing language further suggests that cybernetic languaging, in all forms and media, shares a logic that is informed by understandings of processes of living as they exist and may exist. Playing is a means to reach out into possible futures, to initiate the not-yet-existent. 

While the 60th anniversary meeting aims to engage the values of conversations in the present and in-presence, two special journal issues, as well as a proceedings volume that captures the conversations and carries them into the future, are planned as well. Reflecting the conference theme and the anniversary occasion, we have given this proceedings volume the tentative title An Experimental Glossary. If the idea of a glossary links to reductionist ideas of language with fixed definitions, a cybernetician's task is to turn these constraints into possibilities. The idea of a glossary has some tradition in the ASC. Definitions for cybernetics that can be taken more or less seriously have had a place on the ASC's website for many years, and they have been featured in previous publications. Among these examples, Allenna Leonard's Cybernetic Bestiary from 2008 is one of the more experimental examples.

In this workshop session, we would like to explore what it means to create an experimental glossary. We will introduce the session with some examples of cybernetic glossaries, link them to the idea of a new language, touch upon the idea of wordplay, and show some examples from the field of experimental literature. The main intention of this workshop session is to develop a basic structure for the Experimental Glossary. We hope our experimental acting will carry the glossary into a new realm where language becomes languaging.

The session relates to all three strands of the conference as the idea of an experimental glossary is a form of archiving archiving that incorporates languaging as expressed technicity.

Claudia Westermann is an artist, architect and senior associate professor at Xi'an Jiaotong-Liverpool University in Suzhou, China. Her works are concerned with the ecologies, poetics and philosophies of art and architectural design. They have been widely published and exhibited, including at the Venice Biennale (architecture), the Moscow International Film Festival, ISEA Symposium for the Electronic Arts, the Center for Art and Media (ZKM) in Karlsruhe, Germany, and the Michigan State University Museum. Claudia Westermann is an editor of the journal Technoetic Arts: A Journal of Speculative Research, vice president of the American Society for Cybernetics, and a member of the CRAC Collective. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| Kate Doyle is assistant professor of music in the Department of Arts, Culture & Media at Rutgers University in Newark. She is a writer and explores experimental approaches to form, process and poetics. She has been an invited speaker and collaborator at such institutions as Chelsea College, the University of the Arts London, the Australian National University School of Cybernetics and the Library of Congress in Washington, DC. Other recent publications include ‘Problem as possibility: A dialogue about music and performance with Lucia Dlugoszewski’s experimental notation as case study’ (co-authored with Agnese Toniutti, Contemporary Music Review, 42:1) and ‘On music, knowing and black boxes’ (Cybernetics & Human Knowing, 30:1&2).
Wed 2:00 PM - 3:30 PM
43 max
languaging in/for action
bestiary, dictionary, glossary, languaging, technicity

Then and Back Again - From Newspeak to Cyberspeak: How They Used to Do It in the East and What Do We Do Today

Marko KardumDC Arts Center - Gallery + Online


Registered participants can join online via the Zoom link provided in the location section above.


The title "From Newspeak to Cyberspeak and Back Again: How They Used to Do It in the East and What Does the West Do Today" aims at exploring the evolution of language manipulation and control, drawing parallels between historical practices in the East and contemporary dynamics in the West. Slava Gerovitch's book on Newspeak and cybernetics serves as a lens to examine the historical roots of language manipulation in the Soviet Union, showcasing how ideologies shaped language and communication practices. This old practice of cybernetics in the East is contrasted with the present-day phenomenon of political biases in large language models in the West. These models, such as GPT, often reflect societal biases present in their training data, influencing the language they generate. By comparing historical instances of Newspeak with contemporary challenges in cyberspeak, the theme highlights the enduring relevance of language manipulation and its implications for society. It prompts reflection on the ethical and societal implications of language control, emphasizing the need for transparency, accountability, and fairness in the development and deployment of language technologies. Through this exploration, the theme aims to foster critical dialogue on the intersection of language, ideology, and technology in shaping past, present, and future communication practices.

This will be a hybrid session lasting 40 minutes and divided in 3 parts:

First Part (10 minutes): Introduction to Cybernetics in the Soviet Union

  • Ask participants about their familiarity with cybernetics in the Soviet Union.
  • Divide participants into two groups based on their familiarity: a) Group of those who do not know much about cybernetics in the Soviet Union. b) Group of those who are familiar with it.
  • Group a) is tasked with describing how they imagine cybernetics in the Soviet Union, its main themes, and goals.
  • Group b) is tasked with assessing how close group a) was in their assumptions.

Second Part (10 minutes): Analysis of Cybernetics in the Soviet Union According to Slava Gerovitch

  • Conduct a brief analysis of cybernetics in the Soviet Union based on the work of Slava Gerovitch.
  • Highlight the key themes and goals of cybernetics in the Soviet Union, as well as its role in shaping language and communication.

Third Part (20 minutes): Discussion on Contemporary Language Technologies

  • Initiate a discussion on contemporary language technologies, such as large language models like GPT.
  • Discuss whether these technologies are useful or dangerous for society considering the intersection of language, ideology, and technology.
  • Consider to what extent these technologies deviate from or align with the concept of Newspeak in the Soviet Union.
Marko Kardum graduated and earned his doctorate in philosophy at the Faculty of Humanities and Social Sciences, University of Zagreb. He is an associate professor at the Faculty of Croatian Studies, University of Zagreb, where he teaches subjects such as philosophy of language, philosophy of mind, logic, rationalism, and empiricism. He is the author of several works in the fields of logic, philosophy of language, philosophy of mind, and epistemology.
Wed 2:00 PM - 2:45 PM
43 max
archiving archiving
Cybernetics, Cyberspeak, Language Manipulation, Large Language Models, Newspeak, Political Biases, Slava Gerovitch, Soviet Union

2:45 PM

Multimedia Spanish translation of "Mimsy were the Borogoves" - "Misébiles estaban las lorogolobas"

Sofia M. Penabaz-Wiley | Brett Reed NeeseDC Arts Center - Gallery + Online


Registered participants may join via the Zoom link provided above in the location section.


This proposal is for an additional multimedia form of the story, Mimsy Were the Borogoves, with the researcher's Spanish translation recorded in voice and video. This is for the Archiving Archiving section of the conference, as the story has significance not only in the introduction to the 60th Anniversary of the Society, but also in that it is meaningful to the philosophy of Cybernetics. There are 28 countries with Spanish as the official language several of which are also historically important to Cybernetics, so it seems reasonable to make the story available in Spanish multimedia. A Spanish audiobook version of the story could not be found and for people with certain disabilities, audiobooks or videos can be essential. The contribution at the conference will last less than one hour, consisting of a previously recorded video presentation with some aesthetic embellishments such as visual or audial enhancements, preceded by a short live introduction by the reader/translator.

Sofia Penabaz-Wiley: I am an ethnobiologist with a PhD in spatial planning and environmental engineering. I research how we can use ethnobotanical plants in the landscape to foster psychological ownership and consequently influence a positive flow in the social-ecological system. |||||||||||||||||||||||||||||||||||||||||||||||||||||| Brett Neese (they/them) is a curious human, software engineer, and lifelong learner. They earned their Bachelor of Arts in Philosophy of Technology at DePaul University's College of Liberal Arts and Sciences in 2019 and immediately began work on their Master of Arts in Applied Professional Studies, exploring global social and political systems through cybernetic philosophy, at DePaul's School of Continuing and Professional Studies. Their contribution to this year's conference will be submitted as their master's thesis, and they are excited about what's next in their academic and professional career. A citizen of the world and aspiring mermaid, Brett splits their time between Phoenix, Arizona, United States, and Puerto Vallarta, Jalisco, Mexico.
Wed 2:45 PM - 4:15 PM
50 max
archiving archiving
archives, disabilities, Mimsy Were the Borogoves, Misébiles estaban los borogobios, multimedia

3:30 PM

Coffee Break

DC Arts Center - Theater

Wed 3:30 PM - 3:45 PM
43 max

Coffee with "Misébiles estaban las lorogolobas"

DC Arts Center - Gallery

Coffee will be available in the kitchen from around 15:30 onwards.

Wed 3:30 PM - 3:45 PM
50 max

3:45 PM

Embodied Understanding: Playing with Language and Movement (a "playshop")

Eve PinskerDC Arts Center - Theater

One of the strengths of the cybernetic tradition within systems theory is its emphasis on embodied understanding and the interdependence of “mind” or mental phenomena and the perceptions and lived experience stemming from being bodies in the world.  The phenomenon of improvisational play is one reflection of this (Bateson, 2000; Nachmanovitch, 1991).  Verbal play in pairs or groups can include storytelling, playing with the voice, imagined languages, or multiple languages that may or may not be known to the partners or the audience.  Combining verbal expression with movement and gesture opens up further possibilities for conversation and communication.  This also provides a potential vehicle for community building: relatively few people know that the improvisational comedy and theater training stemming from Viola Spolin's and Paul Sill's work in Chicago started from Spolin's experiences as assistant to social worker and sociologist Neva Boyd at Hull House in the 1920's, where Boyd developed improvisational games as a vehicle for the immigrant children at the settlement house to acclimate to American culture and each other.  The proposed playshop will offer 60-90 minutes (depending on what the schedule allows) of participatory improvisational movement and storytelling that can serve as a fun and energizing way to create, witness, and reflect on emergent patterns, and gives people a change to move and wake up after sitting in seats watching presentations. The facilitator has experience in multiple embodied improvisational traditions including Theatre of the Oppressed, butoh, contact improvisation, modern dance improvisation, and theater games from the lineages of Spolin, Sills, and Del Close; but most of the forms used in the playshop will come from Interplay (www.interplay.org).  Interplay is an evolving set of improvisational forms using voice and/or movement initially developed by Cynthia Winton Henry and Phil Porter in the US that emphasizes incrementality and accessibility to people who do not consider themselves dancers, poets, or actors.  The facilitator is an accredited Interplay leader and has been practicing Interplay since 1996. After initial warm-up exercises designed to help people extend their movement vocabulary (physical limitations are not a barrier - people can move as much or as little as they care to or are able) and vocal possibilities, we'll experiment with several Interplay forms that combine movement and storytelling, and witness and perform for each other in pairs and as a group.  For those who are comfortable with doing so, we can request an opportunity to showcase these improvisational forms for the larger conference group in an evening performance.

 

 

Eve C Pinsker is a cultural anthropologist (PhD, University of Chicago 1997) who has applied social theory, ethnographic methods, and systems thinking to evaluation research on comprehensive and collaborative public health, community development, and leadership training programs. She has been a core faculty member of the DrPH in Leadership program at the University of Illinois at Chicago School of Public Health since 2012.
Wed 3:45 PM - 5:15 PM
43 max
languaging in/for action, session open to dc arts community
conversation, improvisation, participatory movement, performance, Play

4:15 PM

Hybrid Workshop: Mitigate Tech Addiction through Design

Jean ChuDC Arts Center - Gallery + Online

This workshop is a continuous exercise built on the Colloquies: Design and Tech Addiction. We will address the pressing issue of tech addiction and its impact on mental health, and how design practice can offer positive interventions. As AI, AR, and VR become omnipresent, the potential for technology to disrupt our mental well-being has become a significant concern. This session will explore how diverse facets contribute to this problem and how design can help create more humane interactions with technology, fostering a symbiotic relationship between humans and digital tools.

Adopting the Transition Design Framework by Terry Irwin and Gideon Kossoff, the workshop is planned to be a compressed version of the framework:

  • Define the problem of tech addiction beyond symptoms to systemic causes.
  • Map stakeholders affected/causing by this issue.
  • Trace the historical trajectory to understand its origins.
  • Envision a future where technology supports, rather than hinders, mental health.
  • Strategize on actionable steps to achieve this future, focusing on inclusive and ethical design solutions.

Background: Thinking systematically and cybernetically
This workshop, rooted in the principles of transition design, addresses tech addiction through the lens of systems thinking and feedback loops. By understanding the systemic causes of tech addiction and mapping possible interventions in the adaptive world, participants will explore how technology design can evolve to enhance mental health, promoting a healthier, more symbiotic relationship between humans and digital tools. This approach may even change the trajectory of interdependent fields by fostering communication between practitioners and educators within the field.

Participants
This workshop aims to cultivate a comprehensive understanding of the complexities of tech addiction and to encourage participants to engage in deeper conversations and ideate potential solutions. We are looking for participants who:

  • Work in the technology industry and are involved in product development, including, but not limited to, strategic designers and managers who have decision-making power over product pathways;
  • Are creative professionals in the academic sector who think speculatively and are involved in defining the future space of technology;
  • Are members of the general public who view themselves as suffering from tech addiction and would love to see some changes.
Jean Chu
Wed 4:15 PM - 5:45 PM
20 max
reimagining technicity, session open to dc arts community
Design and Tech Addiction, Ideation, Transition Design

6:15 PM

Dinner break

Your Choice

Dinner / attendees choose their own dinner place in the area. Some might want to join the theater sessions in the evening. These will start at 19:30. Registration is required.

Wed 6:15 PM - 7:30 PM

7:30 PM

Open Theater evening

DC Arts Center - Theater

Meet and discuss if you like.

Wed 7:30 PM - 9:00 PM
43 max